Cześć, z góry wspomnę, że jest to przerobiony plugin z generatora myg*.**. W pluginie nie działa prefix na czacie (display'uje normalny czat dla CT, T), wiadomość przy wejściu. Jest w stanie ktoś to naprawić?
#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <sdkhooks>
#include <scp>
int g_fLastButtons[MAXPLAYERS+1];
int g_fLastFlags[MAXPLAYERS+1];
int g_iJumps[MAXPLAYERS+1];
public Plugin:myinfo = 
{
    name = "VIP Generator",
    author = "mastah7991",
    description = "Automatycznie wygenerowany VIP",
    version = "1.0",
    url = "MYGO.PL"
}
public OnPluginStart()
{
    HookEvent("player_spawn", Event_PlayerSpawn);
    HookEvent("player_death", Event_PlayerDeath);
}
public OnClientPutInServer(client)
{
    if (IsValidPlayer(client) && (GetUserFlagBits(client) & ADMFLAG_CUSTOM1))
    {
        char name[32];
        GetClientName(client,name,31);
        PrintToChatAll("{green}c1.BlackSquad.eu{default}: {lightgreen}Gracz VIP{default} %s {lightgreen}wszedl na serwer",name);
    }
}
public Action:Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
    int client = GetClientOfUserId(GetEventInt(event, "userid"));
    if (IsValidPlayer(client) && (GetUserFlagBits(client) & ADMFLAG_CUSTOM1))
    {
        SetEntityHealth(client, GetEntProp(client, Prop_Send, "m_iHealth")+20);
        SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount")+250);
        SetEntityGravity(client, 0.85);
        
        int iWeapon = GetPlayerWeaponSlot(client, 1);
		if (iWeapon > 0) {
			int iWeaponIndex = GetEntProp(iWeapon, Prop_Send, "m_iItemDefinitionIndex");
			if (iWeaponIndex == 4 || iWeaponIndex == 32 || iWeaponIndex == 61) {
				RemovePlayerItem(client, iWeapon);
				AcceptEntityInput(iWeapon, "Kill");
				GivePlayerItem(client, "weapon_deagle");
			}
		}
    }
}
public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
    int client = GetClientOfUserId(GetEventInt(event, "userid"));
    bool headshot = GetEventBool(event, "headshot");
    if (IsValidPlayer(client) && (GetUserFlagBits(client) & ADMFLAG_CUSTOM1))
    {
        SetEntityHealth(client, GetEntProp(client, Prop_Send, "m_iHealth")+5);
        if(headshot)
        SetEntityHealth(client, GetEntProp(client, Prop_Send, "m_iHealth")+15);
        if(GetEntProp(client, Prop_Send, "m_iHealth")>180)
        SetEntityHealth(client, 180);
        SetEntProp(client, Prop_Send, "m_iAccount",  GetEntProp(client, Prop_Send, "m_iAccount")+100);
        if(headshot)
        SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount")+300);
    }
}
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon)
{
	if (IsValidPlayer(client) && (GetUserFlagBits(client) & ADMFLAG_CUSTOM1))
	{
		int	fCurFlags	= GetEntityFlags(client);	
		int fCurButtons	= GetClientButtons(client);
					
		if (g_fLastFlags[client] & FL_ONGROUND)
		{		
			if (!(fCurFlags & FL_ONGROUND) &&!(g_fLastButtons[client] & IN_JUMP) &&	fCurButtons & IN_JUMP) 
			{
				g_iJumps[client]++;			
			}
		}
		else if (fCurFlags & FL_ONGROUND)
		{
			g_iJumps[client] = 0;						
		}
		else if (!(g_fLastButtons[client] & IN_JUMP) && fCurButtons & IN_JUMP)
		{
			if ( 1 <= g_iJumps[client] <= 1)
			{						
				g_iJumps[client]++;											
				float vVel[3];
				GetEntPropVector(client, Prop_Data, "m_vecVelocity", vVel);	
								
				vVel[2] = 250.0;
				TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vVel);	
			}							
		}
						
		g_fLastFlags[client]	= fCurFlags;				
		g_fLastButtons[client]	= fCurButtons;
	}
}
public Action:OnChatMessage(&author, Handle:recipients, String:name[], String:message[])
{
if (IsValidPlayer(author))
{
        if(GetUserFlagBits(author) & ADMFLAG_CUSTOM1 || CheckCommandAccess(author, "sm_komendaktoraniemusiistniec", ADMFLAG_CUSTOM1))
        {
            Format(name, MAXLENGTH_NAME, "\x01[\x06C1 - VIP\x01]\x04 %s",name);
            return Plugin_Changed;
        }
        return Plugin_Continue;
}
return Plugin_Continue;
}
stock bool IsValidPlayer(client)
{
    if(client >= 1 && client <= MaxClients && IsClientConnected(client) && !IsFakeClient(client) && IsClientInGame(client) )
    return true;
    return false;
}
			

 
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