Witam poszukuje pluginu na smoke jaki jest w cs:go że nawet przy 16bitach przez niego nie zobaczymy.
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
kenio902
Rejestracja: 08.12.2014Aktualnie: Nieaktywny
Poza forum Ostatnio: 07.06.2015 12:51




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poszukuje smoke jak w cs:Go
04.06.2015 12:31
zmiana valve_0:0 na valve_id_lan
16.05.2015 10:32
Witam. Wiem że może to proste ale chciał bym sobie zmienić u ns'ow opcje po wpisaniu status każdy ns ma generowane valve_0;0 lecz to mi tylko utrudnia życie ponieważ jest program do generowania sidow. Chciał bym aby każdy ns miał "VALVE_ID_LAN" To valve_2:0 chciał bym zmienić na valve_id_lan.

Plik dproto.cfg
# General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS # # ======================================================== # DPROTO CONFIGURATION # ======================================================== # LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7] ) cid_HLTV = 7 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] ) cid_NoSteam47 = 8 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] ) cid_NoSteam48 = 10 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 2 # For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 2 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 2 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 2 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 2 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 2 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 4 # For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 2 # EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this only if you have sXeI server installed! EnableSXEIdGeneration = 0 # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 1; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 2; # RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 3; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 4; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 5; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 6; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 7; # SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 8; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # ATTACKS SUPRESSION # ======================================================== # FakePlayers_ConnectInitiationCheck (seconds) # Sets the time, in seconds, in which client should initiate # game session (in other words, send the "new" command) after it has # been connected. If client did not initiated game session, it will be marked as # fake and kicked. # Default is 6 seconds. # Use 0 to disable this check. FakePlayers_ConnectInitiationCheck = 12 # FakePlayers_ClientValidationCheck (seconds) # Sets the time, in seconds, in which client should answer to random unique command # sent by server. If client did not answered for this command, it will be marked as # fake and kicked. # Default is 8 seconds. # Use 0 to disable this check. FakePlayers_ClientValidationCheck = 16 # FakePlayers_AntiReconnect (0/1) # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) # before fake players checks have completed. # This check will work only if FakePlayers_ClientValidationCheck and # FakePlayers_ConnectInitiationCheck are enabled. # Default is 1 (ON). FakePlayers_AntiReconnect = 1 # FakePlayers_CommandsOrderCheck (0/1) # Enable commands order checking on the start of initiated connection # Default is 1 (ON). FakePlayers_CommandsOrderCheck = 1 # FakePlayers_BanTime (minutes) # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable # use 0 for permanent ban # use negative vaules to disable ban (fake players will only be kicked) FakePlayers_BanTime = 120 # Exploits_CheckDownloads (0/1) # Enable checking of requested download files against precached resources # Default is 1 (ON). Exploits_CheckDownloads = 1 # Exploits_DisableUploads (0/1) # Disable file uploads (not customizations) to the server # Default is 1 (ON). Exploits_DisableUploads = 1 # ======================================================== # OTHER STUFF # ======================================================== # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - Server is visible anywhere, but there are 3 packets generated for every serverinfo request ServerInfoAnswerType = 2 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = # Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # ExportVersion (0 / 1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed) HLTVExcept_IP = 127.0.0.1
plugin specbot
16.03.2015 06:53
Witam poszukuje pluginu na specboty (których nie wykryje GT)
Vip z generatora - native "ArraySize"
12.03.2015 22:28
Witam Mam vipa z generatora (dodałem tutaj tylko modele broni) lecz mam z nim pewien problem nie działa logi dotyczą : native "ArraySize''
zabawa kaczki_z_awp
04.03.2015 15:09
Czy może ktoś mi zmodyfikować zabawe do jailbreak ? Żeby podczas ucieczki tt ct miało black screen ?
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <engine>
#include <jailbreak>
#define PLUGIN "[JB] Kaczki"
#define VERSION "1.0.6"
#define AUTHOR "Cypis"
native cs_set_player_model(id, newmodel[]);
new id_zabawa;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
id_zabawa = jail_register_game("Kaczki z AWP");
}
public plugin_precache()
{
precache_model("models/rpgrocket.mdl"); //wymagane do poprawnego działania set_view
precache_model("models/player/kaczki/kaczki.mdl");
precache_sound("jb_cypis/kaczki.mp3");
}
public OnLastPrisonerShowWish(id)
{
if(jail_get_play_game_id() == id_zabawa){
OnRemoveData(id_zabawa);
cs_set_player_model(id, "wiezien_cypis");
}
}
public OnRemoveData(day)
{
if(day == id_zabawa)
{
client_cmd(0, "mp3 stop");
for(new i=1; i<=MAX; i++)
{
if(!is_user_connected(i))
continue;
set_view(i, CAMERA_NONE);
}
}
}
public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound)
{
static szTime[12];
if(day == id_zabawa)
{
format_time(szTime, 11, "%M:%S", gTimeRound-30);
formatex(szInfo2, 511, "Zasady:^n%s - Wiezniowie maja czas na schownie sie^n%s - CT szuka i zabija uciekajace kaczki", szTime, szTime);
szInfo = "Dzisiaj jest Kaczki";
jail_set_prisoners_micro(true, true);
jail_set_ct_hit_tt(true);
jail_set_god_ct(true);
setting[0] = 1;
setting[1] = 1;
setting[2] = 1;
setting[4] = 3;
setting[7] = 2;
}
}
public OnDayStartPost(day)
{
if(day == id_zabawa)
{
jail_open_cele();
jail_set_game_hud(30, "Rozpoczecie zabawy za");
jail_set_users_speed(0.1);
}
}
public OnGameHudEnd(day)
{
if(day == id_zabawa)
{
jail_set_ct_hit_tt(false);
jail_set_users_speed(250.0);
client_cmd(0, "mp3 play sound/jb_cypis/kaczki.mp3");
}
}
//stock
stock jail_set_users_speed(Float:speed)
{
for(new i=1; i<=MAX; i++)
{
if(!is_user_alive(i) || !is_user_connected(i))
continue;
if(get_user_team(i) == 1)
{
strip_user_weapons(i);
cs_set_player_model(i, "kaczki");
set_view(i, CAMERA_3RDPERSON);
}
else
{
if(speed == 250.0)
{
strip_user_weapons(i);
give_item(i, "weapon_knife");
give_item(i, "weapon_awp");
}
jail_set_user_speed(i, speed);
}
}
}
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