Kapitan (Premium) - ADMIN_LEVEL_E
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fun>
new const nazwa[] = "Kapitan (Premium)";
new const opis[] = "Ma 1/1 z Scout";
new const bronie = (1<<CSW_SCOUT)|(1<<CSW_HEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE);
new const zdrowie = 20;
new const kondycja = 20;
new const inteligencja = 5;
new const wytrzymalosc = 15;
public plugin_init()
{
register_plugin(nazwa, "1.0", "sCerR*!");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_E))
{
client_print(id, print_chat, "[Kapitan (Premium)] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
return COD_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & DMG_BULLET))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_SCOUT && random_num(1,1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
WhiteDead (Premium) - ADMIN_LEVEL_H
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fun>
new const nazwa[] = "WhiteDead (Premium)";
new const opis[] = "Ma 1/1 z AWP";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_AWP)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE)|(1<<CSW_AK47);
new const zdrowie = 20;
new const kondycja = 30;
new const inteligencja = 0;
new const wytrzymalosc = 10;
public plugin_init()
{
register_plugin(nazwa, "1.0", "sCerR*!");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
[b]public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[WhiteDead (Premium)] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
return COD_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & DMG_BULLET))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_AWP && random_num(1,1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}


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