Mam problem z klasą a mianowicie:
Klasa ma wybuch po śmierci dmg+int, niestety ale wybuch zabija od razu i nie działa to dmg+int.
W klasie jest:
cod_inflict_damage(id, pid, 80.0, 0.1);
Dodam, że klasa nie ma nic dodane w inta i zabija mając 0 w statystyke
.sma klasy:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <engine>
#include <fun>
new ma_klase[33];
new sprite_blast, sprite_white;
new const nazwa[] = "Kamikadze";
new const opis[] = "Wybucha po smierci zadajac 80(+intelgencja) obrazen";
new const bronie = (1<<CSW_GALIL);
new const zdrowie = 35;
new const kondycja = 0;
new const inteligencja = 30;
new const wytrzymalosc = 0;
public plugin_init()
{
register_plugin(nazwa, "1.0", "`izcoN");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("DeathMsg", "DeathMsg", "a");
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public plugin_precache()
{
sprite_white = precache_model("sprites/white.spr");
sprite_blast = precache_model("sprites/dexplo.spr");
}
public DeathMsg()
{
new id = read_data(2);
if(!ma_klase[id])
return PLUGIN_CONTINUE;
new Float:fOrigin[3];
entity_get_vector(id, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<=2;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 200 );
write_coord( iOrigin[2] + 200 );
write_short( sprite_white );
write_byte( 0 );
write_byte( 0 );
write_byte( 10 );
write_byte( 10 );
write_byte( 255 );
write_byte( 255 );
write_byte( 100 );
write_byte( 100 );
write_byte( 128 );
write_byte( 0 );
message_end();
new entlist[33];
new numfound = find_sphere_class(id, "player", 200.0 , entlist, 32);
for (new i=0; i <=numfound; i++)
{
new pid = entlist[i];
if (is_user_alive(pid) && get_user_team(id) != get_user_team(pid))
cod_inflict_damage(id, pid, 80.0, 0.1);
}
return PLUGIN_CONTINUE;
};
if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid))
continue;
cod_inflict_damage(id, pid, 80.0, 0.1);
}
return PLUGIN_CONTINUE;
}
Jakieś propozycje jak to naprawic? Z góry dziękuje ![]()


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