Kapitan (Premium) - ADMIN_LEVEL_E
#include <amxmodx> #include <amxmisc> #include <codmod> #include <fun> new const nazwa[] = "Kapitan (Premium)"; new const opis[] = "Ma 1/1 z Scout"; new const bronie = (1<<CSW_SCOUT)|(1<<CSW_HEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE); new const zdrowie = 20; new const kondycja = 20; new const inteligencja = 5; new const wytrzymalosc = 15; public plugin_init() { register_plugin(nazwa, "1.0", "sCerR*!"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_E)) { client_print(id, print_chat, "[Kapitan (Premium)] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); return COD_CONTINUE; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_SCOUT && random_num(1,1) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
WhiteDead (Premium) - ADMIN_LEVEL_H
#include <amxmodx> #include <amxmisc> #include <codmod> #include <fun> new const nazwa[] = "WhiteDead (Premium)"; new const opis[] = "Ma 1/1 z AWP"; new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_AWP)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE)|(1<<CSW_AK47); new const zdrowie = 20; new const kondycja = 30; new const inteligencja = 0; new const wytrzymalosc = 10; public plugin_init() { register_plugin(nazwa, "1.0", "sCerR*!"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } [b]public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_H)) { client_print(id, print_chat, "[WhiteDead (Premium)] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); return COD_CONTINUE; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_AWP && random_num(1,1) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }