Nie ma takiego czegoś w kodzie
Mam takie coś:
egister_event("SendAudio", "BombaRozbrojona", "a", "2&%!MRAD_BOMBDEF"); register_event("SendAudio", "WygrywaTT", "a", "2&%!MRAD_terwin"); register_event("SendAudio", "WygrywaCT", "a", "2&%!MRAD_ctwin"); register_event("BarTime", "RozbrajaBombe", "be", "1=10", "1=5"); register_event("DeathMsg", "Death", "ade"); register_event("Damage", "Damage", "b", "2!=0"); register_event("CurWeapon","CurWeapon","be", "1=1"); register_event("HLTV", "NowaRunda", "a", "1=0", "2=0"); register_touch("Rocket", "*" , "DotykRakiety"); register_touch("Mine", "player", "DotykMiny"); register_cvar("cod_killxp", "60"); register_cvar("cod_bombxp", "120"); register_cvar("cod_hsexp", "60"); register_cvar("cod_winxp", "60"); register_cvar("cod_kill_monety", "2"); register_cvar("cod_bomb_monety", "10"); register_cvar("cod_hs_monety", "2"); register_cvar("cod_win_monety", "2");
lub
public DotykRakiety(ent) { if ( !is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3], iOrigin[3]; entity_get_vector( ent, EV_VEC_origin, fOrigin); iOrigin[0] = floatround(fOrigin[0]); iOrigin[1] = floatround(fOrigin[1]); iOrigin[2] = floatround(fOrigin[2]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); // scale write_byte(20); // framerate write_byte(0);// flags message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacje_przedmiotu_gracza[pid][0] == 24) continue; ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencja_gracza[attacker])-redukcja_obrazen_umiejetnosci[pid] , 1); } remove_entity(ent);
A to drugie co podawałeś, mam tylko takie cuś
public Wskrzes(id) { id-=ZADANIE_WSKRZES; ExecuteHamB(Ham_CS_RoundRespawn, id);