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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
 

kolaseq - zdjęcie

kolaseq

Rejestracja: 28.03.2012
Aktualnie: Nieaktywny
Poza forum Ostatnio: 01.07.2023 11:00
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Moje posty

W temacie: Proźba o frakcje

20.08.2012 20:30

Siemanko czy ktoś mógłby dodać mi frakcje
Zwykłe
Premium
VIP
Imienne
Konkursowe


[klasa][Premium]Aspekt Artylerii[frakcja]American_U.S.A
to co masz po [frakcja] zmień na którą chcesz, np pierwsza klasa Aspekt będzie miała taka frakcje:
[klasa][Premium]Aspekt Artylerii[frakcja]Premium
komandos, możesz dać np zwykłe
[klasa]Komandos[frakcja]American_U.S.A zamień na to "Zwykłe"
czyli:
[klasa]Komandos[frakcja]Zwykle

powinno pomóc, i przy okazji sam sobie ustawisz, jaka klasa do jakiej frakcji

Oczywiście wszystko edytujesz w pliku cod_frakcje.ini i podmieniasz. (Zrób sobie dla bezpieczeństwa kopie zapasową pliku cod_frakcje i zawsze będziesz mógł wrócić do tej wersji)

W temacie: [ROZWIĄZANE] Mod BF2 - przyznawanie punktów

02.04.2012 14:22

dziękuje
t/c

W temacie: [ROZWIĄZANE] Mod BF2 - przyznawanie punktów

01.04.2012 18:42

Niestety nie moge skompilować tego pliku

Fatal error 100: cannot read from file: "bf2/fakemeta_util_mini.inl"

W temacie: [ROZWIĄZANE] Mod BF2 - przyznawanie punktów

31.03.2012 21:30

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

// Battlefield 2 Rank Mod by pRED* | Translated to Polish by Misiek & Korzen | www.Bomb-Site.pl

//

// An attempt to recreate the battlefield ranking system onto cs1.6

// Currently features the basics of the ranking system, with no power up gain recieved from leveling.

//

// Ranks are based on the number of kills from the csstats system

//

// Badges can also be earned to get power up bonuses - See rewards list. Or look at /bf2menu in game

//

//

// Wish list:  Add some more badges maybe? Ive put some ideas in comments...

//   Rank pictures..

//

// Known Bugs General optimisation stuff - Ive done most in the wiki tut but there may be more

//

// Rewards: Knife - 20/40/60% of damage done with knife returned to player.

//   Support - Recoil with M249 reduced 1/3,1/2,Full

//   Pistol - Chance of stopping opponent when u get shot (not sure if its working..)

//   Assault - 10/20/30 Bonus HP when spawning

//   Sniper - 1/3,1/2,Full Chance of Free awp/scout

//   Explosives - Free Grenade/Free Defuse Kit/Free Full nade set

//

// Credits: Xuntric and PM for their combined work on the XP based plugin tutorial (load, save and menu stuff..)

//   Avalanche for the removed cone of fire in i_aim_good plugin (used for lowered recoil on the para)

//   Phantom Warrior and palehorse for inadvertently giving me the idea for this (Military Rank Mod thread..)

//   ev0d00b cos I stole lots of code out of his/our Capture the Hax Plugin

//   Ubernet (games.uber.net.nz) for giving me a test server and help test the mod

//   stupok69 for helping fix the /whois command

//   Geesu for all his defined cs weapon speeds used in wc3ft (resetting users speed after imobilising them),

//   and some great examples of screen flashes and shakes.

//   Cheap_Suit for the extra recoil code

//   Hawk522 for his tutorial on SQLx (and helping me debug problems with it)

//   styremelaker for massive amount of csdm testing.

//   vittu for going through the code and finding heaps of mistakes and efficiency changes

//   teamme06 for his colorchat code

//   vittu again for supporting my plugin more than I do..

//   BlueRaja for player kills and score update code from his damage multiplier plugin (big copy, paste of the kill function)

//   palehorse for the web html documents

//   vittu for testing and helping fix bugs in the code.

//   emp' for the new amxx menu tutorial

//

// Cvars:  bf2_active (1|0) - Turns the plugin on or off - Default 1

//   bf2_badges (1|0) - Turns the badge system on or off - Default 1

//   bf2_awp (1|0) - Is user given an awp or scout by having the sniper badge - Default 0 (scout)

//   bf2_xpmultiplier (1|0) - Changes the kill multiplier needed to reach each level - Default 0.1 (15 kills for rank 1, 20k kills for top rank)

//   bf2_sql (1|0) - Turns Switches between SQL and vault saving - Default 1 (SQL)

//   bf2_icon_time (float) - Time (in seconds) to show the rank icon above peoples heads 0=disabled. default 1.5

//   bf2_flag_kills (int) - CS flags - How many bf2 points are awarded for capturing a flag

//   bf2_flag_round_kills - CS flags - How many bf2 points are awarded for winning a round

//   bf2_flag_match_kills  - CS flags - How many bf2 points are awarded for winning the match

//   bf2_flag_min_players - CS flags - Min number of plays before above points get awarded

//   bf2_help_url (string) - remote folder where the bf2 web docs are stored (optional) do not include the trailing /

//   bf2_badgepowers (1|0) - enable/disable the powers for the badgess

//   bf2_hud_options "abcde"

//    a Display Health/Armour/Weapon for teammates

//    b Display Rank for teammates

//    c Display Rank for enemies

//    d Hide display for invisible enemies

//    e Move the display to above peoples heads

//

//

// Cmds:  say /bf2menu - Shows the Main Menu

//   say /who - Shows a list of player and their rank

//   say /whois <name> - Show the rank and badges of a specific player

//   say /whostats <name> - Show the stats page for a player

//   say /hud - Redisplays the HUD

//   say /ranks - Shows the kill xp table

//   say /bf2stats - your personal stats pages

//   say /pomoc - Displays a Help MOTD

//   say /badges1 - Displays a Help MOTD on some of the badges

//   say /badges2 - Displays a Help MOTD on the rest of the badges

//   say /badges3 - Badges 3

//   bf2_addbagde <player> <badge> <level> - Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3>

//   bf2_addkills <player> <kills> - Adds to a players kills.. Also requires ban access

//

// Changes: 1.1 -  Fixed Bug with Veteran Assault badge

//    Added SQL support (bf2_sql 1)

//    Changed support badge to bonus speed (added code for extra damage, recoil - will finish when amxx 1.77 is released)

//    Sounds, Screen Shake, User glows..

//   1.2 -  Massive change to make global kill counting actually work..

//    Added screen to view weapon stats "say /bf2stats" or use the menu

//    Added concmd "bf2_vaultload" to forcibly load your own data from the vault (im using it to convert my stats from vault to sql)

//    Tell people to type bf2_vaultload into console and their badges will be restored. Other than that probably a useless command

//   1.21 - Added a badge check 5 seconds before map changes.

//   1.22 -  bf2_addbadge admin command added

//   1.23 -  Added CSDM functionality. Give hp/weapons on all spawns.

//    Recoded badge checking to be individual on player death

//    Fixed HP bug and added message "beginning badge check"

//   1.30 - Starting work on 4 New ranks

//    Shows Teammates rank when you look at them.

//    Give 50,100,200 armour for having 6,12 or 18 badges..

//    Bf2 now saves totalkills itself. Prevents csstats resets..

//    bf2_addkills (admin abuse tool? - or to reset after csstats reset), gives x kills to a player

//    Reduced the amount of saving to vault - causing server lag.

//    Changed to nVault saving. Now uses only 1 vault data instead of 14.

//    Fixed armour being lower than you had before

//    Split file into large set of includes. Way easier to find functions you want.

//    Added +3 kills for defuse/explode. Cs flags mod support

//   1.31 - Lowered chance of imobilising happening.

//    Changed damage event and bomb events to the csx forward versions and created a csx forward include

//    Capped knife badge damage to 130

//    Removed bf2_vaultload (pointless now.)

//    Fixed some spelling newbie mistakes..

//    Fixed immunity problems

//    Moved inl and config files into their own folder..

//    Probably a few other things too..

//   1.4 - Fixed wrong sprites displaying

//    fixed double hp gain on round reset (CSDM)

//    added /whostats command

//    bf2_help_url (and web motds) and bf2_badgepowers cvars

//    fixed sprites

//    CSDM badges not being awarded.

//    Top ranked in server display message

//    New menus

//    reset your stats command

//    Medals other new stats

//    Logging admin commands

//    Two new badges. Fixed Explosives badge for csdm

//    Heaps of new stats options + saving them (server and player)

//    Changed power for support

//    SQL now a defined option

//    Moved needed fakemeta_util functions into a separate file (included)

//    New HUD system thanks to vittu (added cvar to control it)

//    bf2_reset_days cvar - number of days without playing till xp gets reset

//   

//

//

// Requires: Fakemeta, Csstats, fakemeta_util

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#include <amxmodx>

#include <amxmisc>

#include <amxconst>

#include <csstats>

#include <cstrike>

#include <fakemeta>

#include "bf2/fakemeta_util_mini.inl"

#include <csx>

#include <fun>

#define ADMIN_LEVEL ADMIN_BAN

#define ADMIN_RESET ADMIN_CFG

new const PLUGIN[] = "Battlefield2 Rank Mod"

new const AUTHOR[] = "pRED*"

new const VERSION[] = "1.4"

//Compile Settings

//#define CSDM

//#define SQL

//Message sending variables

new gmsgStatusText;

new gmsgScreenFade;

//new gmsgScreenShake;

new gmsgDeathMsg;

new gmsgScoreInfo;

new gmsgSayText;

new g_status_sync;



#define MAX_RANKS 17

#define MAX_BADGES 8

//Motd variables

new configsdir[200]

new configfile[200]

//Cvar vars

new g_bf2_active;

new g_badges_active;

new g_free_awp;

new g_xp_multiplier;

new g_icon_hold;

new g_flag_kills;

new g_help_url;

new g_powers;

new g_flag_round_kills

new g_flag_match_kills

new g_flag_min_players

new g_hud_options

new g_prune_days

//Current players info

new g_PlayerRank[33];

new g_PlayerBadges[33][MAX_BADGES];

new knifekills[33];

new pistolkills[33];

new sniperkills[33];

new parakills[33];

new defuses[33];

new plants[33];

new explosions[33];

new accuracy[33];

new totalkills[33];

new authid[33][32];

new smgkills[33];

new shotgunkills[33];

new riflekills[33];

new grenadekills[33];

new bronze[33];

new silver[33];

new gold[33];



//Temp storage variables

new nextrank[33];

new numofbadges[33];

new bool:newplayer[33];

new g_lastwpn[33]

//new g_lastclip[33]

new bool:imobile[33];

new bool:freezetime;

new highestrank

new highestrankid

new statsloaded[33]



new g_friend[33];

new g_invis[33];

new menuselection[33];

//Server stats

new highestrankserver

new highestrankservername[30]

new mostkills

new mostkillsid

new mostkillsname[30]

new mostwins

new mostwinsname[30]



new menuselected[33][3];

//0 - Badge/Kills selected 0/1

//1 - Badgenum/Kills

//2 - Badgelevel

//Sound Vars

new g_Sound1[] = "buttons/bell1.wav"; //Rank gained sound

new g_Sound2[] = "fvox/bell.wav"; //Badges earned sound

//Sprite vars

new spritefile[21][36];

new sprite[21];

//Bf2 includes

//SQl vars

#if defined SQL

new Handle:g_SqlTuple

new Handle:g_SqlTuple2

new g_Cache[512]

new bool:SQLenabled;

#else

//nVault.

new g_Vault;

#endif

#if defined SQL

#include <sqlx>

#include "bf2/sql.inl"

#else

#include <nvault>

#endif



#include "bf2/effect.inl"

#include "bf2/const.inl"

#include "bf2/cmds.inl"

#include "bf2/events.inl"

#include "bf2/save.inl"

#include "bf2/forwards.inl"

#include "bf2/check.inl"

#include "bf2/badgepowers.inl"

#include "bf2/menu.inl"

#include "bf2/hud.inl"

#include "bf2/othermods.inl"

#include "bf2/csx.inl"

#if defined CSDM

#include "bf2/bf2_csdm.inl"

#endif

public plugin_init()

{

register_plugin(PLUGIN, VERSION, AUTHOR);

//Register all the say commands

  //Public

register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help");

register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help");

register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help");

register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help");

register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");

register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");

register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");

register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");

register_clcmd("say", "cmd_say", 0, "<target> ")

register_clcmd("say_team", "cmd_say", 0, "<target> ")

register_clcmd("say /gracze", "cmd_who", 0, "Display a list of player and their levels")

register_clcmd("say_team /gracze", "cmd_who", 0, "Display a list of player and their levels")

register_clcmd("say /hud", "ShowHUD", 0, "Shows the HUD")

register_clcmd("say_team /hud", "ShowHUD", 0, "Shows the HUD")

register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help")

register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help")

register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say /pomoc", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say_team /pomoc", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu")

register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu")

register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu")

register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu")

register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu")

register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu")

register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu")

register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats")

register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats")

register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats")

register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats")

register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats")

register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats")

register_clcmd("bf2_resetstats", "reset_stats", 0, "Resets all of your stats")

  //Admin

register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>")

register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>")

register_clcmd("bf2_resetserverstats", "reset_all_stats", ADMIN_LEVEL, "Erases all players stats")



//Cvars

//FCVAR_SERVER cvar for game monitor.

register_cvar("bf2_version",VERSION,FCVAR_SERVER)

g_bf2_active = register_cvar("bf2_active", "1")

g_badges_active = register_cvar("bf2_badges", "1")

g_free_awp = register_cvar("bf2_awp", "0")

g_xp_multiplier = register_cvar("bf2_xpmultiplier", "0.1")

g_icon_hold = register_cvar("bf2_icon_time","1.5")

g_flag_kills = register_cvar("bf2_flag_kills","2")

g_flag_round_kills = register_cvar("bf2_flag_round_kills", "0")

g_flag_match_kills = register_cvar("bf2_flag_match_kills", "0")

g_flag_min_players = register_cvar("bf2_flag_min_players", "1")

g_help_url = register_cvar("bf2_help_url","http://amxx.pl/bf2/bf2webdocs/")

g_powers = register_cvar("bf2_badgepowers","1")

g_hud_options = register_cvar("bf2_hud_options","abcd")

g_prune_days = register_cvar("bf2_reset_days","21")



//Message sending.



gmsgStatusText = get_user_msgid("StatusText");

gmsgScreenFade = get_user_msgid("ScreenFade");

//gmsgScreenShake = get_user_msgid("ScreenShake");

gmsgScoreInfo = get_user_msgid("ScoreInfo");

gmsgDeathMsg = get_user_msgid("DeathMsg");

gmsgSayText = get_user_msgid("SayText");



//Register events, logs and forwards to be captured



register_event("ResetHUD", "event_hud_reset", "be")

register_event("HLTV", "event_new_round", "a", "1=0", "2=0") //add freeztime start code

register_event("CurWeapon", "event_curweapon", "be","1=1")

register_logevent("end_freezetime", 2,"0=World triggered","1=Round_Start"); //freezetime end code

register_logevent("Event_Round_End", 2, "1=Round_End");

register_message(SVC_INTERMISSION,"event_intermission")



register_event("StatusValue", "setTeam", "be", "1=1");

register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0");

register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0");

register_message(get_user_msgid("StatusValue"), "hook_StatusValue");

g_status_sync = CreateHudSyncObj();

}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }

*/