Call of duty Mod jest na silniku Diablo jest wszystko to samo tylko ze
zmieniłem nazwy postaci i tu jest haczyk
Welcome to the AMX Mod X 1.76-300 Compiler
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
Header size: 9248 bytes
Code size: 325824 bytes
Data size: 253964 bytes
Stack/heap size: 16384 bytes; max, usage is unknown, due to recursion
Total requirements: 605420 bytes
Done.
w consoli serwera wyskakuje mi przy uruchamianiu
L 11/11/2010 - --:--:--: [AMXX] Run time error 10 (plugin "cod.amxx") (native "get_pcvar_num") - debug not enabled! L 11/11/2010 - --:--:--: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes). L 11/11/2010 - --:--:--: Invalid CVAR pointer
L 11/11/2010 - --:--:--: [AMXX] Displaying debug trace (plugin "cod.amxx") L 11/11/2010 - --:--:--: [AMXX] Run time error 10: native error (native "get_pcvar_num") L 11/11/2010 - --:--:--: [AMXX] [0] cod.sma::client_PreThink (line 2473)
to mi pokazuje ta linijkę
public write_hud(id)
{
if (player_lvl[id] == 0)
player_lvl[id] = 1
new tpstring[1024]
new Float:xp_now
new Float:xp_need
new Float:perc
if (last_update_xp[id] == player_xp[id])
{
perc = last_update_perc[id]
}
else
{
//Calculate percentage of xp required to level
if (player_lvl[id] == 1)
{
xp_now = float(player_xp[id])
xp_need = float(LevelXP[player_lvl[id]])
perc = xp_now*100.0/xp_need
}
else
{
xp_now = float(player_xp[id])-float( LevelXP[player_lvl[id]-1])
xp_need = float(LevelXP[player_lvl[id]])-float(LevelXP[player_lvl[id]-1])
perc = xp_now*100.0/xp_need
}
}
last_update_xp[id] = player_xp[id]
last_update_perc[id] = perc
if(player_class[id]!=Klasa)
format(tpstring,1023,"Klasa: %s Level: %i (%0.0f%s) Item: %s [%i]", Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id],item_durability[id])
else
format(tpstring,1023,"Klasa: %s Level: %i (%0.0f%s) Item: %s [%i]", Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id],item_durability[id])
message_begin(MSG_ONE,gmsgStatusText,{0,0,0}, id)
write_byte(0)
write_string(tpstring)
message_end()
}client_PreThink
public client_PreThink ( id )
{
if(!is_user_alive(id)||is_user_bot(id)) return PLUGIN_CONTINUE
new clip,ammo
new weapon = get_user_weapon(id,clip,ammo)
new button2 = get_user_button(id);
if(player_class[id]==klasa && weapon == CSW_KNIFE && freeze_ended)
{
if((button2 & IN_DUCK) && (button2 & IN_JUMP))
{
if(JumpsLeft[id]>0)
{
new flags = pev(id,pev_flags)
if(flags & FL_ONGROUND)
{
set_pev ( id, pev_flags, flags-FL_ONGROUND )
JumpsLeft[id]--
new Float:va[3],Float:v[3]
entity_get_vector(id,EV_VEC_v_angle,va)
v[0]=floatcos(va[1]/180.0*M_PI)*560.0
v[1]=floatsin(va[1]/180.0*M_PI)*560.0
v[2]=300.0
entity_set_vector(id,EV_VEC_velocity,v)
write_hud(id)
}
}
}
}
if(flashlight[id] && flashbattery[id] && (get_cvar_num("flashlight_custom")) && (player_class[id] == klasa || player_b_latarka[id] == 1)) {
new num1, num2, num3
num1=random_num(0,2)
num2=random_num(-1,1)
num3=random_num(-1,1)
flashlight_r+=1+num1
if (flashlight_r>250) flashlight_r-=245
flashlight_g+=1+num2
if (flashlight_g>250) flashlight_g-=245
flashlight_b+=-1+num3
if (flashlight_b<5) flashlight_b+=240
new origin[3];
get_user_origin(id,origin,3);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(27); // TE_DLIGHT
write_coord(origin[0]); // X
write_coord(origin[1]); // Y
write_coord(origin[2]); // Z
write_byte(get_cvar_num("flashlight_radius")); // radius
write_byte(flashlight_r); // R
write_byte(flashlight_g); // G
write_byte(flashlight_b); // B
write_byte(1); // life
write_byte(get_cvar_num("flashlight_decay")); // decay rate
message_end();
new index1, bodypart1
get_user_aiming(id,index1,bodypart1)
if ((get_user_team(id)!=get_user_team(index1)) && (index1!=0))
{
if ((index1!=54) && (is_user_connected(index1))) set_user_rendering(index1,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4)
remove_task(TASK_FLASH_LIGHT+index1);
set_task(7.5, "un_rander",TASK_FLASH_LIGHT+index1)
//set_task(15.0,"un_rander",TASK_NAME,index1)
}
}
//Before freeze_ended check
if (((player_b_silent[id] > 0) || (player_class[id] == klasa)) && is_user_alive(id))
entity_set_int(id, EV_INT_flTimeStepSound, 300)
new Float:vect[3]
entity_get_vector(id,EV_VEC_velocity,vect)
new Float: sped= floatsqroot(vect[0]*vect[0]+vect[1]*vect[1]+vect[2]*vect[2])
if((get_user_maxspeed(id)*5)>(sped*9))
entity_set_int(id, EV_INT_flTimeStepSound, 300)
// mooz
if (button2 & IN_ATTACK2 && player_class[id]==klasa && !(get_user_oldbutton(id) & IN_ATTACK2))
{
if (weapon !=CSW_KNIFE && weapon != CSW_AWP && weapon != CSW_SCOUT && weapon != CSW_G3SG1 && weapon != CSW_M249 && weapon != CSW_M3
&& weapon != CSW_SG550 && weapon != CSW_ELITE && weapon != CSW_P228 && weapon != CSW_FIVESEVEN && weapon != CSW_C4 && weapon != CSW_FLASHBANG
&& weapon != CSW_HEGRENADE && weapon != CSW_SMOKEGRENADE && weapon != CSW_XM1014)
{
if (cs_get_user_zoom(id)==CS_SET_NO_ZOOM) cs_set_user_zoom ( id, CS_SET_AUGSG552_ZOOM, 1 )
else cs_set_user_zoom(id,CS_SET_NO_ZOOM,1)
}
}
//USE Button actives USEMAGIC
if (get_entity_flags(id) & FL_ONGROUND && (!(button2 & (IN_FORWARD+IN_BACK+IN_MOVELEFT+IN_MOVERIGHT)) || (player_class[id] == klasa && player_b_fireball[id]==0)) &&
is_user_alive(id) && (on_knife[id] || (player_class[id] == klasa && player_b_fireball[id])) && player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0)
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0 &&
//player_class[id]!=NONE && player_class[id]!=klasa && invisible_cast[id]==0)
{
if(casting[id]==1 && halflife_time()>cast_end[id])
{
message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id )
write_byte( 0 )
write_byte( 0 )
message_end()
casting[id]=0
call_cast(id)
}
else if(casting[id]==0)
{
new Float: time_delay = 5.0-(player_intelligence[id]/25.0)
if(player_class[id] == klasa) time_delay*=2.0
else if(player_class[id] == klasa) time_delay*=2.0
else if(player_class[id] == klasa) time_delay*=1.4
cast_end[id]=halflife_time()+time_delay
new bar_delay = floatround(time_delay,floatround_ceil)
casting[id]=1
message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id )
write_byte( bar_delay )
write_byte( 0 )
message_end()
}
}
else
{
if(casting[id]==1)
{
message_begin( MSG_ONE, gmsgBartimer, {0,0,0}, id )
write_byte( 0 )
write_byte( 0 )
message_end()
}
casting[id]=0
}
if (pev(id,pev_button) & IN_USE && !casting[id])
Use_Spell(id)
return PLUGIN_CONTINUE
}Modoly;;; ; To enable a module, remove the semi-colon (<img src='https://amxx.pl/public/style_emoticons/default/wink.gif' class='bbc_emoticon' alt=';)' /> in front of its name. ; If it's not here, simply add it its name, one per line. ; You don't need to write the _amxx part or the file extension. ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; SQL Modules usually need to be enabled manually ;; ;; You can have any number on at a time. Use ;; ;; amx_sql_type in sql.cfg to specify the default ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; cstrike mysql sqlite ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Put third party modules below here. ;; ;; You can just list their names, without the _amxx ;; ;; or file extension. ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; These modules will be auto-detected and loaded ;; ;; as needed. You do not need to enable them here ;; ;; unless you have problems. ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; fun engine fakemeta ;geoip ;sockets ;regex nvault csx hamsandwichilość message_begin(*
ilość message_end()message_begin = 40
message_end() = 40
Proszę o pomoc
jeżeli czegoś jeszcze potrzeba pisać
dodatkowe info
- AMXMODX 1.8.2
- Serwer na Gry.Wilan.pl
- serwer 17 Slotowy
zastrzegam sobie pisanie nazw klas każda klasa się inaczej nazywa
Serwer Diablo działa poprawnie a Cod Zle ;/


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