public usun(id){ playerStats[id][KILL]=0; playerStats[id][HS]=0; } public client_putinserver(id){ get_user_name(id,playerName[id],charsmax(playerName)); usun(id); } public Odrodzenie(id) { usun(id); } public WygranaTerro() WygranaRunda("TERRORIST"); public WygranaCT() WygranaRunda("CT"); public WygranaRunda(const Team[]) { new Players[32], playerCount; new idPlayers; get_players(Players, playerCount, "eh", Team); for (new i=0; i<playerCount; i++){ idPlayers = Players[i]; if(get_playersnum() < 3) return; } } public koniec_rundy(id) { if (playerStats[best_player_round()][KILL] > 0) { ColorChat(0, RED, "[^4~MVP~^3]^1 Najlepszym graczem rundy zostal^3 %s^4",playerName[best_player_round()]); ColorChat(0, RED, "[^4~MVP~^3]^1 Zabil^4 %d^1 osob, w tym^4 %d^1 strzalem w glowe.",playerStats[best_player_round()][KILL], playerStats[best_player_round()][HS]); } if(get_playersnum() < 3) return; } public DeathMsg(){ new killer=read_data(1); new victim=read_data(2); new hs=read_data(3); if(!is_user_connected(killer) || !is_user_connected(victim)) return PLUGIN_HANDLED; if(killer == victim) return PLUGIN_HANDLED; playerStats[killer][KILL]++; if(hs) playerStats[killer][HS]++; return PLUGIN_CONTINUE; }
Wywalilem ci client_disconnect bo i tak masz to samo w client_putinserver