public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits){
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!is_user_connected(this))
return HAM_IGNORED;
if(get_user_team(this)==get_user_team(idattacker))
return HAM_IGNORED;
if(damage<=0)
return HAM_IGNORED;
if(get_user_weapon(idattacker)==CSW_M4A1 && is_user_connected(idattacker))
cod_inflict_damage(idattacker, this, 150.0, 0.5, idinflictor, damagebits); //150 to ile dodatkowego DMG zadaje. 0.5 to ile int to 1DMG (tutaj gdy masz 2 int zadajesz 1 dmg wiecej)
return HAM_IGNORED;
}No i powinno być dobrze. Tam gdzie:cod_inflict_damageUstaw DMG tak jak chcesz


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