Cześć, mam na serwerze VIP'a na flagę T.
I jak ktoś napisze u@, wyświetla się;
[ADMIN]nick tekst
Chciałbym zmienić [admin] na swój tekst tam w środku, i jeżeli jest to na flagę to chciałbym to też zmienić.
To równanie zostało stworzone przy pomocy kodu LaTeX:
Edytor LaTeX online: CodeCogs.com/latex/eqneditor.php
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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20.12.2015 15:11
Cześć, mam na serwerze VIP'a na flagę T.
I jak ktoś napisze u@, wyświetla się;
[ADMIN]nick tekst
Chciałbym zmienić [admin] na swój tekst tam w środku, i jeżeli jest to na flagę to chciałbym to też zmienić.
19.12.2015 14:25
Cześć, mam problem z pluginem paintball.
Do VIP'a czasem dodaje super marker (jako p90) np. w 1 rundzie mapy. Ale w 2 już nie, nawet jeśli przeżyję. I co pare rund (chyba losowo) dodaje p90 vipowi, ale nie zawsze.
chciałbym aby dodawało zawsze mu p90 zabierając standardowy marker, czyli mp5.
Plugin;
Ogółem rzecz biorąc;
VIP (flaga t, i flaga S) ma mieć co rundę super marker, zamiast normalnego markera (mp5), supermarker jako p90 i do niego model, a to mi nie działa.
#include <amxmodx> #include <fakemeta> #include <hamsandwich> #define PLUGIN "Paintball Gun" #define VERSION "3.4" #define AUTHOR "WhooKid" #define MAX_PAINTBALLS 200 #define TASK_PB_RESET 1000 #define TASK_RELOAD 2000 new g_paintballs[MAX_PAINTBALLS], g_pbstatus[MAX_PAINTBALLS], g_pbcount, Float:lastshot[33], Float:nextattack[33], freezetime; new pbgun, pbgunvip, pbusp, pbglock, color, shots, veloc, speed, blife, sound, bglow, damge, friendlyfire, tgun, ctgun, beamspr; new bool:ma_noz[33]; static const g_shot_anim[4] = {0, 3, 9, 5}; static const g_pbgun_models[11][] = {"models/v_pbgun.mdl", "models/v_pbgun1.mdl", "models/v_pbgun2.mdl", "models/v_pbgun3.mdl", "models/v_pbgun4.mdl", "models/v_pbgun5.mdl", "models/v_pbgun6.mdl", "models/v_pbgun7.mdl", "models/v_pbgun8.mdl", "models/v_pbgun9.mdl", "models/v_pbgun10.mdl"}; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); register_cvar("paintballgun", VERSION, FCVAR_SERVER|FCVAR_UNLOGGED); register_clcmd("say /ent", "ent_info", ADMIN_SLAY); pbgun = register_cvar("amx_pbgun", "1"); pbgunvip= register_cvar("amx_pbgunvip", "1"); pbusp = register_cvar("amx_pbusp", "1"); pbglock = register_cvar("amx_pbglock", "1"); if (get_pcvar_num(pbgun) || get_pcvar_num(pbusp) || get_pcvar_num(pbglock)) { register_event("CurWeapon", "ev_curweapon", "be"); register_logevent("ev_roundstart", 2, "0=World triggered", "1=Round_Start"); if (get_cvar_num("mp_freezetime") > 0) register_event("HLTV", "ev_freezetime", "a", "1=0", "2=0"); register_forward(FM_Touch, "fw_touch"); register_forward(FM_SetModel, "fw_setmodel"); register_forward(FM_SetModel, "fw_setmodelvip"); register_forward(FM_PlayerPreThink, "fw_playerprethink", 1); register_forward(FM_UpdateClientData, "fw_updateclientdata", 1); color = register_cvar("pbgun_color", "2"); shots = register_cvar("pbgun_shots", "100"); veloc = register_cvar("pbgun_velocity", "2000"); speed = register_cvar("pbgun_speed", "0.08"); blife = register_cvar("pbgun_life", "15"); sound = register_cvar("pbgun_sound", "1"); bglow = register_cvar("pbgun_glow", "a"); damge = register_cvar("pbgun_damage", "100"); friendlyfire = get_cvar_pointer("mp_friendlyfire"); new a, max_ents_allow = global_get(glb_maxEntities) - 5; for (a = 1; a <= get_pcvar_num(shots); a++) if (a < MAX_PAINTBALLS) if (engfunc(EngFunc_NumberOfEntities) < max_ents_allow) { g_paintballs[a] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if (pev_valid(g_paintballs[a])) { set_pev(g_paintballs[a], pev_effects, pev(g_paintballs[a], pev_effects) | EF_NODRAW); g_pbcount++; } } if (g_pbcount < 1) set_fail_state("[AMXX] Failed to load Paintball Gun (unable to create ents)"); server_print("*** %s v%s by %s Enabled ***", PLUGIN, VERSION, AUTHOR); } } public plugin_precache() { register_cvar("amx_pbgun", "1"); register_cvar("amx_pbgunvip", "1"); register_cvar("amx_pbusp", "1"); register_cvar("amx_pbglock", "1"); register_cvar("pbgun_tgun", "3"); register_cvar("pbgun_ctgun", "7"); tgun = get_cvar_num("pbgun_tgun"); ctgun = get_cvar_num("pbgun_ctgun"); if (get_cvar_num("amx_pbgun")) { precache_model(g_pbgun_models[tgun]); precache_model(g_pbgun_models[ctgun]); precache_model((ctgun) ? "models/p_pbgun1.mdl" : "models/p_pbgun.mdl"); precache_model("models/w_pbgun.mdl"); } if (get_cvar_num("amx_pbgunvip")) { precache_model("models/v_pbgun2.mdl"); } if (get_cvar_num("amx_pbusp")) { precache_model("models/v_pbusp.mdl"); precache_model("models/p_pbusp.mdl"); } if (get_cvar_num("amx_pbglock")) { precache_model("models/v_pbglock.mdl"); precache_model("models/p_pbglock.mdl"); } if (get_cvar_num("amx_pbgun") || get_cvar_num("amx_pbusp") || get_cvar_num("amx_pbglock")) { precache_sound("misc/pb1.wav"); precache_sound("misc/pb2.wav"); precache_sound("misc/pb3.wav"); precache_sound("misc/pb4.wav"); precache_sound("misc/pbg.wav"); precache_model("models/w_paintball.mdl"); precache_model("sprites/paintball.spr"); } beamspr = precache_model("sprites/laserbeam.spr"); } public ent_info(id) client_print(id, print_chat, "[AMXX] [Ent Info (Current/Max)] Paintballs: (%d/%d) Entities: (%d/%d)", g_pbcount, get_pcvar_num(shots), engfunc(EngFunc_NumberOfEntities), global_get(glb_maxEntities)); public ev_curweapon(id) { new model[25]; pev(id, pev_viewmodel2, model, 24); if (equali(model, "models/v_mp5.mdl") && get_pcvar_num(pbgun)) { set_pev(id, pev_viewmodel2, (get_user_team(id) == 1) ? g_pbgun_models[tgun] : g_pbgun_models[ctgun]); set_pev(id, pev_weaponmodel2, (ctgun) ? "models/p_pbgun1.mdl" : "models/p_pbgun.mdl"); } else if (equali(model, "models/v_usp.mdl") && get_pcvar_num(pbusp)) { set_pev(id, pev_viewmodel2, "models/v_pbusp.mdl"); set_pev(id, pev_weaponmodel2, "models/p_pbusp.mdl"); } else if (equali(model, "models/v_glock18.mdl") && get_pcvar_num(pbglock)) { set_pev(id, pev_viewmodel2, "models/v_pbglock.mdl"); set_pev(id, pev_weaponmodel2, "models/p_pbglock.mdl"); } else if (equali(model, "models/v_p90.mdl") && get_pcvar_num(pbgunvip)) { set_pev(id, pev_viewmodel2, "models/v_pbgun2.mdl"); set_pev(id, pev_weaponmodel2, (ctgun) ? "models/p_pbgun1.mdl" : "models/p_pbgun.mdl"); } if(get_user_weapon(id) == CSW_KNIFE) ma_noz[id]=true; else ma_noz[id]=false; } public fw_setmodel(ent, model[]) { if (equali(model, "models/w_mp5.mdl")) if (get_pcvar_num(pbgun)) { engfunc(EngFunc_SetModel, ent, "models/w_pbgun.mdl"); return FMRES_SUPERCEDE; } return FMRES_IGNORED; } public fw_setmodelvip(ent, model[]) { if (equali(model, "models/w_p90.mdl")) if (get_pcvar_num(pbgunvip)) { engfunc(EngFunc_SetModel, ent, "models/w_pbgun.mdl"); return FMRES_SUPERCEDE; } return FMRES_IGNORED; } public fw_updateclientdata(id, sw, cd_handle) { if (user_has_pbgun(id) && cd_handle && !ma_noz[id]) { set_cd(cd_handle, CD_ID, 1); get_cd(cd_handle, CD_flNextAttack, nextattack[id]); //set_cd(cd_handle, CD_flNextAttack, 10.0); return FMRES_HANDLED; } return FMRES_IGNORED; } public fw_playerprethink(id) { new my_pbgun = user_has_pbgun(id); if (my_pbgun && !ma_noz[id]) { new buttons = pev(id, pev_button); if (buttons & IN_ATTACK) { new ammo, null = get_user_weapon(id, ammo, null); if (ammo) { set_pev(id, pev_button, buttons & ~IN_ATTACK); new Float:gametime = get_gametime(), Float:g_speed; if (my_pbgun == 1) g_speed = get_pcvar_float(speed); else g_speed = (my_pbgun == 2) ? get_pcvar_float(speed) * 2.0 : get_pcvar_float(speed) * 3.0; if (gametime-lastshot[id] > g_speed && nextattack[id] < 0.0 && !freezetime) { if (paint_fire(id)) { lastshot[id] = gametime; set_user_clip(id, ammo - 1); set_pev(id, pev_punchangle, Float:{-0.5, 0.0, 0.0}); message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id); write_byte(g_shot_anim[my_pbgun]); write_byte(0); message_end(); if (get_pcvar_num(sound)) emit_sound(id, CHAN_AUTO, "misc/pbg.wav", 1.0, ATTN_NORM, 0, PITCH_NORM); } } } } } return FMRES_IGNORED; } public paint_fire(id) { new a, ent; while (a++ < g_pbcount - 1 && !ent) if (g_pbstatus[a] == 0) ent = g_pbstatus[a] = g_paintballs[a]; if (!ent) while (a-- > 1 && !ent) if (g_pbstatus[a] == 2) ent = g_pbstatus[a] = g_paintballs[a]; if (pev_valid(ent) && is_user_alive(id) && !ma_noz[id]) { new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3], clr; set_pev(ent, pev_classname, "pbBullet"); set_pev(ent, pev_owner, id); engfunc(EngFunc_SetModel, ent, "models/w_paintball.mdl"); engfunc(EngFunc_SetSize, ent, Float:{-1.0, -1.0, -1.0}, Float:{1.0, 1.0, 1.0}); switch (get_pcvar_num(color)) { case 2: clr = (get_user_team(id) == 1) ? 0 : 1; case 3: clr = (get_user_team(id) == 1) ? 4 : 3; case 4: clr = (get_user_team(id) == 1) ? 2 : 5; default: clr = random_num(0, 6); } set_pev(ent, pev_skin, clr); get_user_origin(id, vorigin, 1); IVecFVec(vorigin, voriginf); engfunc(EngFunc_SetOrigin, ent, voriginf); vangles[0] = random_float(-180.0, 180.0); vangles[1] = random_float(-180.0, 180.0); set_pev(ent, pev_angles, vangles); pev(id, pev_v_angle, vangles); set_pev(ent, pev_v_angle, vangles); pev(id, pev_view_ofs, vangles); set_pev(ent, pev_view_ofs, vangles); set_pev(ent, pev_solid, 2); set_pev(ent, pev_movetype, 5); velocity_by_aim(id, get_pcvar_num(veloc), nvelocity); set_pev(ent, pev_velocity, nvelocity); set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW); set_task(0.1, "paint_glow", ent); set_task(15.0 , "paint_reset", ent+TASK_PB_RESET); } return ent; } public fw_touch(bullet, ent) { new class[20]; pev(bullet, pev_classname, class, 19); if (!equali(class, "pbBullet")) return FMRES_IGNORED; new Float:origin[3], class2[20], owner = pev(bullet, pev_owner), is_ent_alive = is_user_alive(ent); pev(ent, pev_classname, class2, 19); pev(bullet, pev_origin, origin); if (is_ent_alive) { if (owner == ent || pev(ent, pev_takedamage) == DAMAGE_NO) return FMRES_IGNORED; if (get_user_team(owner) == get_user_team(ent)) if (!get_pcvar_num(friendlyfire)) return FMRES_IGNORED; ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(get_pcvar_num(damge)), 4098); } if (!equali(class, class2)) { set_pev(bullet, pev_velocity, Float:{0.0, 0.0, 0.0}); set_pev(bullet, pev_classname, "pbPaint"); set_pev(bullet, pev_solid, 0); set_pev(bullet, pev_movetype, 0); engfunc(EngFunc_SetModel, bullet, "sprites/paintball.spr"); new a, findpb = 0; while (a++ < g_pbcount && !findpb) if (g_paintballs[a] == bullet) findpb = g_pbstatus[a] = 2; remove_task(bullet); remove_task(bullet+TASK_PB_RESET); if (get_pcvar_num(sound)) { static wav[20]; formatex(wav, 20, is_ent_alive ? "player/pl_pain%d.wav" : "misc/pb%d.wav", is_ent_alive ? random_num(4,7) : random_num(1,4)); emit_sound(bullet, CHAN_AUTO, wav, 1.0, ATTN_NORM, 0, PITCH_NORM); } new bool:valid_surface = (is_ent_alive || containi(class2, "door") != -1) ? false : true; if (pev(ent, pev_health) && !is_ent_alive) { ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0); valid_surface = false; } if (valid_surface) { paint_splat(bullet); set_task(float(get_pcvar_num(blife)), "paint_reset", bullet+TASK_PB_RESET); } else paint_reset(bullet+TASK_PB_RESET); return FMRES_HANDLED; } return FMRES_IGNORED; } public paint_splat(ent) { new Float:origin[3], Float:norigin[3], Float:viewofs[3], Float:angles[3], Float:normal[3], Float:aiming[3]; pev(ent, pev_origin, origin); pev(ent, pev_view_ofs, viewofs); pev(ent, pev_v_angle, angles); norigin[0] = origin[0] + viewofs[0]; norigin[1] = origin[1] + viewofs[1]; norigin[2] = origin[2] + viewofs[2]; aiming[0] = norigin[0] + floatcos(angles[1], degrees) * 1000.0; aiming[1] = norigin[1] + floatsin(angles[1], degrees) * 1000.0; aiming[2] = norigin[2] + floatsin(-angles[0], degrees) * 1000.0; engfunc(EngFunc_TraceLine, norigin, aiming, 0, ent, 0); get_tr2(0, TR_vecPlaneNormal, normal); vector_to_angle(normal, angles); angles[1] += 180.0; if (angles[1] >= 360.0) angles[1] -= 360.0; set_pev(ent, pev_angles, angles); set_pev(ent, pev_v_angle, angles); origin[0] += (normal[0] * random_float(0.3, 2.7)); origin[1] += (normal[1] * random_float(0.3, 2.7)); origin[2] += (normal[2] * random_float(0.3, 2.7)); engfunc(EngFunc_SetOrigin, ent, origin); set_pev(ent, pev_frame, float(random_num( (pev(ent, pev_skin) * 18), (pev(ent, pev_skin) * 18) + 17 ) )); if (pev(ent, pev_renderfx) != kRenderFxNone) set_rendering(ent); } public paint_glow(ent) { if (pev_valid(ent)) { static pbglow[5], clr[3]; get_pcvar_string(bglow, pbglow, 4); switch (get_pcvar_num(color)) { case 2: clr = (get_user_team(pev(ent, pev_owner))==1) ? {255, 0, 0} : {0, 0, 255}; default: clr = {255, 255, 255}; } if (read_flags(pbglow) & (1 << 0)) set_rendering(ent, kRenderFxGlowShell, clr[0], clr[1], clr[2], kRenderNormal, 255); if (read_flags(pbglow) & (1 << 1)) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY); write_byte(TE_BEAMFOLLOW); write_short(ent); write_short(beamspr); write_byte(4); write_byte(2); write_byte(clr[0]); write_byte(clr[1]); write_byte(clr[2]); write_byte(255); message_end(); } } } public paint_reset(ent) { remove_task(ent); ent -= TASK_PB_RESET; new a, findpb = 1; while (a++ <= g_pbcount && findpb) if (g_paintballs[a] == ent) findpb = g_pbstatus[a] = 0; set_pev(ent, pev_effects, pev(ent, pev_effects) | EF_NODRAW); engfunc(EngFunc_SetSize, ent, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0}); set_pev(ent, pev_velocity, Float:{0.0, 0.0, 0.0}); engfunc(EngFunc_SetOrigin, ent, Float:{-2000.0, -2000.0, -2000.0}); if (pev(ent, pev_renderfx) != kRenderFxNone) set_rendering(ent); } public ev_roundstart() { for (new a = 1; a <= g_pbcount; a++) if (g_pbstatus[a] != 0) paint_reset(g_paintballs[a]+TASK_PB_RESET); if (freezetime) freezetime = 0; } public ev_freezetime() freezetime = 1; stock user_has_pbgun(id) { if (is_user_alive(id) && !ma_noz[id]) { new model[25]; pev(id, pev_viewmodel2, model, 24); if (containi(model, "models/v_pbgun") != -1) return 1; else if (containi(model, "models/v_pbgun2") != -1) return 1; else if (equali(model, "models/v_pbusp.mdl")) return 2; else if (equali(model, "models/v_pbglock.mdl")) return 3; } return 0; } stock set_user_clip(id, ammo) { new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _); get_weaponname(weapon, weaponname, 31); while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0) if (pev(weaponid, pev_owner) == id) { set_pdata_int(weaponid, 51, ammo, 4); return weaponid; } return 0; } // teame06's function stock set_rendering(index, fx=kRenderFxNone, r=0, g=0, b=0, render=kRenderNormal, amount=16) { set_pev(index, pev_renderfx, fx); new Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(index, pev_rendercolor, RenderColor); set_pev(index, pev_rendermode, render); set_pev(index, pev_renderamt, float(amount)); }
16.12.2015 22:38
Siema, mam problem z kompialcją vipa, bo musiałem wkleić sam kod dodawania broni p90, do gotowego sma vipa. Ale nie wiedziałem gdzie je wkleić. W którym miejscu.
Więc wkleiłem tam gdzie uważałem to za słuszne. Chcę aby;
- Co rundę była dodawana broń p90 ale DOSŁOWNIE przed rozpoczęciem rundy, to znaczy; freezetime jest 3, i jak jest 0:00 to dopiero sie dodaje broń, bo usuwa mi plugin paintballa bron która jest dodana przed rozpoczęciem rundy.
Chciałym też żeby znalazła się tam szybkostrzelność z p90 ale nie umiem tego zrobić. (nie odsyłajcie mnie do generatora, bo nie potrafię wykorzystać samego kodu sma, dodając go do gotowca vipa.)
I w związku z tym że jest to paintball, a Ja tym modem się posługiwać nie umiem, prosiłbym o dodanie modelu broni i tych całych kulek, bo nie potrafię tego zrobić bo jestem inny i nie łapie amxxa, poza przerabianiem łatwtych pluginów :V
#include <amxmodx> #include <colorchat> #include <cstrike> #include <csx> #include <engine> #include <fakemeta> #include <fun> #include <hamsandwich> #define FL_ONGROUND (1<<9) #define FL_WATERJUMP (1<<11) #define client_PreThinkVip forward amxbans_admin_connect(id); new Array:g_Array, bool:g_Vip[33], g_Hudmsg, skoki[33], weapon_id; new const g_Langcmd[][]={"say /svips","say_team /svips","say /svipy","say_team /svipy"}; new const g_Prefix[] = "Vip Chat"; public plugin_init(){ register_plugin("VIP Ultimate", "12.3.0.2", "benio101 & speedkill"); RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1); register_forward(FM_CmdStart, "CmdStartPre"); register_event("DeathMsg", "DeathMsg", "a"); g_Array=ArrayCreate(64,32); for(new i;i<sizeof g_Langcmd;i++){ register_clcmd(g_Langcmd[i], "ShowVips"); } } register_clcmd("say /supervip", "ShowMotd"); set_task(30.0, "ShowAdv",.flags = "b"); register_clcmd("say_team", "VipChat"); register_message(get_user_msgid("SayText"),"handleSayText"); g_Hudmsg=CreateHudSyncObj(); } public client_authorized(id){ if(get_user_flags(id) & 262144 == 262144){ client_authorized_vip(id); } } public client_authorized_vip(id){ g_Vip[id]=true; new g_Name[64]; get_user_name(id,g_Name,charsmax(g_Name)); new g_Size = ArraySize(g_Array); new szName[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, szName, charsmax(szName)); if(equal(g_Name, szName)){ return 0; } } } ArrayPushString(g_Array,g_Name); set_hudmessage(24, 190, 220, 0.25, 0.2, 0, 6.0, 6.0); ShowSyncHudMsg(0, g_Hudmsg, "Super VIP %s wbija na serwer !",g_Name); return PLUGIN_CONTINUE; } public client_disconnect(id){ if(g_Vip[id]){ client_disconnect_vip(id); } } public client_disconnect_vip(id){ g_Vip[id]=false; new Name[64]; get_user_name(id,Name,charsmax(Name)); new g_Size = ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } public SpawnedEventPre(id){ if(g_Vip[id]){ if(is_user_alive(id)){ SpawnedEventPreVip(id); } } } public SpawnedEventPreVip(id){ set_user_footsteps(id,1); skoki[id]=2; set_user_health(id, get_user_health(id)+50); give_item(id, "weapon_p90"); give_item(id, "ammo_57mm"); weapon_id=find_ent_by_owner(-1, "weapon_p90", id); if(weapon_id)cs_set_weapon_ammo(weapon_id, 100); cs_set_user_bpammo(id, CSW_P90, 1000); } public CmdStartPre(id, uc_handle){ if(g_Vip[id]){ if(is_user_alive(id)){ CmdStartPreVip(id, uc_handle); } } } public CmdStartPreVip(id, uc_handle){ new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]>0){ --skoki[id]; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id,pev_velocity,velocity); } else if(flags & FL_ONGROUND && skoki[id]!=-1){ skoki[id] = 2; } } public DeathMsg(){ new killer=read_data(1); new victim=read_data(2); if(is_user_alive(killer) && g_Vip[killer] && get_user_team(killer) != get_user_team(victim)){ DeathMsgVip(killer,victim,read_data(3)); } } public DeathMsgVip(kid,vid,hs){ cs_set_user_money(kid, cs_get_user_money(kid)+(hs?600:400)); } public ShowVips(id){ return PLUGIN_CONTINUE; } public client_infochanged(id){ if(g_Vip[id]){ new szName[64]; get_user_info(id,"name",szName,charsmax(szName)); new Name[64]; get_user_name(id,Name,charsmax(Name)); if(!equal(szName,Name)){ ArrayPushString(g_Array,szName); new g_Size=ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } } } public plugin_end(){ ArrayDestroy(g_Array); } public ShowMotd(id){ show_motd(id, "supervip.txt", "Informacje o vipie"); } public ShowAdv(){ ColorChat(0, NORMAL, "[Super VIP]^x04 Chcesz dowiedziec sie co posiada Super VIP? Napisz na say'u /supervip"); } public VipChat(id){ if(g_Vip[id]){ new g_Msg[256], g_Text[256]; read_args(g_Msg,charsmax(g_Msg)); remove_quotes(g_Msg); if(g_Msg[0] == '!' && g_Msg[1]){ new g_Name[64]; get_user_name(id,g_Name,charsmax(g_Name)); formatex(g_Text,charsmax(g_Text),"^x01(%s) ^x03%s : ^x04%s",g_Prefix, g_Name, g_Msg[1]); for(new i=1;i<33;i++){ if(is_user_connected(i) && g_Vip[i]) ColorChat(i, GREEN, "%s", g_Text); } return PLUGIN_HANDLED_MAIN; } } return PLUGIN_CONTINUE; } public handleSayText(msgId,msgDest,msgEnt){ new id = get_msg_arg_int(1); if(is_user_connected(id) && g_Vip[id]){ new szTmp[256],szTmp2[256]; get_msg_arg_string(2,szTmp, charsmax(szTmp)) new szPrefix[64] = "^x04[Super VIP]"; if(!equal(szTmp,"#Cstrike_Chat_All")){ add(szTmp2,charsmax(szTmp2),szPrefix); add(szTmp2,charsmax(szTmp2)," "); add(szTmp2,charsmax(szTmp2),szTmp); } else{ add(szTmp2,charsmax(szTmp2),szPrefix); add(szTmp2,charsmax(szTmp2),"^x03 %s1^x01 : %s2"); } set_msg_arg_string(2,szTmp2); } return PLUGIN_CONTINUE; } public bomb_planted(id){ if(is_user_alive(id) && g_Vip[id]){ cs_set_user_money(id,cs_get_user_money(id) + 400); } } public bomb_defused(id){ if(is_user_alive(id) && g_Vip[id]){ cs_set_user_money(id,cs_get_user_money(id) + 400); } } public client_PreThink(id){ if(g_Vip[id] && is_user_alive(id)){ client_PreThinkVip(id); } return PLUGIN_CONTINUE; } public amxbans_admin_connect(id){ client_authorized(id); }
16.12.2015 17:20
Siema, mam serwer paintball, próbowałem dodawać do VIP'a / SuperVIP'a p90 jako dodatkowy 'super marker', ale na początku rundy zawsze usuwało wszystkie bronie i dodawało mp5, glocka/usp i tyle.
Czy jeżeli zmienię dodawanie broni z mp5 na p90+mp5, lub dodam opcję przy nowym vipie żeby nie usuwało broni głównej gdy dodaje mp5, to będzie działało?
Nie chciałbym popsuć VIP'a / Svipa, bo nie umiem tego dodać/zmienić. Prosiłbym może o dodanie p90 + modelu do vipa / supervipa, i przy okazji, jeżeli to nie problem, żeby był wybór w menu;
Supermarker - jako p90
Zwykly Marker - jako mp5
VIP'y mam stąd;
http://amxx.pl/topic...p-na-paintball/- odpowiedź ST3FAN
Resztę potrafię ustawić sam. Chcę tylko aby było to menu z bronią, i modele. Bo nie mogę znaleźć modeli do tego.
14.12.2015 16:13
Siema, szukam vipa na paintball;
101 hp
menu broni;
mp5 (zwykły marker)
p90 (specjalny marker)
+ modele do tego z tymi kuleczkami całymi śmiesznymi
podwójny skok
motd które napiszę sam
Nie mogę skorzystać z generatora bo nie daje On takiej opcji, a potrzebuję go też na szybko.