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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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toong006 - zdjęcie

toong006

Rejestracja: 26.07.2014
Aktualnie: Nieaktywny
Poza forum Ostatnio: 02.01.2015 11:11
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Moje tematy

Jak opóźnić wyskakiwanie menu z wyborem klasy na poczatku rundy

04.12.2014 20:46

tak jak w temacie chce zeby menu z wyborem klas pojawialo sie po 6s  od rozpoczecia rundy

Brak odrzutu dla ostaniego zombie

04.12.2014 19:52

która funnkcja odpowiadam za to by ostatni zombie nie mial odrzutu

 

 

`// -----------------------------
// Zombie Plague 5.0 Config File
// -----------------------------
// Any changes you make here will be
// automatically loaded at map start


// Class: Nemesis
// --------------

zp_nemesis_health 0                // Health [0 - base health * player count]
zp_nemesis_base_health  3000          // Base health
zp_nemesis_speed 1.10                // Speed
zp_nemesis_gravity 0.4                // Gravity
zp_nemesis_glow 1                    // Glow effect
zp_nemesis_aura 1                    // Aura effect
zp_nemesis_aura_color_R 190            // Aura color (red)
zp_nemesis_aura_color_G 0            // Aura color (green)
zp_nemesis_aura_color_B 0            // Aura color (blue)
zp_nemesis_damage 12.5                // Damage multiplier
zp_nemesis_kill_explode 1            // Gib explosion effect when killed
zp_nemesis_grenade_frost 0            // Frost nades affect nemesis
zp_nemesis_grenade_fire 1            // Fire nades affect nemesis
zp_zkill_bomb_nem 0
// Class: Survivor
// ---------------

zp_survivor_health 0                // Health [0 - base health * player count]
zp_survivor_base_health 200            // Base health
zp_survivor_speed 1.13                // Speed
zp_survivor_gravity 1.00            // Gravity
zp_survivor_glow 1                    // Glow effect
zp_survivor_aura 1                    // Aura effect
zp_survivor_aura_color_R 0            // Aura color (red)
zp_survivor_aura_color_G 100            // Aura color (green)
zp_survivor_aura_color_B 200            // Aura color (blue)
zp_survivor_weapon "weapon_m4a1"        // Weapon given by default
zp_survivor_weapon_block 1            // Block weapons other than default

// Game Modes Manager
// ------------------

zp_gamemode_delay 12                // Time before a game mode starts in seconds
zp_round_start_show_hud 1            // Show "Virus released..." HUD notice

// Game Mode: Infection
// --------------------

zp_infection_chance 1                // Chance (1 in X)
zp_infection_min_players 0            // Minimum amount of players required
zp_infection_show_hud 1                // Show first infection HUD notice
zp_infection_allow_respawn 1        // Allow respawning on infection rounds
zp_respawn_after_last_human 1        // Respawn players if only the last human is left
zp_zombie_first_hp_multiplier 1.0    // First zombie HP multiplier

// Game Mode: Nemesis
// ------------------

zp_nemesis_chance 20                // Chance (1 in X)
zp_nemesis_min_players 0            // Minimum amount of players required
zp_nemesis_show_hud 1                // Show nemesis HUD notice
zp_nemesis_sounds 1                    // Play nemesis round sounds
zp_nemesis_allow_respawn 1            // Allow respawning on nemesis rounds

// Game Mode: Survivor
// -------------------

zp_survivor_chance 25                // Chance (1 in X)
zp_survivor_min_players 0            // Minimum amount of players required
zp_survivor_show_hud 1                // Show survivor HUD notice
zp_survivor_sounds 1                // Play survivor round sounds
zp_survivor_allow_respawn 1            // Allow respawning on survivor rounds

// Game Mode: Multiple Infection
// -----------------------------

zp_multi_chance 14                    // Chance (1 in X)
zp_multi_min_players 0                // Minimum amount of players required
zp_multi_min_zombies 2                // Minimum amount of zombies to have
zp_multi_ratio 0.15                    // Infect ratio (zombie count = ratio * player count)
zp_multi_show_hud 1                    // Show multiple infection HUD notice
zp_multi_sounds 1                    // Play multiple infection round sounds
zp_multi_allow_respawn 1            // Allow respawning on multiple infection rounds

// Game Mode: Swarm
// ----------------

zp_swarm_chance 20                    // Chance (1 in X)
zp_swarm_min_players 0                // Minimum amount of players required
zp_swarm_show_hud 1                    // Show swarm HUD notice
zp_swarm_sounds 1                    // Play swarm round sounds
zp_swarm_allow_respawn 0            // Allow respawning on swarm rounds

// Game Mode: Plague
// -----------------

zp_plague_chance 25                    // Chance (1 in X)
zp_plague_min_players 0                // Minimum amount of players required
zp_plague_ratio 0.5                    // Infect ratio (zombie count = ratio * player count)
zp_plague_nemesis_count 1            // Amount of nemesis to have
zp_plague_nem_hp_multi 0.4            // Nemesis HP multiplier
zp_plague_survivor_count 1            // Amount of survivors to have
zp_plague_surv_hp_multi 0.4            // Survivor HP multiplier
zp_plague_show_hud 1                // Show plague HUD notice
zp_plague_sounds 1                    // Play plague round sounds
zp_plague_allow_respawn 0            // Allow respawning on plague rounds

// Game Mode: Armageddon
// ---------------------

zp_armageddon_chance 35                // Chance (1 in X)
zp_armageddon_min_players 0            // Minimum amount of players required
zp_armageddon_ratio 0.5                // Nemesis to survivors ratio (nemesis count = ratio * player count)
zp_armageddon_nem_hp_multi 0.25        // Nemesis HP multiplier
zp_armageddon_surv_hp_multi 0.25    // Survivor HP multiplier
zp_armageddon_show_hud 1            // Show armageddon HUD notice
zp_armageddon_sounds 1                // Play armageddon round sounds
zp_armageddon_allow_respawn 0        // Allow respawning on armageddon rounds

// Item: Antidote
// --------------

zp_antidote_round_limit 2            // Antidote purchase limit per round

// Item: Infection Bomb
// --------------------

zp_infection_bomb_round_limit 1        // Infection bomb purchase limit per round


// Item: Buy HP!
// --------------

zp_dada_round_limit 0            // Antidote purchase limit per round



// Item: Zombie Madness
// --------------------

zp_zombie_madness_time 5.0            // Zombie madness duration
zp_madness_aura_color_R 190            // Madness aura color (red)
zp_madness_aura_color_G 0            // Madness aura color (green)
zp_madness_aura_color_B 0            // Madness aura color (blue)

// Admin Commands
// --------------

zp_log_admin_commands 1                // Log admin commands to "zombieplague.log"

// Admin Models
// ------------

zp_admin_models_human_player 0        // Enable admin player models for humans
zp_admin_models_human_knife 0        // Enable admin knife models for humans
zp_admin_models_zombie_player 0        // Enable admin player models for zombies
zp_admin_models_zombie_knife 0        // Enable admin knife models for zombies

// Buy Menus
// ---------

zp_random_primary 0                    // Players get primary weapons randomly
zp_random_secondary 0                // Players get secondary weapons randomly
zp_random_grenades 0                // Players get grenades randomly

zp_buy_custom_time 15                // Time in seconds humans are allowed to use ZP buymenus after spawning
zp_buy_custom_primary 1                // Players can buy primary weapons from menu
zp_buy_custom_secondary 1            // Players can buy secondary weapons from menu
zp_buy_custom_grenades 0            // Players can buy grenades from menu
zp_give_all_grenades 1                // Players get grenades automatically (as in ZP 4.3)

// Buy Zones
// ---------

zp_buyzone_time 15                    // Time in seconds players are allowed to use CS buyzones after spawning
zp_buyzone_humans 1                    // CS Buyzones available to humans
zp_buyzone_zombies 0                // CS Buyzones available to zombies

zp_buy_ammo_human 0                    // Allow humans to buy ammo even after buyzone time is over
zp_buy_ammo_cost 100                // Extra ammo purchase cost

// Rewards: Frags & HP
// -------------------

zp_frags_zombie_killed 1            // Frags given to humans for killing zombies
zp_frags_human_killed 1                // Frags given to zombies for killing humans
zp_frags_human_infected 1            // Frags given to zombies for infecting humans
zp_frags_nemesis_ignore 0            // Ignore frags for nemesis
zp_frags_survivor_ignore 0            // Ignore frags for survivor

zp_infection_health_bonus 250        // Health regained by zombies after an infection
zp_human_last_health_bonus         // Health rewarded to last human

// Rewards: Money
// --------------

zp_money_winner 1000                // Money rewarded to team that wins a round
zp_money_loser 500                    // Money rewarded to team that loses a round

zp_money_damage 100                    // Money rewarded to players for damaging enemies
zp_money_zombie_damaged_hp 500        // Reward money after this much damage is done to zombies
zp_money_human_damaged_hp 250        // Reward money after this much damage is done to humans
zp_money_zombie_killed 200            // Money rewarded for killing a zombie
zp_money_human_killed 200            // Money rewarded for killing a human
zp_money_human_infected 200            // Money rewarded for infecting a human
zp_money_nemesis_ignore 0            // Ignore money rewards for nemesis
zp_money_survivor_ignore 0            // Ignore money rewards for survivor

// Rewards: Ammo Packs
// -------------------

zp_ammop_winner 1                    // Ammo packs rewarded to team that wins a round
zp_ammop_loser 0                    // Ammo packs rewarded to team that loses a round

zp_ammop_damage 1                    // Ammo packs rewarded to players for damaging enemies
zp_ammop_zombie_damaged_hp 1000        // Reward ammo packs after this much damage is done to zombies
zp_ammop_human_damaged_hp  500000            // Reward ammo packs after this much damage is done to humans
zp_ammop_zombie_killed 1            // Ammo packs rewarded for killing a zombie
zp_ammop_human_killed 1                // Ammo packs rewarded for killing a human
zp_ammop_human_infected 1            // Ammo packs rewarded for infecting a human
zp_ammop_nemesis_ignore 0            // Ignore ammo pack rewards for nemesis
zp_ammop_survivor_ignore 0            // Ignore ammo pack rewards for survivor

// Deathmatch
// ----------

zp_deathmatch 0                        // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_respawn_delay 5                    // Time before respawning on deathmatch mode in seconds
zp_respawn_zombies 1                // Respawn dead zombies
zp_respawn_humans 1                    // Respawn dead humans
zp_respawn_on_suicide 1                // Respawn players if they commited suicide

// Random Spawning
// ---------------

zp_random_spawning_csdm 1            // Use CSDM spawn points for radom spawning [1-enabled // 0-use regular spawns]

// Spawn Protection
// ----------------

zp_spawn_protection_time 3            // Spawn protection time for deathmatch in seconds [0-disabled]
zp_spawn_protection_humans 1        // Enable for humans
zp_spawn_protection_zombies 1        // Enable for zombies

// Zombie Features
// ---------------

zp_zombie_fov 110                    // Custom field of view [0-dont change]
zp_zombie_silent 1                    // Silent footsteps
zp_zombie_bleeding 1                // Zombies leave footprints/bloodstains on the floor

// Zombie Sounds
// -------------

zp_zombie_sounds_pain 1                // Custom pain sounds
zp_zombie_sounds_attack 1            // Custom attack sounds
zp_zombie_sounds_idle 1                // Idle/last zombie sounds

// Zombie Damage
// -------------

zp_zombie_defense 0.75                // Defense multiplier (0.75 = zombies take 75% of total damage)
zp_zombie_hitzones 0                // Allowed hitzones bitsum (e.g.: head + chest = 2 + 4 = 6) [0-disabled]

// Hit zones for zombies. Parts of body are as bits:
// 1 - generic, 2 - head, 4 - chest, 8 - stomach, 16 - left arm, 32 - right arm, 64 - left leg, 128 - right leg

// Human Unlimited Ammo
// --------------------

zp_human_unlimited_ammo 1            // Unlimited ammo for humans [0-disabled // 1-BP ammo // 2-clip ammo]
zp_survivor_unlimited_ammo 2        // Unlimited ammo for survivor [0-disabled // 1-BP ammo // 2-clip ammo]

// Human Armor
// -----------

zp_human_armor_protect 1            // Armor needs to be reduced before zombies can infect/damage
zp_human_armor_default 0            // Amount of armor given to humans by default
zp_armor_protect_nemesis 0            // Armor protects against nemesis attacks
zp_survivor_armor_protect 0            // Armor protects survivor too

// Flashlight
// ----------

zp_flashlight_starting_charge 100        // Default flashlight charge for humans
zp_flashlight_custom 1                // Enable custom flashlight
zp_flashlight_radius 17                // Custom flashlight radius
zp_flashlight_distance 1500            // Custom flashlight max distance
zp_flashlight_show_all 1            // Custom flashlight can be seen by other players
zp_flashlight_drain_rate 0            // Custom flashlight drain rate [0-unlimited batteries]
zp_flashlight_charge_rate 0            // Custom flashlight charge rate [0-non chargeable batteries]
zp_flashlight_color_R 0            // Custom flashlight color (red)
zp_flashlight_color_G 180            // Custom flashlight color (green)
zp_flashlight_color_B 220            // Custom flashlight color (blue)

// Nightvision
// ------------

zp_nvision_custom 1                    // Enable custom nightvision
zp_nvision_radius 90                // Custom nightvision radius

zp_nvision_zombie 2                    // Give nightvision to zombies [0-disabled // 1-give only // 2-give and enable]
zp_nvision_zombie_color_R 0            // Zombies custom nightvision color (red)
zp_nvision_zombie_color_G 250        // Zombies custom nightvision color (green)
zp_nvision_zombie_color_B 250            // Zombies custom nightvision color (blue)
zp_nvision_human 0                    // Give nightvision to humans [0-disabled // 1-give only // 2-give and enable]
zp_nvision_human_color_R 0            // Humans custom nightvision color (red)
zp_nvision_human_color_G 250        // Humans custom nightvision color (green)
zp_nvision_human_color_B 250            // Humans custom nightvision color (blue)
zp_nvision_spec 2                    // Give nightvision to spectators [0-disabled // 1-give only // 2-give and enable]
zp_nvision_spec_color_R 0            // Spectators custom nightvision color (red)
zp_nvision_spec_color_G 250            // Spectators custom nightvision color (green)
zp_nvision_spec_color_B 250            // Spectators custom nightvision color (blue)
zp_nvision_nemesis 2                // Give nightvision to nemesis [0-disabled // 1-give only // 2-give and enable]
zp_nvision_nemesis_color_R 190        // Nemesis custom nightvision color (red)
zp_nvision_nemesis_color_G 0        // Nemesis custom nightvision color (green)
zp_nvision_nemesis_color_B 0        // Nemesis custom nightvision color (blue)
zp_nvision_survivor 0                // Give nightvision to survivor [0-disabled // 1-give only // 2-give and enable]
zp_nvision_survivor_color_R 0        // Survivor custom nightvision color (red)
zp_nvision_survivor_color_G 0        // Survivor custom nightvision color (green)
zp_nvision_survivor_color_B 190        // Survivor custom nightvision color (blue)

// Leap
// ----

zp_leap_zombie 2                    // Give leap to zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_leap_zombie_force 800            // Force multiplier
zp_leap_zombie_height 200            // Upwards force
zp_leap_zombie_cooldown 0.0        // Time before leap is available again
zp_leap_nemesis 1                    // Give leap to nemesis
zp_leap_nemesis_force 500            // Force multiplier
zp_leap_nemesis_height 200            // Upwards force
zp_leap_nemesis_cooldown 0.0        // Time before leap is available again
zp_leap_survivor 0                    // Give leap to survivor
zp_leap_survivor_force 800            // Force multiplier
zp_leap_survivor_height 400            // Upwards force
zp_leap_survivor_cooldown 5.0        // Time before leap is available again

// Pain Shock Free
// ---------------

zp_painshockfree_zombie 3            // Zombies are pain shock free [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_painshockfree_human 0            // Humans are pain shock free [0-disabled // 1-enabled // 2-only last human]
zp_painshockfree_nemesis 1            // Nemesis is pain shock free
zp_painshockfree_survivor 1            // Survivor is pain shock free

// Knockback
// ---------

zp_knockback_damage 1                // Use damage on knockback calculation
zp_knockback_power 1                // Use weapon power on knockback calculation
zp_knockback_obey_class 1            // Use class multiplier on knockback calculation
zp_knockback_zvel 0                    // Should knockback affect vertical velocity
zp_knockback_ducking 0.25            // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 700            // Max distance for knockback to take effect
zp_knockback_nemesis 0.25            // Nemesis knockback multiplier [0-disable knockback for nemesis]

// Weapon Drop/Strip
// -----------------

zp_zombie_drop_weapons 3            // Drop weapons after infection [0-disabled // 1-primary only // 2-secondary only // 3-both]
zp_zombie_strip_weapons 0            // Strip weapons after infection [0-disabled // 1-primary only // 2-secondary only // 3-both]
zp_zombie_strip_grenades 1            // Strip grenades after infection
zp_zombie_strip_armor 1                // Strip armor after infection
zp_zombie_block_pickup 1            // Block weapon pickup for zombies
zp_remove_dropped_weapons 0            // Time before removing dropped weapons in seconds [0-disabled]

// Effects: Infect
// ---------------

zp_infect_show_hud 1                // Show infection HUD notice
zp_infect_show_notice 1                // Show infection death notice
zp_infect_sounds 1                    // Play infection sounds

zp_infect_screen_fade 1                // Screen fade for infected player
zp_infect_screen_fade_R 0            // Screen fade color (red)
zp_infect_screen_fade_G 250            // Screen fade color (green)
zp_infect_screen_fade_B 250            // Screen fade color (blue)
zp_infect_screen_shake 1            // Screen shake for infected player
zp_infect_hud_icon 1                // Display small HUD icon on infection
zp_infect_tracers 1                    // Tracers on infection
zp_infect_particles 1                // Particles on infection
zp_infect_sparkle 1                    // Light sparkle on infection
zp_infect_sparkle_R 0                // Light sparkle color (red)
zp_infect_sparkle_G 250                // Light sparkle color (green)
zp_infect_sparkle_B 250                // Light sparkle color (blue)

// Effects: Cure
// -------------

zp_cure_show_hud 1                    // Show cure HUD notice
zp_cure_sounds 1                    // Play cure sounds

// Effects: Lighting
// -----------------

zp_lighting "c"                        // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
zp_thunder_time 60                    // Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1                // Allow map triggered lights (e.g. light switches)

// Gameplay Fixes
// --------------

zp_remove_doors 0                    // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_block_pushables 1                // Block +use on pushables to prevent the speed bug
zp_block_suicide 1                    // Prevent players from killing themselves
zp_worldspawn_kill_respawn 1        // Respawn players after a worldspawn kill
zp_disable_minmodels 1                // Disable cl_minmodels setting on clients after joining
zp_keep_hp_on_disconnect 1            // When nemesis/survivor leaves, player chosen to take his place will have same HP

// Team Scoring
// ------------

zp_winner_show_hud 1                // Show winner HUD notice
zp_winner_sounds 1                    // Play winner round sounds

// Ammo Packs
// ----------

zp_starting_ammo_packs 5            // Ammo packs given to players when joining server
zp_disable_money 1                    // Disable CS money when ammo packs are enabled

// Grenade: Flashbangs
// -------------------

zp_grenade_flashbang_color_R 0        // Custom screen fade color (red)
zp_grenade_flashbang_color_G 250    // Custom screen fade color (green)
zp_grenade_flashbang_color_B 250    // Custom screen fade color (blue)
zp_grenade_flashbang_nemesis 0        // Flashbangs affect nemesis

// Grenade: Fire
// -------------

zp_grenade_fire_duration 8            // Burning duration in seconds
zp_grenade_fire_damage 3            // Burning damage (every 0.2 secs)
zp_grenade_fire_slowdown 0.6        // Burning slowdown multiplier [0-disabled]
zp_grenade_fire_hudicon 1            // Display small HUD icon when burning
zp_grenade_fire_explosion 0            // Use original HE grenade explosion

// Grenade: Frost
// --------------

zp_grenade_frost_duration 4            // Freeze duration in seconds
zp_grenade_frost_hudicon 1            // Display small HUD icon when frozen

// Grenade: Flare
// --------------

zp_grenade_flare_duration 99999        // Flare lightning duration in seconds
zp_grenade_flare_radius 33            // Flare lightning radius
zp_grenade_flare_color 4            // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]

// ZP 4.3 Subplugin Compatibility
// ------------------------------

zp_ammopack_to_money_enable 1        // Handle ammo packs as money when ammo packs are disabled
zp_ammopack_to_money_ratio 160        // Ammo pack to money ratio (default: 1 Ammo Pack = $ 160)

 #include <amxmodx>

#define PLUGIN "Grawitacja"
#define VERSION "1.0"
#define AUTHOR "Lelek"

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_logevent("round_start", 2, "1=Round_Start")
}

public round_start()
{
    set_cvar_num("sv_gravity",200)
    set_task(10.0,"norma")
}

public norma()
{
    set_cvar_num("sv_gravity",800)

zp_crossbow_dmg 2.15 // mnoznik zadawanych obrazen z kuszy
zp_crossbow_recoil 0.75 // mnoznik wielkosci rozrzutu z kuszy
zp_crossbow_clip 50 // ilosc naboi w magazynku
zp_crossbow_spd 0.5 // mnoznik szybkosci strzelania z broni ( im mniejszy tym szybciej strzelamy )
zp_crossbow_ammo 205 // ilosc amunicji w broni

// Rewards: Ammo Packs
// -------------------

zp_ammop_winner 1                    // Ammo packs dla graczy, którzy wygrają rundę
zp_ammop_loser 0                    // Ammo packs rdla graczy, którzy przegrają

zp_ammop_damage 1                    // Ammo packs za zadawanie dmg (0 - wyłącza, 1 - włącza)
zp_ammop_zombie_damaged_hp 1000        // Ile dmg trzeba zadać jako czlowiek, aby otrzymać 1 AP
zp_ammop_human_damaged_hp 500000        // Ile dmg trzeba zadać jako zombie, aby otrzymać 1 AP
zp_ammop_zombie_killed 1            // Ammo pack za zabicie zombie (1)
zp_ammop_human_killed 1            // Ammo pack za zabicie człowieka (1)
zp_ammop_human_infected 1            // Ammo pack za zarażenie człowieka (1)
zp_ammop_nemesis_ignore 0            // Czy nemesis ma dostawać ammo packi? (0 - tak, 1 - nie)
zp_ammop_survivor_ignore 0

zp_thunder  on
zp_thunder_damage 10.0
zp_thunder_says  enable
zp_thunder_sounds  enable
zp_thunder_logs  


zp_m16_costom_model 1 // Jeżeli ustawione na 0 model broni bd ustawiony na M4A1 jeżeli na 1 to M16 (domyslnie  1 )
zp_m16_one_round 1 // Jezeli 1 bron bd na jedna runde (domyslnie  0)
zp_m16_extra_dmg 5 // Obrazenia pomnozone , jezeli 2 dmg bedzie 2x

zp_md_enable 1
zp_md_takedmg 1
zp_md_max 1 - Ile mozna max stworzyc detectorow

}


zp_gauss_enable 1
zp_gauss_enable_ishield 1
zp_gauss_buy_before_modestart 0
zp_gauss_ap_for_kill 2
zp_gauss_oneround 1
zp_gauss_nemesis_immune 1
zp_gauss_explosive_bullets 1
zp_gauss_bloodstyle 3

zp_gauss_particles 1
zp_gauss_primattack_rate 2.0

const gauss_weapon_cost = 40 //
const gauss_ishield_cost = 15



zp_buyhp_amount 250
zp_buyhp_cost 15
zp_buyhp_once 0








zp_sawnoff_enable 1
zp_sawnoff_unlimited_clip 1
zp_sawnoff_damage_mult 3333.0
zp_sawnoff_oneround 1
zp_sawnoff_knockback 1
zp_sawnoff_kbackpower 10.0


zp_weap_fx 0
zp_weap_oneround 1
zp_weap_knock 0
zp_weap_iammo  0
zp_weap_givesurvivor 0
zp_weap_dmg 4

zp_goldendg_dmg_multiplier 3
zp_goldendg_gold_bullets 1
zp_goldendg_cost 35
zp_goldendg_custom_model 1
zp_goldendg_unlimited_clip 0


zp_antidote_bomb_reward 5
zp_antidote_bomb_extra_hp 20


zp_vip_damage_reward 1400

 

szukam pluginu o informacji w hud jaka jest infekcja np napis Infekcja: Survivor cos w...

03.12.2014 18:08

Myślę ze wszystko opisalem w teamacie :D

szukam pluginu Dzięki któremu mozna postawic mine w biegu

01.12.2014 23:56

szukam pluginu dzięki któremu mozna postawic mine w biegu, bardzo proszę o pomoc

Jak usunąć napis Friend Enemy....

01.12.2014 19:17

tak jak w temacie