To
if(is_user_alive(hit)) { if(h_bulet) { set_tr2(trace, TR_iHitgroup, HIT_HEAD) // Redirect shot to head // Variable angles doesn't really have a use here. static hit, Float:head_origin[3], Float:angles[3] hit = get_tr2(trace, TR_pHit) // Whomever was shot engfunc(EngFunc_GetBonePosition, hit, 8, head_origin, angles) // Find origin of head bone (8) set_tr2(trace, TR_vecEndPos, head_origin) // Blood now comes out of the head! } if(ultra_armor[hit]>0 || (player_class[hit]==Paladyn && random_num(0,3)==1) || random_num(0,player_ultra_armor_left[hit])==1) { if(after_bullet[id]>0) { if(ultra_armor[hit]>0) ultra_armor[hit]-- else if(player_ultra_armor_left[hit]>0)player_ultra_armor_left[hit]-- after_bullet[id]-- } set_tr2(trace, TR_iHitgroup, 8) } return FMRES_IGNORED }
Na to :
if(is_user_alive(hit)) { if(h_bulet) { set_tr2(trace, TR_iHitgroup, HIT_HEAD) // Redirect shot to head // Variable angles doesn't really have a use here. static hit, Float:head_origin[3], Float:angles[3] hit = get_tr2(trace, TR_pHit) // Whomever was shot engfunc(EngFunc_GetBonePosition, hit, X head_origin, angles) // Find origin of head bone (X) set_tr2(trace, TR_vecEndPos, head_origin) // Blood now comes out of the head! } if(ultra_armor[hit]>0 || (player_class[hit]==Paladyn && random_num(0,3)==1) || random_num(0,player_ultra_armor_left[hit])==1) { if(after_bullet[id]>0) { if(ultra_armor[hit]>0) ultra_armor[hit]-- else if(player_ultra_armor_left[hit]>0)player_ultra_armor_left[hit]-- after_bullet[id]-- } set_tr2(trace, TR_iHitgroup, X) } return FMRES_IGNORED }
W miejsce X wstaw ile ma sie odbijac pociskow.(Masz podmienic 3 X)
Jak dziala daj znac
![:]](https://amxx.pl/public/style_emoticons/default/cwaniak.gif)