dodane zostaly submodele do mojego .sma jednak nie dzialaja,crashuja serwer gdy sie spojrzy na model :S,moze ktos sprawdzic co nie tak i poprawic??
tak wygladaja miejsca w ktorych mam pododawane
set_user_info(id, "model", PR_MDL_PLAYER); set_pev(id, pev_body, 3); set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); set_user_info(kogo, "model", PR_MDL_PLAYER); set_pev(kogo, pev_body, 3); set_user_rendering(kogo, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 15)
set_user_info(id, "model", PR_MDL_PLAYER); set_pev(id, pev_body, 2); set_pev(id, pev_skin, random_num(0, 2)); return FMRES_SUPERCEDE;
if(prowadzacy_id == id && equal(key,"model")) { set_user_info(id, "model", PR_MDL_PLAYER); set_pev(id, pev_body, 1); return FMRES_SUPERCEDE; } else if(is_user_admin(id) && prowadzacy_id != id && equal(key,"model")) { cs_set_user_model(id, PR_MDL_VIP_CT); return FMRES_SUPERCEDE; } else if(!is_user_admin(id) && prowadzacy_id == id && equal(key,"model")) { set_user_info(id, "model", PR_MDL_PLAYER); set_pev(id, pev_body, 1); return FMRES_SUPERCEDE; } else if(!is_user_admin(id) && prowadzacy_id != id && equal(key,"model")) { set_user_info(id, "model", PR_MDL_PLAYER); set_pev(id, pev_body, 3); return FMRES_SUPERCEDE; }
if(has_fd[id] != 0 && has_fd[id] == rundy) { blokada[id] = true; freeday = true; set_user_rendering(id, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 16); set_user_info(id, "model", PR_MDL_PLAYER); set_pev(id, pev_body, 2); set_pev(id, pev_skin, 3); } else { set_user_rendering(id); set_user_info(id, "model", PR_MDL_PLAYER); set_pev(id, pev_body, 2); set_pev(id, pev_skin, random_num(0, 2)); } if(is_user_admin(id)) { cs_set_user_model(id, PR_MDL_VIP_TT); return HAM_IGNORED; } else { set_user_info(id, "model", PR_MDL_PLAYER); set_pev(id, pev_body, 2); set_pev(id, pev_skin, random_num(0, 2)); return HAM_IGNORED; } return HAM_IGNORED; }
cs_reset_user_model(prowadzacy_id); set_user_info(prowadzacy_id, "model", PR_MDL_PLAYER); set_pev(prowadzacy_id, pev_body, 1); set_user_rendering(prowadzacy_id, kRenderFxGlowShell, 255, 255, 0, kRenderNormal, 5);
set_user_rendering(killer, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 16); set_user_info(killer, "model", PR_MDL_PLAYER); set_pev(killer, pev_skin, 4); zabojca_ct[killer] = true;