#include <amxmisc>
#include <codmod>
#define DMG_BULLET (1<<1)
#include <hamsandwich>
new const nazwa[] = "Powstaniec";
new const opis[] = "Dodatkowe 10+int obrażeń z MAC10";
new const bronie = 1<<CSW_MAC10;
new const zdrowie = 20;
new const kondycja = 60;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "TRILEX");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_MAC10 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 10.0, 0.4, idinflictor, damagebits);
return HAM_IGNORED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/