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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
 

Z-Boku - zdjęcie

Z-Boku

Rejestracja: 26.10.2014
Aktualnie: Nieaktywny
Poza forum Ostatnio: 30.05.2016 16:03
-----

Moje posty

W temacie: Nie dodaje fraga do bazy danych

02.12.2014 21:29

Problem rozwiązany:) Można zamknąć temat.

W temacie: Nie dodaje fraga do bazy danych

01.12.2014 19:48

Tak, racje masz, ale niestety nadal do bazy nie dodaje mi tych fragów. 

Tak teraz wygląda ta funkcja.

public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{	
	new attackerId = GetEventInt(event, "attacker");
	new attacker = GetClientOfUserId(attackerId);
	new String:nick[33];
	GetClientName(attacker, nick, 33);
	new String:query[300];
	Format(query,sizeof(query),"SELECT nick, fragi FROM moje WHERE nick='%s'",nick);
	new Handle:queryH= SQL_Query(DB,query);
	if(queryH != INVALID_HANDLE)
	{
		if(SQL_FetchRow(queryH))
		{
			new fragi  =SQL_FetchInt(queryH, 1);
			fragi++;
			new String:query2[300];
			Format(query2,300,"UPDATE moje SET `fragi`='%i' WHERE `moje`.`nick`='%s'",fragi,name);
			new Handle:queryH2= SQL_Query(DB,query2);
			if(queryH2 != INVALID_HANDLE)
			{
				
				PrintToServer("[SQL] Pomyslnie dodano fraga");
			}
			else
			{
				SQL_GetError(DB,Error,sizeof(Error));
				PrintToServer("[SQL] Nie dodano fraga: %s",Error);
			}
		}
		
	}
	
}

Na serwerze wyświetla mi że dodano fraga, wiec gdzieś w kodzie musi być błąd...

W temacie: Dodanie pluginu powoduje crashy

27.10.2014 17:07

Jak usunąłeś te rzeczy z moda to juz na pewno Ci sie nie odpali plugin.

Usunąłęm w sposob takie ze nie sa uzywane te modele... i po usunieciu dobrze chodzi tylko bez modeli nie bedzie sie dalo za bardzo grac;/

W temacie: Dodanie pluginu powoduje crashy

27.10.2014 16:46

masz plugin.ini 

; -----------------------------------------
; Amx Mod X 1.8.2 | HLDS 2013 | Pukawka.pl
; -----------------------------------------
; AMX Mod X plugins


; Admin Base - Always one has to be activated
admin.amxx ; admin base (required for any admin-related)
;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)


; Basic
admincmd.amxx ; basic admin console commands
adminhelp.amxx ; help command for admin console commands
adminslots.amxx ; slot reservation
multilingual.amxx ; Multi-Lingual management


; Menus
menufront.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
plmenu.amxx ; players menu (kick, ban, client cmds.)
;telemenu.amxx ; teleport menu (Fun Module required!)
;mapsmenu.amxx ; maps menu (vote, changelevel)
pluginmenu.amxx ; Menus for commands/cvars organized by plugin


; Chat / Messages
adminchat.amxx ; console chat commands
;antiflood.amxx ; prevent clients from chat-flooding the server
scrollmsg.amxx ; displays a scrolling message
imessage.amxx ; displays information messages
;adminvote.amxx ; vote commands


; Map related
nextmap.amxx ; displays next map in mapcycle
;mapchooser.amxx ; allows to vote for next map
timeleft.amxx ; displays time left on map


; Configuration
;pausecfg.amxx ; allows to pause and unpause some plugins
;statscfg.amxx ; allows to manage stats plugins via menu and commands


; Counter-Strike
;restmenu.amxx ; restrict weapons menu
statsx.amxx ; stats on death or round end (CSX Module required!)
;miscstats.amxx ; bunch of events announcement for Counter-Strike
;stats_logging.amxx ; weapons stats logging (CSX Module required!)


; Enable to use AMX Mod plugins
;amxmod_compat.amxx ; AMX Mod backwards compatibility layer


; Custom - Add 3rd party plugins here


skyrim.amxx
reg.amxx
buyzonerange.amxx
G_block_name_change.amxx
remove_weapons.amxx
restrictnames.amxx

Doszedłem że chodzi o plugin skyrim.amxx, czyli z modem.

 

Z moda usunąłem

new const sounds_cast[][] = {
"sound/runda/oblivion/specjal_cast.mp3",
"sound/runda/oblivion/restoration_cast.mp3",
"sound/runda/oblivion/illusion_cast.mp3",
"sound/runda/oblivion/conjuration_cast.mp3",
"sound/runda/oblivion/mysticism_cast.mp3",
"sound/runda/oblivion/alteration_cast.mp3",
"sound/runda/oblivion/destruction_cast.mp3"
} 


new const sounds_fail[][] = {
"sound/runda/oblivion/specjal_fail.mp3",
"sound/runda/oblivion/restoration_fail.mp3",
"sound/runda/oblivion/illusion_fail.mp3",
"sound/runda/oblivion/conjuration_fail.mp3",
"sound/runda/oblivion/mysticism_fail.mp3",
"sound/runda/oblivion/alteration_fail.mp3",
"sound/runda/oblivion/destruction_fail.mp3"
} 


enum { fire = 0, frost, shock, magia,boweq, bowshot,lvl_up,book_open,gold,znika}
new const sounds_hit[][] = {
"sound/runda/oblivion/fireball_hit.mp3",
"sound/runda/oblivion/frost_hit.mp3",
"sound/runda/oblivion/shock_hit.mp3",
"sound/runda/oblivion/spl_alteration_hit.mp3",
"sound/runda/oblivion/bow_equip.mp3",
"sound/runda/oblivion/bowshoot.mp3",
"sound/runda/oblivion/lvl_up.mp3",
"sound/runda/oblivion/book_open.mp3",
"sound/runda/oblivion/gold.mp3",
"sound/runda/oblivion/itm_bounddisappear.mp3"} 

i to

new DragonM[]  = "models/player/dragon/dragon.mdl"




new CTSkins[4][]={"sas","gsg9","urban","gign"}
new TSkins[4][]={"arctic","leet","guerilla","terror"}
new SWORD_VIEW[]         = "models/diablomod/v_knife.mdl" 
new SWORD_PLAYER[]       = "models/diablomod/p_knife.mdl" 


new DR_VIEW[]         = "models/diablomod/v_drag.mdl" 
new ZAB_VIEW[]         = "models/diablomod/nozeklas/zab2/v_knife.mdl" 
new PAL_VIEW[]         = "models/diablomod/nozeklas/pal/v_knife.mdl" 
new BARB_VIEW[]         = "models/diablomod/nozeklas/barb/v_knife.mdl" 
new NINJA_VIEW[]         = "models/diablomod/nozeklas/ninja/v_knife.mdl" 
new ARCHEOLOG_VIEW[]         = "models/diablomod/nozeklas/archeolog/v_knife.mdl" 
new MAGIC_VIEW[]         = "models/diablomod/nozeklas/magic/v_knife.mdl" 
new KAPLAN_VIEW[]         = "models/diablomod/nozeklas/kaplan/v_knife.mdl" 
new ORC_VIEW[]         = "models/diablomod/nozeklas/orc/v_knife.mdl" 
new MAG_VIEW[]         = "models/diablomod/nozeklas/mag/v_knife.mdl" 
new NECRO_VIEW[]         = "models/diablomod/nozeklas/necro/v_knife.mdl" 
new KNIFE_VIEW[]  = "models/v_knife.mdl"
new KNIFE_PLAYER[]  = "models/p_knife.mdl"
new C4_VIEW[]  = "models/v_c4.mdl"
new C4_PLAYER[]  = "models/p_c4.mdl"
new HE_VIEW[] = "models/v_hegrenade.mdl"
new HE_PLAYER[] = "models/p_hegrenade.mdl"
new FL_VIEW[] = "models/v_flashbang.mdl"
new FL_PLAYER[] = "models/p_flashbang.mdl"
new SE_VIEW[] = "models/v_smokegrenade.mdl"
new SE_PLAYER[] = "models/p_smokegrenade.mdl"


new cbow_VIEW2[]  = "models/diablomod/v_bow2.mdl" 
new cvow_PLAYER2[]= "models/diablomod/p_bow.mdl" 
new cbow_VIEW22[]  = "models/diablomod/v_bow.mdl" 
new cvow_PLAYER22[]= "models/diablomod/p_bow.mdl" 
new cbow_VIEW23[]  = "models/diablomod/v_crossbow2.mdl" 
new cvow_PLAYER23[]= "models/diablomod/p_crossbow2.mdl" 
new cbow_bolt[]  = "models/diablomod/Crossbow_bolt.mdl"
new kula[]  = "models/diablomod/w_snowball.mdl"
new kosc[] = "models/diablomod/skeleton.mdl"

oraz to

public plugin_precache()
{ 
precache_model("models/rpgrocket.mdl")
precache_model("models/bag.mdl")
precache_model("models/zombie.mdl")
precache_model("addons/amxmodx/diablo/mine.mdl")
precache_model("addons/amxmodx/diablo/totem_ignite.mdl")
precache_model("addons/amxmodx/diablo/totem_heal.mdl")
precache_model("models/player/arctic/arctic.mdl")
precache_model("models/player/leet/leet.mdl")
precache_model("models/player/guerilla/guerilla.mdl")
precache_model("models/player/terror/terror.mdl")
precache_model("models/player/urban/urban.mdl")
precache_model("models/player/sas/sas.mdl")
precache_model("models/player/gsg9/gsg9.mdl")
precache_model("models/player/gign/gign.mdl")
precache_model("models/player/barbarian/barbarian.mdl")
precache_model("models/player/barbarian/barbarianT.mdl")
precache_model("models/player/assassin/assassin.mdl")
//precache_model("models/player/rouge/rouge.mdl")
precache_model(SWORD_VIEW)  
precache_model(SWORD_PLAYER)


precache_model(PAL_VIEW)
precache_model(cbow_VIEW2)
precache_model(DragonM)
precache_model(cvow_PLAYER2)
precache_model(cbow_VIEW22)
precache_model(cvow_PLAYER22)
precache_model(cbow_VIEW23)
precache_model(cvow_PLAYER23)
precache_model(ZAB_VIEW)
precache_model(DR_VIEW)


precache_model(BARB_VIEW)
precache_model(NINJA_VIEW)
precache_model(ARCHEOLOG_VIEW)


precache_model(MAGIC_VIEW)


precache_model(KAPLAN_VIEW)
precache_model(ORC_VIEW)
precache_model(MAG_VIEW)
precache_model(NECRO_VIEW)




precache_model(KNIFE_VIEW)     
precache_model(KNIFE_PLAYER)
precache_model(C4_VIEW)     
precache_model(C4_PLAYER)
precache_model(HE_VIEW)     
precache_model(HE_PLAYER)
precache_model(FL_VIEW)     
precache_model(FL_PLAYER)
precache_model(SE_VIEW)     
precache_model(SE_PLAYER) 
precache_sound("weapons/xbow_hit2.wav")
precache_sound("weapons/xbow_fire1.wav")


sprite_blood_drop = precache_model("sprites/blood.spr")
sprite_blood_spray = precache_model("sprites/bloodspray.spr")
sprite_ignite = precache_model("addons/amxmodx/diablo/flame.spr")
sprite_ignite2 = precache_model("addons/amxmodx/diablo/flame2.spr")
sprite_ignite3 = precache_model("addons/amxmodx/diablo/flame3.spr")
sprite_smoke = precache_model("sprites/steam1.spr")


sprite_boom = precache_model("sprites/zerogxplode.spr") 
sprite_line = precache_model("sprites/dot.spr")
sprite_lgt = precache_model("sprites/lgtning.spr")
sprite_white = precache_model("sprites/white.spr") 


sprite_gibs = precache_model("models/hgibs.mdl")






sprite_fire3 = precache_model("models/diablomod/eexplo.spr") 
sprite_fire4 = precache_model("models/diablomod/fexplo.spr") 




//precache_model("models/player/rouge/rouge.mdl")
precache_model("models/player/assassin/assassin.mdl")
precache_model("models/player/arctic/arctic.mdl")
precache_model("models/player/terror/terror.mdl")
precache_model("models/player/leet/leet.mdl")
precache_model("models/player/guerilla/guerilla.mdl")
precache_model("models/player/gign/gign.mdl")
precache_model("models/player/sas/sas.mdl")
precache_model("models/player/gsg9/gsg9.mdl")
precache_model("models/player/urban/urban.mdl")
precache_model("models/player/vip/vip.mdl")
precache_model("models/player/barbarian/barbarian.mdl")
precache_model("models/player/barbarian/barbarianT.mdl")


precache_sound(SOUND_START)
precache_sound(SOUND_FINISHED)
precache_sound(SOUND_FAILED)
precache_sound(SOUND_EQUIP)


precache_sound("weapons/knife_hitwall1.wav")
precache_sound("weapons/knife_hit4.wav")
precache_sound("weapons/knife_deploy1.wav")
precache_model("models/diablomod/w_throwingknife.mdl")
precache_model("models/diablomod/bm_block_platform.mdl")


for(new u = 0; u < sizeof sounds_cast; u++) precache_generic(sounds_cast[u]) 


for(new u = 0; u < sizeof sounds_fail; u++) precache_generic(sounds_fail[u]) 


for(new u = 0; u < sizeof sounds_hit; u++) precache_generic(sounds_hit[u]) 
precache_model(cbow_VIEW2)
precache_model(cvow_PLAYER2)
precache_model(cbow_bolt)
precache_model(kula)
precache_model(kosc)
/*
g_hudmsg1 = CreateHudSyncObj() 
g_hudmsg2 = CreateHudSyncObj()
g_hudmsg3 = CreateHudSyncObj() 
g_hudmsg4 = CreateHudSyncObj()
g_hudmsg5 = CreateHudSyncObj()
*/
}

Po usunieciu tylko modeli/dzwiekow normalnie mozna wbijac tylko to jest 98% modeli wiec gra bez nich jest bez sensu.

 

 

W konsoli tak pisze:

L 10/27/2014 - 16:29:41: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3897f08
L 10/27/2014 - 16:29:41: "gin szmato $ K.I.L.E.R<121><STEAM_0:0:1354708462><>" connected, address "91.210.14.8:27005"
Dropped gin szmato $ K.I.L.E.R from server
Reason: Client sent 'drop'
91.210.14.8:27005:reconnect
L 10/27/2014 - 16:29:47: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3897f08
L 10/27/2014 - 16:29:47: "gin szmato $ K.I.L.E.R<122><STEAM_0:0:1354708462><>" connected, address "91.210.14.8:27005"
Dropped gin szmato $ K.I.L.E.R from server
Reason: Client sent 'drop'
91.210.14.8:27005:reconnect
L 10/27/2014 - 16:30:08: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3897f08
L 10/27/2014 - 16:30:08: "gin szmato $ K.I.L.E.R<123><STEAM_0:0:1354708462><>" connected, address "91.210.14.8:27005"
Dropped gin szmato $ K.I.L.E.R from server
Reason: Client sent 'drop'

Ja na steam wbijam bez problemu ale już na ns nie da rady wiec mysle ze dproto. Jak usuwalem dproto to byl blad hunk_alloc czy cos takiego, jak dodawałem swoje (nie z pukawki) dproto tez ten blad byl.

Ktoś coś może wiedzieć co z tym zrobić?