g_LDMGMODE = register_cvar("bio_ltm_ldmgmode","0"); //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg
g_LDSEC = register_cvar("bio_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec)
g_LSTAMMO = register_cvar("bio_ltm_startammo","1");
g_LCMDMODE = register_cvar("bio_ltm_cmdmode","0"); //0 is +USE key, 1 is bind, 2 is each.
Przetlumacz mi do czego to sluzy proszę
TO JEST MOJ PLUGIN I NIBY DOBRZE A CZASAMI LASER NIE ZABIERA w ogóle HP A CZASAMI DRASTYCZNIE TAK JAKBy 3 hITY PODRzad POMOCY NIKT SIE NIE ZNA?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
zlomanzmc
Rejestracja: 03.01.2010Aktualnie: Nieaktywny
Poza forum Ostatnio: 03.02.2010 19:19




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Moje posty
W temacie: Biohazard Lasery
29.01.2010 13:58
W temacie: Biohazard Lasery
29.01.2010 07:19
to to i ja wiem
W temacie: problem z zombie biohazard wejdz prosze
09.01.2010 13:55
// AMX Mod X Configuration File
echo Executing AMX Mod X Configuration File
// Default access for all non admin players (see users.ini for access details)
//
// Default value: "z"
amx_default_access "z"
// Name of setinfo which should store a password on a client (you should change this)
// Note: Always prefix the field with an underscore (aka: "_")
// (Example: setinfo _pw "password")
//
// Default value: "_pw"
amx_password_field "_pw"
// Mode of logging to a server
// 0 - disable logging, players won't be checked (and access won't be set)
// 1 - normal mode which obey flags set in accounts
// 2 - kick all players not on list
//
// Default value: 1
amx_mode 1
// Show admins activity
// 0 - disabled
// 1 - show without admin name
// 2 - show with name
//
// Default value: 2
amx_show_activity 2
// Frequency in seconds and text of scrolling message
//
// Default value: "Welcome to %hostname% -- This server is using AMX Mod X" 600
amx_scrollmsg "Welcome to %hostname% -- This server is using AMX Mod X" 600
// Center typed colored messages (last parameter is a color in RRRGGGBBB format)
//
// Default values: "Welcome to %hostname%" "000255100"
// "This server is using AMX ModX\nVisit [url=http://www.amxmodx.org"]http://www.amxmodx.org"[/url] "000100255"
amx_imessage "Welcome to %hostname%" "000255100"
amx_imessage "This server is using AMX Mod X\nVisit [url=http://www.amxmodx.org"]http://www.amxmodx.org"[/url] "000100255"
// Frequency in seconds of colored messages
//
// Default value: 180
amx_freq_imessage 180
// Ban times for the main ban menu (amx_banmenu)
// Use 0 for permanent ban
// Default values: 0 5 10 15 30 45 60
amx_plmenu_bantimes 0 5 10 15 30 45 60
// Slap damage amounts for the main slap menu (amx_slapmenu)
// Slay is automaticall inserted as the first option
// Default values: 0 1 5
amx_plmenu_slapdmg 0 1 5
// Set in seconds how fast players can chat (chat-flood protection)
//
// Default value: 0.75
amx_flood_time 0.75
// Amount of slots to reserve.
//
// Default value: 0
amx_reservation 0
// If you set this to 1, you can hide slots on your server.
// If server "full" of public slots and slots hidden, you must manually connect with connect console command
//
// Default value: 0
amx_hideslots 0
// Displaying of time remaining
// a - display white text on bottom
// b - use voice
// c - don't add "remaining" (only in voice)
// d - don't add "hours/minutes/seconds" (only in voice)
// e - show/speak if current time is less than this set in parameter
//
// Default value: "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"
amx_time_display "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"
// Announce "say thetime" and "say timeleft" with voice, set to 0 to disable.
//
// Default value: 1
amx_time_voice 1
// Minimum delay in seconds between two voting sessions
//
// Default value: 10
amx_vote_delay 10
// How long voting session goes on
//
// Default value: 10
amx_vote_time 10
// Display who votes for what option, set to 0 to disable, 1 to enable.
//
// Default value: 1
amx_vote_answers 1
// Some ratios for voting success
// Default value: 0.40
amx_votekick_ratio 0.40
// Default value: 0.40
amx_voteban_ratio 0.40
// Default value: 0.40
amx_votemap_ratio 0.40
// Default value: 0.02
amx_vote_ratio 0.02
// Max. time to which map can be extended
//
// Default value: 90
amx_extendmap_max 90
// Step for each extending
//
// Default value: 15
amx_extendmap_step 15
// If you set this to 0, clients cannot chose their language, instead they use
// whatever language the server is configured to use.
//
// Default value: 1
amx_client_languages 1
// Plugin Debug mode
// 0 - No debugging (garbage line numbers)
// 1 - Plugins with "debug" option in plugins.ini are put into debug mode
// 2 - All plugins are put in debug mode
// Note - debug mode will affect JIT performance
//
// Default value: 1
amx_debug 1
// Plugin MultiLingual Debug
// To debug a language put its 2 letter code between quotes ("en", "de", etc)
// "" means disabled
//
// Default value: ""
amx_mldebug ""
//
// Beginning of Counter-Strike package specific configurations.
//
// Rank mode
// 0 - by nick
// 1 - by authid
// 2 - by ip
//
// Default value: 1
csstats_rank 1
// Max size of the stats file
//
// Default value: 3500
csstats_maxsize 3500
// Whether or not to rank bots with csstats - set to 1 to rank bots, 0 otherwise.
//
// Default value: 0
csstats_rankbots 0
// Duration of HUD-statistics
//
// Default value: 12.0
amx_statsx_duration 12.0
// HUD-statistics display limit relative round freeze end
// Negative time will clear the HUD-statstics before the round freeze time has ended
//
// Default value: -2.0
amx_statsx_freeze -2.0
/////////////////////////////////////////////////////////////////////////////////////
///
// Poniżej tej tabelki możesz dodawać cvary/ustawienia pluginów dodatkowych
///
/////////////////////////////////////////////////////////////////////////////////////
mp_timelimit "20"
mp_timelimit 20
// 1 włącza plugin, 0 wyłącza
napalm_on 1
// jeżeli ustawione na 1 napalm zastępuje granaty he, jeżeli na 0 trzeba je kupować komendą /napalm
napalm_override 1
// cena napalmu jezeli powyzsze ustawienie jest na 0 (tj. trzeba ręcznie kupować)
napalm_price 500
// Czy można kupować tylko w buyzone (gdy kupowanie jest ustawione na ręcznie)
napalm_buyzone 1
// promień działania napalmu
napalm_radius 240.0
// jeżeli ustawione na 1, można podpalić się samemu
napalm_hitself 0
// jeżeli ustawione na 1, można też podpalać kolegów z drużyny
napalm_ff 0
// jeżeli ustawione na 1, dotykając innej osoby można ją podpalić
napalm_spread 1
// ilość czasu w sekundach jak długo gracze mają się palić
napalm_duration 6
// ile obrażeń w ciągu 0.2 sekund (1/5 sekundy) ma zabierać napalm?
napalm_damage 2
// jeżeli ustawione na 1, napalm zabija gdy życie dojdzie do 0, inaczej zostawia 4HP
napalm_cankill 1
// spowolnienie graczy gdy się palą, 0 wyłącza, wartości od 0.1 (najwolniej) do 0.9 (najszybciej), 0.5 to połowa normalnej prędkości
napalm_slowdown 0.5
mp_friendlyfire "0"
// Biohazard mod configuration file
echo Executing Biohazard mod configuration file
// Sets sv_skyname. Note: Leave blank to disable.
bh_skyname "drkg"
// Shows your real health.
bh_showtruehealth 1
// Sets map light value ('a' darkest to 'z' brightest). Note: Leave blank to disable.
bh_lights "a"
// Enable weapons menu.
bh_weaponsmenu 1
// Randomly spawns everyone every new round. Note: Uses csdm spawn points.
bh_randomspawn 0
// Kill suiciders next time they spawn.
bh_punishsuicide 1
// How long till the infected player(s) shows up.
bh_starttime 10.0
//How long players will be able to buy (CS Buy Menu). Note: Use 0 to disable.
bh_buytime 0
// Maximum zombies
bh_maxzombies 31
// Use custom win sounds.
bh_winsounds 1
// Ammo system.
// 0 - off
// 1 - unlimited ammo
// 2 - unlimited clip
bh_ammo 1
// HEs explode on impact.
bh_impactexplode 1
// Flashbangs only blind zombies.
bh_flashbang 1
// Turn NVG on automatically when infected.
bh_autonvg 1
// Cap health display to 255.
bh_caphealthdisplay 1
// Survivors cant be infected till their armor is gone.
bh_obeyarmor 0
// Money gain from infecting a survivor.
bh_infectionmoney 0
// Pain shock free system.
bh_painshockfree 1
// Objects pushed when shot.
bh_shootobjects 1
// Push multiplier for weapons.
bh_pushpwr_weapon 2.0
// Push multiplier for zombies.
bh_pushpwr_zombie 5.0
// Knockback system.
bh_knockback 1
// Disables knockback when zombie is ducking.
bh_knockback_duck 1
// Maximum distance of knockback to take effect.
bh_knockback_dist 280.0
// Enable zombie classes.
bh_zombie_class 1
// Randomize player class.
bh_randomclass 1
// Zombies are respawned as zombies.
bh_respawnaszombie 1
// Frag bonus when killing a zombie.
bh_kill_bonus 1
// Rewards for killing a zombie.
// 0 - off
// 1 - full clip
// 2 - he grenade
// 3 - both
bh_kill_reward 2
// Starting zombie(s) multiplier. (player count * bh_zombie_multi)
bh_zombie_countmulti 0.15
// Starting zombie(s) health multiplier.
bh_zombie_hpmulti 2.0
// Sub-plugins cvars
// bio_radar.sma
//
// Enable/disable plugin.
bh_zombie_radar 1
//bio_smokeflare.sma
//
// Enable/disable plugin.
bh_flare_enable 1
// Flare life.
bh_flare_duration 999.9
// bio_antiblock.sma
//
// Enable/disable plugin.
bh_antiblock 1
// bio_boatescape.sma
//
// Chopper arrival delay.
bh_rescuetime 20.0
// customflashlight.sma
//
// Enable/disable plugin.
flashlight_custom 1
// Show flashlight to all players or only to the player who is using it.
flashlight_show_all 1
// Time in seconds it will take to flashlight to be fully drained.
flashlight_fulldrain_time 120
// Time in seconds it will take to flashlight to be fully charged.
flashlight_fullcharge_time 20
// Flashlight color.
// 0 - random (predifined) colors
// 1 - team colors
flashlight_color_type 1
// Flashlight color for CTs if flashlight_color_type is set to 1.
flashlight_color_ct 255255255
// Flashlight color for Ts if flashlight_color_type is set to 1.
flashlight_color_te 255255255
// Flashlight radius
flashlight_radius 9
// Max distance in units where you can see the flashlight.
flashlight_distance_max 2000.0
// Attenuation light factor according to distance between player and flashlight.
flashlight_attenuation 5
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