Łapaj Monstera
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> #include <fun> #define DMG_BULLET (1<<1) new const nazwa[] = "Monster"; new const opis[] = "1/1 scout ma 1/5 z dgl, zmniejszona grawitacja"; new const bronie = (1<<CSW_SCOUT)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE); new const zdrowie = 40; new const kondycja = 50; new const inteligencja = 25; new const wytrzymalosc = 40; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_C)) { client_print(id, print_chat, "[Monster] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } entity_set_float(id, EV_FL_gravity, 450.0/800.0); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { entity_set_float(id, EV_FL_gravity, 1.0); ma_klase[id] = false; } public fwSpawn_Grawitacja(id) { if(ma_klase[id]) entity_set_float(id, EV_FL_gravity, 450.0/800.0); } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = CSW_DEAGLE && damage > 20.0 && random_num(1,5) == 1) if(weapon == CSW_SCOUT && damage > 20.0 && random_num(1,1) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; }