serwer cs z pukawki polecam maja tam hosting www ale nie jestem pewien czy jest tam jakiś dostep do panelu tej www. a domene .pl możesz uzyskać darmo z az.pl ewentualnie pod małe forum możesz hosting www zakupic na proserwer.pl za grosze, latwe w obsludze i proste podpinanie domen .
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
nclr3
Rejestracja: 14.03.2016Aktualnie: Nieaktywny
Poza forum Ostatnio: 31.05.2016 22:59
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W temacie: Jaki hosting wybrać ?
09.04.2016 18:31
W temacie: Daje 40 zł! za plugin :)
05.04.2016 22:11
patrz ten temat, po co darmo płacić. http://amxx.pl/topic...e-modeli-broni/
W temacie: [Metin2Mod] problem z zapisem exp,leveli oraz error logi
29.03.2016 23:44
witam, tak raczej dobre, wszystko śmiga tylko ten zapis nie
Spoiler
public SaveXP(id){ if( get_pcvar_num(cvar_savexp) == 1){ new authid[32]; switch(get_pcvar_num(cvar_savexpmode)){ case 0: { get_user_authid(id,authid,31); } case 1: { get_user_name(id,authid,31); } case 2: { get_user_authid(id,authid,31); if(equali(authid,"STEAM_ID_LAN",32) || equali(authid,"VALVE_ID_LAN",32)){ get_user_name(id,authid,31); } } } replace_all(authid, 31, " ", "'"); new vaultkey[64],vaultdata[1024]; format(vaultkey,63,"%s-MT2MOD",authid); format(vaultdata,1023,"%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i", Player_XP[1][id],Player_Level[1][id],player_hp[1][id],player_int[1][id],player_str[1][id],player_dex[1][id], player_point[1][id],Player_XP[2][id],Player_Level[2][id],player_hp[2][id],player_int[2][id],player_str[2][id], player_dex[2][id],player_point[2][id],Player_XP[3][id],Player_Level[3][id],player_hp[3][id],player_int[3][id], player_str[3][id],player_dex[3][id],player_point[3][id],Player_XP[4][id],Player_Level[4][id],player_hp[4][id], player_int[4][id],player_str[4][id],player_dex[4][id],player_point[4][id],Player_XP[5][id],Player_Level[5][id],player_hp[5][id], player_int[5][id],player_str[5][id],player_dex[5][id],player_point[5][id],Player_Yang[1][id],Player_Yang[2][id],Player_Yang[3][id],Player_Yang[4][id],Player_Yang[5][id]); nvault_set(g_vault,vaultkey,vaultdata); } return PLUGIN_HANDLED; } public LoadXP(id){ if( get_pcvar_num(cvar_savexp) == 1){ new authid[32]; switch(get_pcvar_num(cvar_savexpmode)){ case 0: { get_user_authid(id,authid,31); } case 1: { get_user_name(id,authid,31); } case 2: { get_user_authid(id,authid,31); if(equali(authid,"STEAM_ID_LAN",32) || equali(authid,"VALVE_ID_LAN",32)){ get_user_name(id,authid,31); } } } replace_all(authid, 31, " ", "'"); new vaultkey[64],vaultdata[1024]; format(vaultkey,63,"%s-MT2MOD",authid); nvault_get(g_vault,vaultkey,vaultdata,1024); replace_all(vaultdata, 1024, "#", " "); new PlayerXP_1[33],PlayerLevel_1[33],playerhp_1[33],playerint_1[33],playerstr_1[33],playerdex_1[33], playerpoint_1[33],PlayerXP_2[33],PlayerLevel_2[33],playerhp_2[33],playerint_2[33],playerstr_2[33], playerdex_2[33],playerpoint_2[33],PlayerXP_3[33],PlayerLevel_3[33],playerhp_3[33],playerint_3[33], playerstr_3[33],playerdex_3[33],playerpoint_3[33],PlayerXP_4[33],PlayerLevel_4[33],playerhp_4[33], playerint_4[33],playerstr_4[33],playerdex_4[33],playerpoint_4[33],PlayerXP_5[33],PlayerLevel_5[33], playerhp_5[33],playerint_5[33],playerstr_5[33],playerdex_5[33],playerpoint_5[33], playeryang1[33],playeryang2[33], playeryang3[33],playeryang4[33],playeryang5[33]; parse(vaultdata, PlayerXP_1, 32, PlayerLevel_1, 32, playerhp_1, 32, playerint_1, 32, playerstr_1, 32, playerdex_1, 32, playerpoint_1, 32, PlayerXP_2, 32, PlayerLevel_2, 32, playerhp_2, 32, playerint_2, 32, playerstr_2, 32, playerdex_2, 32, playerpoint_2, 32, PlayerXP_3, 32, PlayerLevel_3, 32, playerhp_3, 32, playerint_3, 32, playerstr_3, 32, playerdex_3, 32, playerpoint_3, 32, PlayerXP_4, 32, PlayerLevel_4, 32, playerhp_4, 32, playerint_4, 32, playerstr_4, 32, playerdex_4, 32, playerpoint_4, 32,playerpoint_5, 32, PlayerXP_5, 32, PlayerLevel_5, 32, playerhp_5, 32, playerint_5, 32, playerstr_5, 32, playerdex_5, 32, playeryang1, 32, playeryang2, 32, playeryang3, 32, playeryang4, 32 , playeryang5, 32); Player_XP[1][id] = str_to_num(PlayerXP_1); Player_Level[1][id] = str_to_num(PlayerLevel_1); player_hp[1][id] = str_to_num(playerhp_1); player_int[1][id] = str_to_num(playerint_1); player_str[1][id] = str_to_num(playerstr_1); player_dex[1][id] = str_to_num(playerdex_1); player_point[1][id] = str_to_num(playerpoint_1); Player_XP[2][id] = str_to_num(PlayerXP_2); Player_Level[2][id] = str_to_num(PlayerLevel_2); player_hp[2][id] = str_to_num(playerhp_2); player_int[2][id] = str_to_num(playerint_2); player_str[2][id] = str_to_num(playerstr_2); player_dex[2][id] = str_to_num(playerdex_2); player_point[2][id] = str_to_num(playerpoint_2); Player_XP[3][id] = str_to_num(PlayerXP_3); Player_Level[3][id] = str_to_num(PlayerLevel_3); player_hp[3][id] = str_to_num(playerhp_3); player_int[3][id] = str_to_num(playerint_3); player_str[3][id] = str_to_num(playerstr_3); player_dex[3][id] = str_to_num(playerdex_3); player_point[3][id] = str_to_num(playerpoint_3); Player_XP[4][id] = str_to_num(PlayerXP_4); Player_Level[4][id] = str_to_num(PlayerLevel_4); player_hp[4][id] = str_to_num(playerhp_4); player_int[4][id] = str_to_num(playerint_4); player_str[4][id] = str_to_num(playerstr_4); player_dex[4][id] = str_to_num(playerdex_4); player_point[4][id] = str_to_num(playerpoint_4); Player_XP[5][id] = str_to_num(PlayerXP_5); Player_Level[5][id] = str_to_num(PlayerLevel_5); player_hp[5][id] = str_to_num(playerhp_5); player_int[5][id] = str_to_num(playerint_5); player_str[5][id] = str_to_num(playerstr_5); player_dex[5][id] = str_to_num(playerdex_5); player_point[5][id] = str_to_num(playerpoint_5); Player_Yang[1][id] = str_to_num(playeryang1); Player_Yang[2][id] = str_to_num(playeryang2); Player_Yang[3][id] = str_to_num(playeryang3); Player_Yang[4][id] = str_to_num(playeryang4); Player_Yang[5][id] = str_to_num(playeryang5); } return PLUGIN_HANDLED; }
kombinuje ale bez żadnych zmian, dalej nie działa zapis
W temacie: [Metin2Mod] problem z zapisem exp,leveli oraz error logi
16.03.2016 22:56
by mógł ktoś zajrzeć? DarkGL ?
W temacie: Metin2 Mod v2.00 Build 9 RC 1
15.03.2016 10:37
witam, sory za odkop ale brakuje jednego pliku .spr czy mógłby autor podesłać ten plik? ew. dodać do 1 postu?
precache_model("sprites/gicheon.spr");
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