Okej....
A kto mi powie jak ?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Ptak..u
Rejestracja: 20.08.2015Aktualnie: Nieaktywny
Poza forum Ostatnio: 30.12.2020 02:34





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W temacie: Da się ustawić buy time dla jednego gracza?
24.08.2015 21:37
W temacie: Da się ustawić buy time dla jednego gracza?
24.08.2015 20:38
Torszkę źle napisałem do klasy
W temacie: O co chodzi z cod-mod'em?
23.08.2015 23:19
Dobra znalazłem taki perk ale potrzebuje klasę próbowałem przerobic ale (chyba) problem jest taki ze ten perk uruchania sie komendą useperk a po przerobieniu na klasę ani E ani useperk nie działa łapcie kod
Z tego :
#include <amxmodx> #include <cstrike> #include <fakemeta_util> #include <codmod> #define PLUGIN "Wskrzeszanie medyk" #define VERSION "0.2" #define AUTHOR "Cypis, edited by Hleb" #define pev_zorigin pev_fuser4 #define seconds(%1) ((1<<12) * (%1)) new const perk_name[] = "Moc Medyka" new const perk_desc[] = "Mozesz wskrzeszac swoich oraz bezczescic przeciwnikow LW razy" new SOUND_START[] = "items/medshot4.wav" new SOUND_FINISHED[] = "items/smallmedkit2.wav" new SOUND_FAILED[] = "items/medshotno1.wav" enum { ICON_HIDE = 0, ICON_SHOW, ICON_FLASH } enum { TASKID_REVIVE = 1337, TASKID_RESPAWN, TASKID_CHECKRE, TASKID_CHECKST, TASKID_ORIGIN, TASKID_SETUSER } new g_haskit[33] new ile_ma[33] new Float:g_revive_delay[33] new Float:g_body_origin[33][3] new bool:g_wasducking[33] new g_msg_bartime, g_msg_statusicon, g_msg_screenfade, g_msg_clcorpse; new cvar_revival_time, cvar_revival_health, cvar_revival_dis, cvar_za_zbeszczeszczenie, cvar_za_wskrzeszenie, cvar_za_hpdefiling, ilerazy[33]; public plugin_init() { cod_register_perk(perk_name, perk_desc, 5, 8) register_plugin(PLUGIN, VERSION, AUTHOR) cvar_revival_time = register_cvar("cod_perk_revkit_time", "3") cvar_revival_health = register_cvar("cod_perk_revkit_health", "100") cvar_revival_dis = register_cvar("cod_perk_revkit_distance", "100.0") cvar_za_zbeszczeszczenie = register_cvar("cod_perk_revkit_xpdefiling", "20") cvar_za_wskrzeszenie = register_cvar("cod_perk_revkit_xpraise", "40") cvar_za_hpdefiling = register_cvar("cod_perk_revkit_hpdefiling", "30") register_event("HLTV", "event_hltv", "a", "1=0", "2=0") register_event("DeathMsg","DeathMsg","ade") register_forward(FM_EmitSound, "fwd_emitsound") register_forward(FM_PlayerPostThink, "fwd_playerpostthink") g_msg_bartime = get_user_msgid("BarTime") g_msg_clcorpse = get_user_msgid("ClCorpse") g_msg_screenfade= get_user_msgid("ScreenFade") g_msg_statusicon = get_user_msgid("StatusIcon") register_message(g_msg_clcorpse, "message_clcorpse") } public cod_perk_enabled(id, wartosc) { if(cod_get_user_class(id) == cod_get_classid("Medyk")) return COD_STOP; g_haskit[id] = 1 ile_ma[id] = 0 ilerazy[id] = wartosc; return COD_CONTINUE; } public cod_perk_disabled(id) { g_haskit[id] = 0; ile_ma[id] = 0; remove_task(TASKID_REVIVE + id) Display_Icon(id, ICON_HIDE , "dmg_shock") } public plugin_precache() { precache_model("models/player/arctic/arctic.mdl") precache_model("models/player/leet/leet.mdl") precache_model("models/player/guerilla/guerilla.mdl") precache_model("models/player/terror/terror.mdl") precache_model("models/player/urban/urban.mdl") precache_model("models/player/sas/sas.mdl") precache_model("models/player/gsg9/gsg9.mdl") precache_model("models/player/gign/gign.mdl") precache_model("models/player/vip/vip.mdl") precache_sound(SOUND_START) precache_sound(SOUND_FINISHED) precache_sound(SOUND_FAILED) } public client_connect(id) { g_haskit[id] = 0 ile_ma[id] = 0 reset_player(id) } public client_disconnect(id) { new ent while((ent = fm_find_ent_by_owner(ent, "fake_corpse", id)) != 0) fm_remove_entity(ent) } public DeathMsg(id) { new vid = read_data(2) reset_player(vid) msg_bartime(id, 0) static Float:minsize[3] pev(vid, pev_mins, minsize) if(minsize[2] == -18.0) g_wasducking[vid] = true else g_wasducking[vid] = false set_task(0.5, "task_check_dead_flag", vid) } public event_hltv() { fm_remove_entity_name("fake_corpse") static players[32], num get_players(players, num, "a") for(new i = 0; i < num; i++) { if(is_user_connected(players[i])) { reset_player(players[i]) msg_bartime(players[i], 0) } } } public reset_player(id) { remove_task(TASKID_REVIVE + id) remove_task(TASKID_RESPAWN + id) remove_task(TASKID_CHECKRE + id) remove_task(TASKID_CHECKST + id) remove_task(TASKID_ORIGIN + id) remove_task(TASKID_SETUSER + id) g_revive_delay[id] = 0.0 g_wasducking[id] = false g_body_origin[id] = Float:{0.0, 0.0, 0.0} } public fwd_playerpostthink(id) { if(!is_user_connected(id)) return FMRES_IGNORED if(g_haskit[id]==0) return FMRES_IGNORED if(!is_user_alive(id)) { Display_Icon(id, ICON_HIDE , "dmg_shock") return FMRES_IGNORED } new body = find_dead_body(id) if(fm_is_valid_ent(body)) { new lucky_bastard = pev(body, pev_owner) if(!is_user_connected(lucky_bastard)) return FMRES_IGNORED new lb_team = get_user_team(lucky_bastard) if(lb_team == 1 || lb_team == 2 ) Display_Icon(id, ICON_FLASH , "dmg_shock") } else Display_Icon(id, ICON_SHOW , "dmg_shock") return FMRES_IGNORED } public task_check_dead_flag(id) { if(!is_user_connected(id)) return if(pev(id, pev_deadflag) == DEAD_DEAD) create_fake_corpse(id) else set_task(0.5, "task_check_dead_flag", id) } public create_fake_corpse(id) { set_pev(id, pev_effects, EF_NODRAW) static model[32] cs_get_user_model(id, model, 31) static player_model[64] format(player_model, 63, "models/player/%s/%s.mdl", model, model) static Float: player_origin[3] pev(id, pev_origin, player_origin) static Float:mins[3] mins[0] = -16.0 mins[1] = -16.0 mins[2] = -34.0 static Float:maxs[3] maxs[0] = 16.0 maxs[1] = 16.0 maxs[2] = 34.0 if(g_wasducking[id]) { mins[2] /= 2 maxs[2] /= 2 } static Float:player_angles[3] pev(id, pev_angles, player_angles) player_angles[2] = 0.0 new sequence = pev(id, pev_sequence) new ent = fm_create_entity("info_target") if(ent) { set_pev(ent, pev_classname, "fake_corpse") engfunc(EngFunc_SetModel, ent, player_model) engfunc(EngFunc_SetOrigin, ent, player_origin) engfunc(EngFunc_SetSize, ent, mins, maxs) set_pev(ent, pev_solid, SOLID_TRIGGER) set_pev(ent, pev_movetype, MOVETYPE_TOSS) set_pev(ent, pev_owner, id) set_pev(ent, pev_angles, player_angles) set_pev(ent, pev_sequence, sequence) set_pev(ent, pev_frame, 9999.9) } } public cod_perk_used(id) { if(!is_user_alive(id) || !g_haskit[id]) return FMRES_IGNORED if(task_exists(TASKID_REVIVE + id)) return FMRES_IGNORED new body = find_dead_body(id) if(!fm_is_valid_ent(body)) return FMRES_IGNORED new lucky_bastard = pev(body, pev_owner) new lb_team = get_user_team(lucky_bastard) if(lb_team != 1 && lb_team != 2) return FMRES_IGNORED static name[32] get_user_name(lucky_bastard, name, 31) client_print(id, print_chat, "Reanimacja %s Trwa", name) new revivaltime = get_pcvar_num(cvar_revival_time) msg_bartime(id, revivaltime) new Float:gametime = get_gametime() g_revive_delay[id] = gametime + float(revivaltime) - 0.01 emit_sound(id, CHAN_AUTO, SOUND_START, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) set_task(0.0, "task_revive", TASKID_REVIVE + id) return FMRES_SUPERCEDE } public task_revive(taskid) { new id = taskid - TASKID_REVIVE if(!is_user_alive(id)) { failed_revive(id) return FMRES_IGNORED } new body = find_dead_body(id) if(!fm_is_valid_ent(body)) { failed_revive(id) return FMRES_IGNORED } new lucky_bastard = pev(body, pev_owner) if(!is_user_connected(lucky_bastard)) { failed_revive(id) return FMRES_IGNORED } new lb_team = get_user_team(lucky_bastard) if(lb_team != 1 && lb_team != 2) { failed_revive(id) return FMRES_IGNORED } static Float:velocity[3] pev(id, pev_velocity, velocity) velocity[0] = 0.0 velocity[1] = 0.0 set_pev(id, pev_velocity, velocity) new Float:gametime = get_gametime() if(g_revive_delay[id] < gametime) { if(findemptyloc(body, 10.0)) { fm_remove_entity(body) emit_sound(id, CHAN_AUTO, SOUND_FINISHED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ile_ma[id]++; if(ile_ma[id] == ilerazy[id]) off(id) new args[2] args[0]=lucky_bastard if(get_user_team(id)!=get_user_team(lucky_bastard)) { args[1]=1 new za_zbeszczeszczenie = get_pcvar_num(cvar_za_zbeszczeszczenie) new za_hpdefiling = get_pcvar_num(cvar_za_hpdefiling) new health = 100+cod_get_user_health(id); new nowe_zdrowie = (get_user_health(id)+za_hpdefiling<health)? get_user_health(id)+za_hpdefiling: health; fm_set_user_health(id, nowe_zdrowie); cod_set_user_xp(id, cod_get_user_xp(id)+za_zbeszczeszczenie) client_print(id, print_chat, "[COD:MW] Dostales %i doswiadczenia za zbeszczeszczenie zwlok wroga.", za_zbeszczeszczenie); } else { args[1]=0 new za_wskrzeszenie = get_pcvar_num(cvar_za_wskrzeszenie) cod_set_user_xp(id, cod_get_user_xp(id)+za_wskrzeszenie) client_print(id, print_chat, "[COD:MW] Dostales %i doswiadczenia za wskrzeszenie kolegi z teamu.", za_wskrzeszenie); set_task(0.1, "task_respawn", TASKID_RESPAWN + lucky_bastard,args,2) } } else failed_revive(id) } else set_task(0.1, "task_revive", TASKID_REVIVE + id) return FMRES_IGNORED } public failed_revive(id) { msg_bartime(id, 0) emit_sound(id, CHAN_AUTO, SOUND_FAILED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } public off(id) { g_haskit[id] = 0 msg_bartime(id, 0) reset_player(id) Display_Icon(id, ICON_HIDE , "dmg_shock") } public task_origin(args[]) { new id = args[0] engfunc(EngFunc_SetOrigin, id, g_body_origin[id]) static Float:origin[3] pev(id, pev_origin, origin) set_pev(id, pev_zorigin, origin[2]) set_task(0.1, "task_stuck_check", TASKID_CHECKST + id,args,2) } stock find_dead_body(id) { static Float:origin[3] pev(id, pev_origin, origin) new ent static classname[32] while((ent = fm_find_ent_in_sphere(ent, origin, get_pcvar_float(cvar_revival_dis))) != 0) { pev(ent, pev_classname, classname, 31) if(equali(classname, "fake_corpse") && fm_is_ent_visible(id, ent)) return ent } return 0 } stock msg_bartime(id, seconds) { if(is_user_bot(id)||!is_user_alive(id)||!is_user_connected(id)) return message_begin(MSG_ONE, g_msg_bartime, _, id) write_byte(seconds) write_byte(0) message_end() } public task_respawn(args[]) { new id = args[0] if (!is_user_connected(id) || is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR) return set_pev(id, pev_deadflag, DEAD_RESPAWNABLE) dllfunc(DLLFunc_Think, id) dllfunc(DLLFunc_Spawn, id) set_pev(id, pev_iuser1, 0) set_task(0.1, "task_check_respawn", TASKID_CHECKRE + id,args,2) } public task_check_respawn(args[]) { new id = args[0] if(pev(id, pev_iuser1)) set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,2) else set_task(0.1, "task_origin", TASKID_ORIGIN + id,args,2) } public task_stuck_check(args[]) { new id = args[0] static Float:origin[3] pev(id, pev_origin, origin) if(origin[2] == pev(id, pev_zorigin)) set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,2) else set_task(0.1, "task_setplayer", TASKID_SETUSER + id,args,2) } public task_setplayer(args[]) { new id = args[0] fm_set_user_health(id, get_pcvar_num(cvar_revival_health)) Display_Fade(id,seconds(2),seconds(2),0,0,0,0,255) } stock bool:findemptyloc(ent, Float:radius) { if(!fm_is_valid_ent(ent)) return false static Float:origin[3] pev(ent, pev_origin, origin) origin[2] += 2.0 new owner = pev(ent, pev_owner) new num = 0, bool:found = false while(num <= 100) { if(is_hull_vacant(origin)) { g_body_origin[owner][0] = origin[0] g_body_origin[owner][1] = origin[1] g_body_origin[owner][2] = origin[2] found = true break } else { origin[0] += random_float(-radius, radius) origin[1] += random_float(-radius, radius) origin[2] += random_float(-radius, radius) num++ } } return found } stock bool:is_hull_vacant(const Float:origin[3]) { new tr = 0 engfunc(EngFunc_TraceHull, origin, origin, 0, HULL_HUMAN, 0, tr) if(!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) return true return false } stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha) { message_begin(MSG_ONE, g_msg_screenfade,{0,0,0},id) write_short(duration) write_short(holdtime) write_short(fadetype) write_byte(red) write_byte(green) write_byte(blue) write_byte(alpha) message_end() } stock Display_Icon(id ,enable ,name[]) { if(!pev_valid(id) || is_user_bot(id)) return PLUGIN_HANDLED message_begin(MSG_ONE, g_msg_statusicon, {0,0,0}, id) write_byte(enable) write_string(name) write_byte(42) write_byte(42) write_byte(255) message_end() return PLUGIN_CONTINUE } public message_clcorpse() return PLUGIN_HANDLED
Zrobiłem to:
#include <amxmodx> #include <cstrike> #include <fakemeta_util> #include <codmod> #define PLUGIN "Wskrzeszanie medyk" #define VERSION "0.2" #define AUTHOR "Cypis, edited by Hleb" #define pev_zorigin pev_fuser4 #define seconds(%1) ((1<<12) * (%1)) // Informacje ogólne, pokazywane po wpisaniu /klasy new const nazwa[] = "Brak"; // Tu wpisujesz nazwę swojej klasy new const opis[] = "Opis"; // Tu wpisujesz opis swojej klasy (wyświetlany po wpisaniu /klasy) new const bronie = (1<<CSW_KNIFE); // Tu wpisujesz nazwy broni w taki sposób new const zdrowie = 0; // Tu wpisujesz, ile ma mieć życia (100 + stała [w tym przypadku 100+0]) new const kondycja = 0; // Tu wpisujesz, ile ma mieć kondycji (normalny bieg + stala [w tym przypadku brak dodatkowej kondycji]) new const inteligencja = 0; // Tu wpisujesz, ile ma mieć inteligencji (0 + stała [w tym przypadku 0+0]) new const wytrzymalosc = 0; // Tu wpisujesz, ile ma mieć wytrzymałości (0 + stała [w tym przypadku 0+0]) // Nie ruszaj! To ma być w każdej klasie! new ma_klase[33]; new SOUND_START[] = "items/medshot4.wav" new SOUND_FINISHED[] = "items/smallmedkit2.wav" new SOUND_FAILED[] = "items/medshotno1.wav" enum { ICON_HIDE = 0, ICON_SHOW, ICON_FLASH } enum { TASKID_REVIVE = 1337, TASKID_RESPAWN, TASKID_CHECKRE, TASKID_CHECKST, TASKID_ORIGIN, TASKID_SETUSER } new g_haskit[33] new ile_ma[33] new Float:g_revive_delay[33] new Float:g_body_origin[33][3] new bool:g_wasducking[33] new g_msg_bartime, g_msg_statusicon, g_msg_screenfade, g_msg_clcorpse; new cvar_revival_time, cvar_revival_health, cvar_revival_dis, cvar_za_zbeszczeszczenie, cvar_za_wskrzeszenie, cvar_za_hpdefiling, ilerazy[33]; public plugin_init() { register_plugin(nazwa, "1.0", "QuatZo"); // Pola "nazwa" nie ruszamy, drugie pole to wersja, a trzecie to autor. cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); // Rejestrujemy klasę w silniku COD'a (patrz: Informacje ogólne) cvar_revival_time = register_cvar("cod_class_revkit_time", "3") cvar_revival_health = register_cvar("cod_class_revkit_health", "100") cvar_revival_dis = register_cvar("cod_class_revkit_distance", "100.0") cvar_za_zbeszczeszczenie = register_cvar("cod_class_revkit_xpdefiling", "20") cvar_za_wskrzeszenie = register_cvar("cod_class_revkit_xpraise", "40") cvar_za_hpdefiling = register_cvar("cod_class_revkit_hpdefiling", "30") register_event("HLTV", "event_hltv", "a", "1=0", "2=0") register_event("DeathMsg","DeathMsg","ade") register_forward(FM_EmitSound, "fwd_emitsound") register_forward(FM_PlayerPostThink, "fwd_playerpostthink") g_msg_bartime = get_user_msgid("BarTime") g_msg_clcorpse = get_user_msgid("ClCorpse") g_msg_screenfade= get_user_msgid("ScreenFade") g_msg_statusicon = get_user_msgid("StatusIcon") register_message(g_msg_clcorpse, "message_clcorpse") } public cod_class_enabled(id) { ma_klase[id] = true; g_haskit[id] = 1; ile_ma[id] = 0; ilerazy[id] = 1; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; g_haskit[id] = 0; ile_ma[id] = 0; remove_task(TASKID_REVIVE + id) Display_Icon(id, ICON_HIDE , "dmg_shock") } public plugin_precache() { precache_model("models/player/arctic/arctic.mdl") precache_model("models/player/leet/leet.mdl") precache_model("models/player/guerilla/guerilla.mdl") precache_model("models/player/terror/terror.mdl") precache_model("models/player/urban/urban.mdl") precache_model("models/player/sas/sas.mdl") precache_model("models/player/gsg9/gsg9.mdl") precache_model("models/player/gign/gign.mdl") precache_model("models/player/vip/vip.mdl") precache_sound(SOUND_START) precache_sound(SOUND_FINISHED) precache_sound(SOUND_FAILED) } public client_connect(id) { g_haskit[id] = 0 ile_ma[id] = 0 reset_player(id) } public client_disconnect(id) { new ent while((ent = fm_find_ent_by_owner(ent, "fake_corpse", id)) != 0) fm_remove_entity(ent) } public DeathMsg(id) { new vid = read_data(2) reset_player(vid) msg_bartime(id, 0) static Float:minsize[3] pev(vid, pev_mins, minsize) if(minsize[2] == -18.0) g_wasducking[vid] = true else g_wasducking[vid] = false set_task(0.5, "task_check_dead_flag", vid) } public event_hltv() { fm_remove_entity_name("fake_corpse") static players[32], num get_players(players, num, "a") for(new i = 0; i < num; i++) { if(is_user_connected(players[i])) { reset_player(players[i]) msg_bartime(players[i], 0) } } } public reset_player(id) { remove_task(TASKID_REVIVE + id) remove_task(TASKID_RESPAWN + id) remove_task(TASKID_CHECKRE + id) remove_task(TASKID_CHECKST + id) remove_task(TASKID_ORIGIN + id) remove_task(TASKID_SETUSER + id) g_revive_delay[id] = 0.0 g_wasducking[id] = false g_body_origin[id] = Float:{0.0, 0.0, 0.0} } public fwd_playerpostthink(id) { if(!is_user_connected(id)) return FMRES_IGNORED if(g_haskit[id]==0) return FMRES_IGNORED if(!is_user_alive(id)) { Display_Icon(id, ICON_HIDE , "dmg_shock") return FMRES_IGNORED } new body = find_dead_body(id) if(fm_is_valid_ent(body)) { new lucky_bastard = pev(body, pev_owner) if(!is_user_connected(lucky_bastard)) return FMRES_IGNORED new lb_team = get_user_team(lucky_bastard) if(lb_team == 1 || lb_team == 2 ) Display_Icon(id, ICON_FLASH , "dmg_shock") } else Display_Icon(id, ICON_SHOW , "dmg_shock") return FMRES_IGNORED } public task_check_dead_flag(id) { if(!is_user_connected(id)) return if(pev(id, pev_deadflag) == DEAD_DEAD) create_fake_corpse(id) else set_task(0.5, "task_check_dead_flag", id) } public create_fake_corpse(id) { set_pev(id, pev_effects, EF_NODRAW) static model[32] cs_get_user_model(id, model, 31) static player_model[64] format(player_model, 63, "models/player/%s/%s.mdl", model, model) static Float: player_origin[3] pev(id, pev_origin, player_origin) static Float:mins[3] mins[0] = -16.0 mins[1] = -16.0 mins[2] = -34.0 static Float:maxs[3] maxs[0] = 16.0 maxs[1] = 16.0 maxs[2] = 34.0 if(g_wasducking[id]) { mins[2] /= 2 maxs[2] /= 2 } static Float:player_angles[3] pev(id, pev_angles, player_angles) player_angles[2] = 0.0 new sequence = pev(id, pev_sequence) new ent = fm_create_entity("info_target") if(ent) { set_pev(ent, pev_classname, "fake_corpse") engfunc(EngFunc_SetModel, ent, player_model) engfunc(EngFunc_SetOrigin, ent, player_origin) engfunc(EngFunc_SetSize, ent, mins, maxs) set_pev(ent, pev_solid, SOLID_TRIGGER) set_pev(ent, pev_movetype, MOVETYPE_TOSS) set_pev(ent, pev_owner, id) set_pev(ent, pev_angles, player_angles) set_pev(ent, pev_sequence, sequence) set_pev(ent, pev_frame, 9999.9) } } public cod_class_used(id) { if(!is_user_alive(id) || !g_haskit[id]) return FMRES_IGNORED if(task_exists(TASKID_REVIVE + id)) return FMRES_IGNORED new body = find_dead_body(id) if(!fm_is_valid_ent(body)) return FMRES_IGNORED new lucky_bastard = pev(body, pev_owner) new lb_team = get_user_team(lucky_bastard) if(lb_team != 1 && lb_team != 2) return FMRES_IGNORED static name[32] get_user_name(lucky_bastard, name, 31) client_print(id, print_chat, "Reanimacja %s Trwa", name) new revivaltime = get_pcvar_num(cvar_revival_time) msg_bartime(id, revivaltime) new Float:gametime = get_gametime() g_revive_delay[id] = gametime + float(revivaltime) - 0.01 emit_sound(id, CHAN_AUTO, SOUND_START, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) set_task(0.0, "task_revive", TASKID_REVIVE + id) return FMRES_SUPERCEDE } public task_revive(taskid) { new id = taskid - TASKID_REVIVE if(!is_user_alive(id)) { failed_revive(id) return FMRES_IGNORED } new body = find_dead_body(id) if(!fm_is_valid_ent(body)) { failed_revive(id) return FMRES_IGNORED } new lucky_bastard = pev(body, pev_owner) if(!is_user_connected(lucky_bastard)) { failed_revive(id) return FMRES_IGNORED } new lb_team = get_user_team(lucky_bastard) if(lb_team != 1 && lb_team != 2) { failed_revive(id) return FMRES_IGNORED } static Float:velocity[3] pev(id, pev_velocity, velocity) velocity[0] = 0.0 velocity[1] = 0.0 set_pev(id, pev_velocity, velocity) new Float:gametime = get_gametime() if(g_revive_delay[id] < gametime) { if(findemptyloc(body, 10.0)) { fm_remove_entity(body) emit_sound(id, CHAN_AUTO, SOUND_FINISHED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ile_ma[id]++; if(ile_ma[id] == ilerazy[id]) off(id) new args[2] args[0]=lucky_bastard if(get_user_team(id)!=get_user_team(lucky_bastard)) { args[1]=1 new za_zbeszczeszczenie = get_pcvar_num(cvar_za_zbeszczeszczenie) new za_hpdefiling = get_pcvar_num(cvar_za_hpdefiling) new health = 100+cod_get_user_health(id); new nowe_zdrowie = (get_user_health(id)+za_hpdefiling<health)? get_user_health(id)+za_hpdefiling: health; fm_set_user_health(id, nowe_zdrowie); cod_set_user_xp(id, cod_get_user_xp(id)+za_zbeszczeszczenie) client_print(id, print_chat, "[COD:MW] Dostales %i doswiadczenia za zbeszczeszczenie zwlok wroga.", za_zbeszczeszczenie); } else { args[1]=0 new za_wskrzeszenie = get_pcvar_num(cvar_za_wskrzeszenie) cod_set_user_xp(id, cod_get_user_xp(id)+za_wskrzeszenie) client_print(id, print_chat, "[COD:MW] Dostales %i doswiadczenia za wskrzeszenie kolegi z teamu.", za_wskrzeszenie); set_task(0.1, "task_respawn", TASKID_RESPAWN + lucky_bastard,args,2) } } else failed_revive(id) } else set_task(0.1, "task_revive", TASKID_REVIVE + id) return FMRES_IGNORED } public failed_revive(id) { msg_bartime(id, 0) emit_sound(id, CHAN_AUTO, SOUND_FAILED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } public off(id) { g_haskit[id] = 0 msg_bartime(id, 0) reset_player(id) Display_Icon(id, ICON_HIDE , "dmg_shock") } public task_origin(args[]) { new id = args[0] engfunc(EngFunc_SetOrigin, id, g_body_origin[id]) static Float:origin[3] pev(id, pev_origin, origin) set_pev(id, pev_zorigin, origin[2]) set_task(0.1, "task_stuck_check", TASKID_CHECKST + id,args,2) } stock find_dead_body(id) { static Float:origin[3] pev(id, pev_origin, origin) new ent static classname[32] while((ent = fm_find_ent_in_sphere(ent, origin, get_pcvar_float(cvar_revival_dis))) != 0) { pev(ent, pev_classname, classname, 31) if(equali(classname, "fake_corpse") && fm_is_ent_visible(id, ent)) return ent } return 0 } stock msg_bartime(id, seconds) { if(is_user_bot(id)||!is_user_alive(id)||!is_user_connected(id)) return message_begin(MSG_ONE, g_msg_bartime, _, id) write_byte(seconds) write_byte(0) message_end() } public task_respawn(args[]) { new id = args[0] if (!is_user_connected(id) || is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR) return set_pev(id, pev_deadflag, DEAD_RESPAWNABLE) dllfunc(DLLFunc_Think, id) dllfunc(DLLFunc_Spawn, id) set_pev(id, pev_iuser1, 0) set_task(0.1, "task_check_respawn", TASKID_CHECKRE + id,args,2) } public task_check_respawn(args[]) { new id = args[0] if(pev(id, pev_iuser1)) set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,2) else set_task(0.1, "task_origin", TASKID_ORIGIN + id,args,2) } public task_stuck_check(args[]) { new id = args[0] static Float:origin[3] pev(id, pev_origin, origin) if(origin[2] == pev(id, pev_zorigin)) set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,2) else set_task(0.1, "task_setplayer", TASKID_SETUSER + id,args,2) } public task_setplayer(args[]) { new id = args[0] fm_set_user_health(id, get_pcvar_num(cvar_revival_health)) Display_Fade(id,seconds(2),seconds(2),0,0,0,0,255) } stock bool:findemptyloc(ent, Float:radius) { if(!fm_is_valid_ent(ent)) return false static Float:origin[3] pev(ent, pev_origin, origin) origin[2] += 2.0 new owner = pev(ent, pev_owner) new num = 0, bool:found = false while(num <= 100) { if(is_hull_vacant(origin)) { g_body_origin[owner][0] = origin[0] g_body_origin[owner][1] = origin[1] g_body_origin[owner][2] = origin[2] found = true break } else { origin[0] += random_float(-radius, radius) origin[1] += random_float(-radius, radius) origin[2] += random_float(-radius, radius) num++ } } return found } stock bool:is_hull_vacant(const Float:origin[3]) { new tr = 0 engfunc(EngFunc_TraceHull, origin, origin, 0, HULL_HUMAN, 0, tr) if(!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) return true return false } stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha) { message_begin(MSG_ONE, g_msg_screenfade,{0,0,0},id) write_short(duration) write_short(holdtime) write_short(fadetype) write_byte(red) write_byte(green) write_byte(blue) write_byte(alpha) message_end() } stock Display_Icon(id ,enable ,name[]) { if(!pev_valid(id) || is_user_bot(id)) return PLUGIN_HANDLED message_begin(MSG_ONE, g_msg_statusicon, {0,0,0}, id) write_byte(enable) write_string(name) write_byte(42) write_byte(42) write_byte(255) message_end() return PLUGIN_CONTINUE } public message_clcorpse() return PLUGIN_HANDLED // Biblioteki, ich nie ruszamy, znajdują się w każdym pluginie, nie tylko w klasach i classach #include <amxmodx> #include <amxmisc> #include <codmod>
W temacie: O co chodzi z cod-mod'em?
23.08.2015 16:53
No to jeszcze jedno (jak wam tak dobrze idzie )
Szukam kodu aby jakaś klasa raz na runde po nacisnięcie klawisza E w promieniu x leczyła ludzi z swojego teamu.
W temacie: O co chodzi z cod-mod'em?
22.08.2015 12:40
Ok no to jeszcze jedno pytanie jak mam to "GUI" co mi info wyswietla:
[Klasa : Admiral}
doswiadczenie itd.
Moge to z edytować jak tak to gdzie?
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