serwer cs z pukawki polecam maja tam hosting www ale nie jestem pewien czy jest tam jakiś dostep do panelu tej www. a domene .pl możesz uzyskać darmo z az.pl ewentualnie pod małe forum możesz hosting www zakupic na proserwer.pl za grosze, latwe w obsludze i proste podpinanie domen .
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
|
Guest Message by DevFuse
nclr3
Rejestracja: 14.03.2016Aktualnie: Nieaktywny
Poza forum Ostatnio: 31.05.2016 22:59




Statystyki
- Grupa: Użytkownik
- Całość postów: 6
- Odwiedzin: 2 964
- Tytuł: Nowy
- Wiek: Wiek nie został ustalony
- Urodziny: Data urodzin nie została podana
-
Płeć
Mężczyzna
Kontakt
0
Nowy
Narzędzia użytkownika
Znajomi
nclr3 nie posiada znajomych
Ostatnio byli
Brak ostatnio odwiedzających do wyświetlenia
Moje posty
W temacie: Jaki hosting wybrać ?
09.04.2016 18:31
W temacie: Daje 40 zł! za plugin :)
05.04.2016 22:11
patrz ten temat, po co darmo płacić. http://amxx.pl/topic...e-modeli-broni/
W temacie: [Metin2Mod] problem z zapisem exp,leveli oraz error logi
29.03.2016 23:44
witam, tak raczej dobre, wszystko śmiga tylko ten zapis nie
Spoiler
public SaveXP(id){
if( get_pcvar_num(cvar_savexp) == 1){
new authid[32];
switch(get_pcvar_num(cvar_savexpmode)){
case 0:
{
get_user_authid(id,authid,31);
}
case 1:
{
get_user_name(id,authid,31);
}
case 2:
{
get_user_authid(id,authid,31);
if(equali(authid,"STEAM_ID_LAN",32) || equali(authid,"VALVE_ID_LAN",32)){
get_user_name(id,authid,31);
}
}
}
replace_all(authid, 31, " ", "'");
new vaultkey[64],vaultdata[1024];
format(vaultkey,63,"%s-MT2MOD",authid);
format(vaultdata,1023,"%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i",
Player_XP[1][id],Player_Level[1][id],player_hp[1][id],player_int[1][id],player_str[1][id],player_dex[1][id],
player_point[1][id],Player_XP[2][id],Player_Level[2][id],player_hp[2][id],player_int[2][id],player_str[2][id],
player_dex[2][id],player_point[2][id],Player_XP[3][id],Player_Level[3][id],player_hp[3][id],player_int[3][id],
player_str[3][id],player_dex[3][id],player_point[3][id],Player_XP[4][id],Player_Level[4][id],player_hp[4][id],
player_int[4][id],player_str[4][id],player_dex[4][id],player_point[4][id],Player_XP[5][id],Player_Level[5][id],player_hp[5][id],
player_int[5][id],player_str[5][id],player_dex[5][id],player_point[5][id],Player_Yang[1][id],Player_Yang[2][id],Player_Yang[3][id],Player_Yang[4][id],Player_Yang[5][id]);
nvault_set(g_vault,vaultkey,vaultdata);
}
return PLUGIN_HANDLED;
}
public LoadXP(id){
if( get_pcvar_num(cvar_savexp) == 1){
new authid[32];
switch(get_pcvar_num(cvar_savexpmode)){
case 0:
{
get_user_authid(id,authid,31);
}
case 1:
{
get_user_name(id,authid,31);
}
case 2:
{
get_user_authid(id,authid,31);
if(equali(authid,"STEAM_ID_LAN",32) || equali(authid,"VALVE_ID_LAN",32)){
get_user_name(id,authid,31);
}
}
}
replace_all(authid, 31, " ", "'");
new vaultkey[64],vaultdata[1024];
format(vaultkey,63,"%s-MT2MOD",authid);
nvault_get(g_vault,vaultkey,vaultdata,1024);
replace_all(vaultdata, 1024, "#", " ");
new PlayerXP_1[33],PlayerLevel_1[33],playerhp_1[33],playerint_1[33],playerstr_1[33],playerdex_1[33],
playerpoint_1[33],PlayerXP_2[33],PlayerLevel_2[33],playerhp_2[33],playerint_2[33],playerstr_2[33],
playerdex_2[33],playerpoint_2[33],PlayerXP_3[33],PlayerLevel_3[33],playerhp_3[33],playerint_3[33],
playerstr_3[33],playerdex_3[33],playerpoint_3[33],PlayerXP_4[33],PlayerLevel_4[33],playerhp_4[33],
playerint_4[33],playerstr_4[33],playerdex_4[33],playerpoint_4[33],PlayerXP_5[33],PlayerLevel_5[33],
playerhp_5[33],playerint_5[33],playerstr_5[33],playerdex_5[33],playerpoint_5[33], playeryang1[33],playeryang2[33],
playeryang3[33],playeryang4[33],playeryang5[33];
parse(vaultdata, PlayerXP_1, 32, PlayerLevel_1, 32, playerhp_1, 32, playerint_1, 32, playerstr_1, 32, playerdex_1, 32,
playerpoint_1, 32, PlayerXP_2, 32, PlayerLevel_2, 32, playerhp_2, 32, playerint_2, 32, playerstr_2, 32, playerdex_2, 32,
playerpoint_2, 32, PlayerXP_3, 32, PlayerLevel_3, 32, playerhp_3, 32, playerint_3, 32, playerstr_3, 32, playerdex_3, 32,
playerpoint_3, 32, PlayerXP_4, 32, PlayerLevel_4, 32, playerhp_4, 32, playerint_4, 32, playerstr_4, 32, playerdex_4, 32,
playerpoint_4, 32,playerpoint_5, 32, PlayerXP_5, 32, PlayerLevel_5, 32, playerhp_5, 32, playerint_5, 32, playerstr_5, 32,
playerdex_5, 32, playeryang1, 32, playeryang2, 32, playeryang3, 32, playeryang4, 32 , playeryang5, 32);
Player_XP[1][id] = str_to_num(PlayerXP_1);
Player_Level[1][id] = str_to_num(PlayerLevel_1);
player_hp[1][id] = str_to_num(playerhp_1);
player_int[1][id] = str_to_num(playerint_1);
player_str[1][id] = str_to_num(playerstr_1);
player_dex[1][id] = str_to_num(playerdex_1);
player_point[1][id] = str_to_num(playerpoint_1);
Player_XP[2][id] = str_to_num(PlayerXP_2);
Player_Level[2][id] = str_to_num(PlayerLevel_2);
player_hp[2][id] = str_to_num(playerhp_2);
player_int[2][id] = str_to_num(playerint_2);
player_str[2][id] = str_to_num(playerstr_2);
player_dex[2][id] = str_to_num(playerdex_2);
player_point[2][id] = str_to_num(playerpoint_2);
Player_XP[3][id] = str_to_num(PlayerXP_3);
Player_Level[3][id] = str_to_num(PlayerLevel_3);
player_hp[3][id] = str_to_num(playerhp_3);
player_int[3][id] = str_to_num(playerint_3);
player_str[3][id] = str_to_num(playerstr_3);
player_dex[3][id] = str_to_num(playerdex_3);
player_point[3][id] = str_to_num(playerpoint_3);
Player_XP[4][id] = str_to_num(PlayerXP_4);
Player_Level[4][id] = str_to_num(PlayerLevel_4);
player_hp[4][id] = str_to_num(playerhp_4);
player_int[4][id] = str_to_num(playerint_4);
player_str[4][id] = str_to_num(playerstr_4);
player_dex[4][id] = str_to_num(playerdex_4);
player_point[4][id] = str_to_num(playerpoint_4);
Player_XP[5][id] = str_to_num(PlayerXP_5);
Player_Level[5][id] = str_to_num(PlayerLevel_5);
player_hp[5][id] = str_to_num(playerhp_5);
player_int[5][id] = str_to_num(playerint_5);
player_str[5][id] = str_to_num(playerstr_5);
player_dex[5][id] = str_to_num(playerdex_5);
player_point[5][id] = str_to_num(playerpoint_5);
Player_Yang[1][id] = str_to_num(playeryang1);
Player_Yang[2][id] = str_to_num(playeryang2);
Player_Yang[3][id] = str_to_num(playeryang3);
Player_Yang[4][id] = str_to_num(playeryang4);
Player_Yang[5][id] = str_to_num(playeryang5);
}
return PLUGIN_HANDLED;
}kombinuje ale bez żadnych zmian, dalej nie działa zapis
W temacie: [Metin2Mod] problem z zapisem exp,leveli oraz error logi
16.03.2016 22:56
by mógł ktoś zajrzeć? DarkGL ?
W temacie: Metin2 Mod v2.00 Build 9 RC 1
15.03.2016 10:37
witam, sory za odkop ale brakuje jednego pliku .spr czy mógłby autor podesłać ten plik? ew. dodać do 1 postu?
precache_model("sprites/gicheon.spr");
- AMXX.pl: Support AMX Mod X i SourceMod
- → Przeglądanie profilu: Posty: nclr3
- Regulamin


Dodatki SourceMod



Moja zawartość