** Executing... ** Command: Change Directory ** Parameters: D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish ** Executing... ** Command: Copy File ** Parameters: "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22.map" "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22.map" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22" Entering D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds) SetModelCenters: 20%...30%...50%...60%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds) Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\halflife.wad - Contains 12 used textures, 57.14 percent of map (3116 textures in wad) Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\breakfloor.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\jbmadeby.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\de_plaka.wad - Warning: Larger than expected texture (348972 bytes): 'PI_GROUND1' - Warning: Larger than expected texture (348972 bytes): 'ROTSGROND' - Warning: Larger than expected texture (348972 bytes): '{GATE' - Contains 4 used textures, 19.05 percent of map (83 textures in wad) Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike_polish\de_vegas.wad - Contains 0 used textures, 0.00 percent of map (101 textures in wad) Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike\de_westwood.wad - Warning: Larger than expected texture (286412 bytes): 'WESTWOOD_ADVERT' - Contains 4 used textures, 19.05 percent of map (78 textures in wad) Using Wadfile: \program files\steam\steamapps\emist90\counter-strike\cstrike\jail_colosseum.wad - Contains 1 used texture, 4.76 percent of map (173 textures in wad) Texture usage is at 0.51 mb (of 4.00 mb MAX) 0.58 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "D:\Program Files\Steam\steamapps\emist90\counter-strike\cstrike_polish\maps\aim_pinokio_by_pierniczek22" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 490 (0.05 seconds) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ (2880,-3840, 128) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated SolidBSP [hull 1] 409 (0.06 seconds) Warning: === LEAK in hull 1 === Entity info_player_deathmatch @ (3136,-3840, 128) SolidBSP [hull 2] 419 (0.05 seconds) SolidBSP [hull 3] 442 (0.05 seconds) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ (3136,-3840, 128) 0.59 seconds elapsed ----- END hlbsp -----
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