how to make the object when changing class stay and do not remove it?
public UstawNowaKlase(id)
{
new ret;
ExecuteForward(klasa_zmieniona, ret, id, klasa_gracza[id]);
if(ret == 4)
{
klasa_gracza[id] = 0;
return PLUGIN_CONTINUE;
}
new forward_handle = CreateOneForward(pluginy_klas[klasa_gracza[id]], "cod_class_disabled", FP_CELL, FP_CELL);
ExecuteForward(forward_handle, ret, id, klasa_gracza[id]);
DestroyForward(forward_handle);
forward_handle = CreateOneForward(pluginy_klas[nowa_klasa_gracza[id]], "cod_class_enabled", FP_CELL, FP_CELL);
ExecuteForward(forward_handle, ret, id, nowa_klasa_gracza[id]);
DestroyForward(forward_handle);
if(ret == 4)
{
klasa_gracza[id] = 0;
//return PLUGIN_CONTINUE;
}
klasa_gracza[id] = nowa_klasa_gracza[id];
nowa_klasa_gracza[id] = 0;
UstawPerk(id, 0, 0, 0);
WczytajDane(id, klasa_gracza[id]);
return PLUGIN_CONTINUE;
}


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