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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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K4P1K - zdjęcie

K4P1K

Rejestracja: 24.03.2012
Aktualnie: Nieaktywny
Poza forum Ostatnio: 21.12.2013 11:48
-----

Moje tematy

Przerobienie Permanent Frags

02.11.2013 16:06

Witajcie!

Mam na moim serwerze zainstalowany plugin Permanent Frags (http://amxx.pl/topic...j-fragi-gracza/). Mam jednak problem z łączeniem się z bazą danych, a poza tym uważam, że taki sposób zapisu jest dla mnie niewygodny. Mam zatem prośbę dla proskrypterów - czy mógłby ktoś przerobić mi ten plugin tak, aby fragi graczy były zapisywane na serwerze, a najlepiej w jakimś pliku tekstowym? Byłoby to bardzo wygodne, bo mógłbym sam zmieniać ilość punktów bez żadnego bawienia się.

 

Kod źródłowy: Załączony plik  permanent_frags.sma   5,16 KB  28 Ilość pobrań
  permanent_frags.amxx

Problem z połączeniem z bazą MySQL (hostinger.pl)

01.11.2013 18:22

Mam problem z połączeniem z bazą:

L 11/01/2013 - 17:34:41: [AMXX] Plugin ("permanent_frags.amxx") is setting itself as failed.
L 11/01/2013 - 17:34:41: [AMXX] Plugin says: Unknown MySQL server host 'mysql.hostinger.pl' (1)
L 11/01/2013 - 17:34:41: [AMXX] Run time error 1 (plugin "permanent_frags.amxx") - forced exit

Myślę, że to wina pluga.

Nie działają mi nowe dźwięki w Ultimate Killstreak Advanced

09.09.2013 16:39

Siemanko.

Chciałem zedytować plugin Ultimate Killstreak Advanced v0.8 (http://amxx.pl/topic...k-advanced-v08/).

NIestety, po przerobieniu pliku .sma plugin nie odtwarza mi żadnych dźwięków. Nie wyrzuca również żadnych błędów w konsoli.

 

Oto plik oryginału:

/* Ultimtate KillStreak Advanced  */

#include <amxmodx>
#include <amxmisc>
#include <csx>

#define PLUGIN "Ultimate KillStreak Advanced"
#define VERSION "0.8"
#define AUTHOR "SAMURAI"


/*#define TASK_CLEAR_KILL    100*/
#define LEVELS 10
/*new kill[33][24];*/
new kills[33] = {0,...};
new deaths[33] = {0,...};

new hsenable, knifeenable, firstbloodenable, nadecvar, suicidecvar, /*cvardouble,*/ rnstartcvar, killstreaktype;
new firstblood;

new hsmessages[][] =
{
	"%s zalozyl sie o glowe z %s i wygral !!",
	"Przez %s %s stracil glowe !",
	"%s zrobil trzecie oko dla %s!",
	"%s pozbyl sie %s i jego glowy!"
};
new hslist[][] =
{
	"ultimate_sounds/headshot1_ultimate",
	"ultimate_sounds/headshot2_ultimate"
};


new knmessages[][] =
{
	"Psychol %s wbil noz dla %s prosto w serce!",
	"%s dzgnol nozem %s",	
	"%s operowal %s niestety pacjent zmarl!"
};
new knlist[][] =
{
	"ultimate_sounds/knife1_ultimate",
	"ultimate_sounds/knife2_ultimate"
};


new fbmessages[][] =
{
	"%s to ja będę pierwszy!!",
	"%s moj pierwszy frag w tej rundzie!!", 
	"To %s spowodowal pierwszy krwotok w tej rundzie!"
};
new fblist[][] =
{
	"ultimate_sounds/firstblood1_ultimate",
	"ultimate_sounds/firstblood2_ultimate"
};


new nademessages[][] =
{
	"%s rzucil co nieco dla %s !",
	"%s zrobil wybuchowy prezent dla %s !",
	"%s jest dobrym granadierem!"
};


new suicidemess[][] =
{
	"%s sam sie zabil ahahahha!",
	"%s jest idioto!"
};
new suicidelist[][] =
{
	"ultimate_sounds/suicide1_ultimate",
	"ultimate_sounds/suicide2_ultimate",
	"ultimate_sounds/suicide3_ultimate",
	"ultimate_sounds/suicide4_ultimate"
};


new doublelist[][] =
{
	"ultimate_sounds/doublekill1_ultimate",
	"ultimate_sounds/doublekill2_ultimate"
}


new levels[10] = {3, 4, 6, 8, 10, 12,14,15,16,18};
new sounds[10][] = 
{
	"ultimate_sounds/triplekill_ultimate", 
	"ultimate_sounds/multikill_ultimate", 
	"ultimate_sounds/ultrakill_ultimate",
	"ultimate_sounds/killingspree_ultimate", 
	"ultimate_sounds/megakill_ultimate", 
	"ultimate_sounds/holyshit_ultimate",
	"ultimate_sounds/ludicrouskill_ultimate",
	"ultimate_sounds/rampage_ultimate",
	"ultimate_sounds/unstoppable_ultimate",
	"ultimate_sounds/monsterkill_ultimate"
};
new messages[10][] = 
{
	"%s: Duble kill!", 
	"%s: Multi Kill !",
	"%s: Ultra Kill !", 
	"%s: Killing Spree !",
	"%s: Mega Kill !",
	"%s: Holy Shit !",
	"%s: Ludicrous Kill !", 
	"%s: Rampage !",
	"%s: Unstoppable !", 
	"%s: M o n s t e R  K i L L ! ! !"
};


new preplist[][] =
{
	"ultimate_sounds/prepare1_ultimate",
	"ultimate_sounds/prepare2_ultimate",
	"ultimate_sounds/prepare3_ultimate"
};


// remaked double kill
new Float:g_doubleKill;
new g_doubleKillId;
new gdbcvar;

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_event("ResetHUD", "reset_hud", "b");
	register_event("HLTV","rnstart","a", "1=0", "2=0");
	killstreaktype = register_cvar("ut_killstreak_advanced", "3");
	hsenable = register_cvar("ut_killstreak_hs","1");
	knifeenable = register_cvar("ut_killstreak_knife","1");
	firstbloodenable = register_cvar("ut_firstblood","1");
	nadecvar = register_cvar("ut_nade_events","1");
	suicidecvar = register_cvar("ut_suicide_events","1");
	/*cvardouble = register_cvar("ut_doublekill_events","1");*/
	gdbcvar = register_cvar("ut_doublekill_events","1");
	rnstartcvar = register_cvar("ut_roundcout_sounds","1");

}


public client_death(killer,victim,weapon,hitplace,TK)
{
	if(!killer || !victim)
		return;
	
	static kname[32], vname[32];
	get_user_name(killer,kname,31);
	get_user_name(victim,vname,31);
	
	if(hitplace == HIT_HEAD && get_pcvar_num(hsenable) == 1 )
	{
		set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, hsmessages[random(sizeof hsmessages)], kname, vname);
		client_cmd(0,"spk %s",hslist[random(sizeof hslist)]);
	}
	
	if(weapon == CSW_KNIFE && get_pcvar_num(knifeenable) == 1 )
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, knmessages[random(sizeof knmessages)], kname, vname);
		client_cmd(0,"spk %s",knlist[random(sizeof knlist)]);   
	}
	
	if(firstblood && killer != victim && get_pcvar_num(firstbloodenable) ==1) 
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, fbmessages[random(sizeof fbmessages)], kname);
		client_cmd(0,"spk %s",fblist[random(sizeof fblist)]);
	}
	
	if(weapon == CSW_HEGRENADE && get_pcvar_num(nadecvar) == 1)
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,nademessages[random(sizeof nademessages)],kname,vname);
		client_cmd(0,"spk ultimate_sounds/nade_ultimate");
	}
	
	if(killer == victim && get_pcvar_num(suicidecvar) ==1) 
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,suicidemess[random(sizeof suicidemess)], vname);
		client_cmd(0,"spk %s",suicidelist[random(sizeof suicidelist)]);
	}
	
	
	/*if(kill[killer][0] && equal(kill[killer],weapon) && killer != victim && get_pcvar_num(cvardouble) == 1)
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,"Wow %s made a double kill", kname);
		kill[killer][0] = 0;
		client_cmd(0,"spk %s",doublelist[random(sizeof doublelist)]);
	}
	else
	{
		kill[killer] = weapon;
		set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
	}*/
	
	// REMAKED DOUBLE KILL :X
	if(killer != victim && killer && get_pcvar_num(gdbcvar) == 1)
	{
		new Float:nowtime = get_gametime();
		if (g_doubleKill == nowtime && g_doubleKillId == killer)
		{
			set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
			show_hudmessage(0,"Wow %s made a double kill", kname);
			
			// play the funcking soundz
			client_cmd(0,"spk %s",doublelist[random(sizeof doublelist)]);
		}
		g_doubleKill = nowtime;
		g_doubleKillId = killer;
	}
			

		
	kills[killer] += 1;
	kills[victim] = 0;
	deaths[killer] = 0;
	deaths[victim] += 1;

	for (new i = 0; i < LEVELS; i++) 
	{
		if (kills[killer] == levels[i]) 
		{
			announce(killer, i);
			return;
		}
	}
	
		
}
		

announce(killer, level) 
{
	
	static name[33];
	new r = random(256);
	new g = random(256);
	new b = random(256);

	get_user_name(killer, name, 32);
	
	set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);

	if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
		return 0;
    
	switch(get_pcvar_num(killstreaktype))
	{
		case 1: 
		{	
			show_hudmessage(0, messages[level], name);
			return 0;
		}
		
		case 2:
		{
			client_cmd(0, "spk %s", sounds[level]);
			return 0;
		}
		
		case 3:
		{
			show_hudmessage(0, messages[level], name);
			client_cmd(0, "spk %s", sounds[level]);
			return 0;
		}
	}
			
	return 0;
	
}


public reset_hud(id) 
{
	firstblood = 1; 
	if (is_mode_set(16)) 
		if (kills[id] > levels[0]) 
			client_print(id, print_chat, "* Zabiles %d bez smierci!", kills[id]);
		else if (deaths[id] > 1) 
			client_print(id, print_chat, "* Uwazaj zgineles %d rundy pod rzad!", deaths[id]);

    
}

public rnstart(id)
{
	if(get_pcvar_num(rnstartcvar) == 1)
	{
		firstblood = 1;   
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, "Prepare To Fight!");

		client_cmd(0,"spk %s",preplist[random(sizeof preplist)]);
	}
}

public client_connect(id) 
{
	kills[id] = 0;
	deaths[id] = 0;
}

/*public clear_kill(taskid)
{
	new id = taskid-TASK_CLEAR_KILL;
	kill[id][0] = 0;
}*/

is_mode_set(bits) 
{
	new mode[9];
	get_cvar_string("ut_killstreak_advanced", mode, 8);
	return read_flags(mode) & bits;
}

public plugin_precache()
{
	precache_sound("ultimate_sounds/triplekill_ultimate.wav");
	precache_sound("ultimate_sounds/multikill_ultimate.wav");
	precache_sound("ultimate_sounds/ultrakill_ultimate.wav");
	precache_sound("ultimate_sounds/killingspree_ultimate.wav");
	precache_sound("ultimate_sounds/megakill_ultimate.wav");
	precache_sound("ultimate_sounds/holyshit_ultimate.wav");
	precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav");
	precache_sound("ultimate_sounds/rampage_ultimate.wav");
	precache_sound("ultimate_sounds/unstoppable_ultimate.wav");
	precache_sound("ultimate_sounds/monsterkill_ultimate.wav");
	precache_sound("ultimate_sounds/headshot1_ultimate.wav");
	precache_sound("ultimate_sounds/headshot2_ultimate.wav");
	precache_sound("ultimate_sounds/knife1_ultimate.wav");
	precache_sound("ultimate_sounds/knife2_ultimate.wav");
	precache_sound("ultimate_sounds/firstblood1_ultimate.wav");
	precache_sound("ultimate_sounds/firstblood2_ultimate.wav");
	precache_sound("ultimate_sounds/prepare1_ultimate.wav");
	precache_sound("ultimate_sounds/prepare2_ultimate.wav");
	precache_sound("ultimate_sounds/prepare3_ultimate.wav");
	precache_sound("ultimate_sounds/nade_ultimate.wav");
	precache_sound("ultimate_sounds/suicide1_ultimate.wav");
	precache_sound("ultimate_sounds/suicide2_ultimate.wav");
	precache_sound("ultimate_sounds/suicide3_ultimate.wav");
	precache_sound("ultimate_sounds/suicide4_ultimate.wav");
	precache_sound("ultimate_sounds/doublekill1_ultimate.wav");
	precache_sound("ultimate_sounds/doublekill2_ultimate.wav");
}	

A tutaj przerobiony na moje potrzeby:

/* Ultimtate KillStreak Advanced  */

#include <amxmodx>
#include <amxmisc>
#include <csx>

#define PLUGIN "Ultimate KillStreak Advanced"
#define VERSION "0.8"
#define AUTHOR "SAMURAI"


/*#define TASK_CLEAR_KILL    100*/
#define LEVELS 10
/*new kill[33][24];*/
new kills[33] = {0,...};
new deaths[33] = {0,...};

new hsenable, knifeenable, firstbloodenable, nadecvar, suicidecvar, /*cvardouble,*/ rnstartcvar, killstreaktype;
new firstblood;

new hsmessages[][] =
{
	"%s zalozyl sie o glowe z %s i wygral !!",
	"Przez %s %s stracil glowe !",
	"%s zrobil trzecie oko dla %s!",
	"%s pozbyl sie %s i jego glowy!"
};
new hslist[][] =
{
	"mlp/strzal_w_10.mp3",
	"mlp/widziales_to.mp3"
};


new knmessages[][] =
{
	"Psychol %s wbil noz dla %s prosto w serce!",
	"%s dzgnol nozem %s",	
	"%s operowal %s niestety pacjent zmarl!"
};
new knlist[][] =
{
	"ultimate_sounds/knife1_ultimate",
	"ultimate_sounds/knife2_ultimate"
};


new fbmessages[][] =
{
	"%s to ja będę pierwszy!!",
	"%s moj pierwszy frag w tej rundzie!!", 
	"To %s spowodowal pierwszy krwotok w tej rundzie!"
};
new fblist[][] =
{
	"mlp/dobry_poczatek.mp3",
	"mlp/dobry_poczatek.mp3"
};


new nademessages[][] =
{
	"%s rzucil co nieco dla %s !",
	"%s zrobil wybuchowy prezent dla %s !",
	"%s jest dobrym granadierem!"
};


new suicidemess[][] =
{
	"%s sam sie zabil ahahahha!",
	"%s jest idioto!"
};
new suicidelist[][] =
{
	"mlp/co_robisz.mp3",
	"mlp/co_robisz.mp3",
        "mlp/co_robisz.mp3",
        "mlp/co_robisz.mp3"
};


new doublelist[][] =
{
	"ultimate_sounds/doublekill1_ultimate",
	"ultimate_sounds/doublekill2_ultimate"
}


new levels[10] = {3, 4, 6, 8, 10, 12,14,15,16,18};
new sounds[10][] = 
{
	"mlp/genialnie.mp3", 
	"mlp/pieknie.mp3", 
	"mlp/bulka_z_maslem.mp3",
	"mlp/haha.mp3", 
	"mlp/genialnie.mp3", 
	"mlp/pieknie.mp3", 
	"mlp/bulka_z_maslem.mp3",
	"mlp/haha.mp3",
	"mlp/genialnie.mp3", 
	"mlp/pieknie.mp3"
};
new messages[10][] = 
{
	"%s: Duble kill!", 
	"%s: Multi Kill !",
	"%s: Ultra Kill !", 
	"%s: Killing Spree !",
	"%s: Mega Kill !",
	"%s: Holy Shit !",
	"%s: Ludicrous Kill !", 
	"%s: Rampage !",
	"%s: Unstoppable !", 
	"%s: M o n s t e R  K i L L ! ! !"
};


new preplist[][] =
{
	"mlp/no_dalej.mp3",
	"mlp/no_dalej.mp3",
	"mlp/no_dalej.mp3"
};


// remaked double kill
new Float:g_doubleKill;
new g_doubleKillId;
new gdbcvar;

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_event("ResetHUD", "reset_hud", "b");
	register_event("HLTV","rnstart","a", "1=0", "2=0");
	killstreaktype = register_cvar("ut_killstreak_advanced", "3");
	hsenable = register_cvar("ut_killstreak_hs","1");
	knifeenable = register_cvar("ut_killstreak_knife","1");
	firstbloodenable = register_cvar("ut_firstblood","1");
	nadecvar = register_cvar("ut_nade_events","1");
	suicidecvar = register_cvar("ut_suicide_events","1");
	/*cvardouble = register_cvar("ut_doublekill_events","1");*/
	gdbcvar = register_cvar("ut_doublekill_events","1");
	rnstartcvar = register_cvar("ut_roundcout_sounds","1");

}


public client_death(killer,victim,weapon,hitplace,TK)
{
	if(!killer || !victim)
		return;
	
	static kname[32], vname[32];
	get_user_name(killer,kname,31);
	get_user_name(victim,vname,31);
	
	if(hitplace == HIT_HEAD && get_pcvar_num(hsenable) == 1 )
	{
		set_hudmessage(0, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, hsmessages[random(sizeof hsmessages)], kname, vname);
		client_cmd(0,"spk %s",hslist[random(sizeof hslist)]);
	}
	
	if(weapon == CSW_KNIFE && get_pcvar_num(knifeenable) == 1 )
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, knmessages[random(sizeof knmessages)], kname, vname);
		client_cmd(0,"spk %s",knlist[random(sizeof knlist)]);   
	}
	
	if(firstblood && killer != victim && get_pcvar_num(firstbloodenable) ==1) 
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, fbmessages[random(sizeof fbmessages)], kname);
		client_cmd(0,"spk %s",fblist[random(sizeof fblist)]);
	}
	
	if(weapon == CSW_HEGRENADE && get_pcvar_num(nadecvar) == 1)
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,nademessages[random(sizeof nademessages)],kname,vname);
		client_cmd(0,"spk ultimate_sounds/nade_ultimate");
	}
	
	if(killer == victim && get_pcvar_num(suicidecvar) ==1) 
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,suicidemess[random(sizeof suicidemess)], vname);
		client_cmd(0,"spk %s",suicidelist[random(sizeof suicidelist)]);
	}
	
	
	/*if(kill[killer][0] && equal(kill[killer],weapon) && killer != victim && get_pcvar_num(cvardouble) == 1)
	{
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0,"Wow %s made a double kill", kname);
		kill[killer][0] = 0;
		client_cmd(0,"spk %s",doublelist[random(sizeof doublelist)]);
	}
	else
	{
		kill[killer] = weapon;
		set_task(0.1,"clear_kill",TASK_CLEAR_KILL+killer);
	}*/
	
	// REMAKED DOUBLE KILL :X
	if(killer != victim && killer && get_pcvar_num(gdbcvar) == 1)
	{
		new Float:nowtime = get_gametime();
		if (g_doubleKill == nowtime && g_doubleKillId == killer)
		{
			set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
			show_hudmessage(0,"Wow %s made a double kill", kname);
			
			// play the funcking soundz
			client_cmd(0,"spk %s",doublelist[random(sizeof doublelist)]);
		}
		g_doubleKill = nowtime;
		g_doubleKillId = killer;
	}
			

		
	kills[killer] += 1;
	kills[victim] = 0;
	deaths[killer] = 0;
	deaths[victim] += 1;

	for (new i = 0; i < LEVELS; i++) 
	{
		if (kills[killer] == levels[i]) 
		{
			announce(killer, i);
			return;
		}
	}
	
		
}
		

announce(killer, level) 
{
	
	static name[33];
	new r = random(256);
	new g = random(256);
	new b = random(256);

	get_user_name(killer, name, 32);
	
	set_hudmessage(r,g,b, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2);

	if( (get_pcvar_num(killstreaktype) <= 0 ) || get_pcvar_num(killstreaktype) > 3)
		return 0;
    
	switch(get_pcvar_num(killstreaktype))
	{
		case 1: 
		{	
			show_hudmessage(0, messages[level], name);
			return 0;
		}
		
		case 2:
		{
			client_cmd(0, "spk %s", sounds[level]);
			return 0;
		}
		
		case 3:
		{
			show_hudmessage(0, messages[level], name);
			client_cmd(0, "spk %s", sounds[level]);
			return 0;
		}
	}
			
	return 0;
	
}


public reset_hud(id) 
{
	firstblood = 1; 
	if (is_mode_set(16)) 
		if (kills[id] > levels[0]) 
			client_print(id, print_chat, "* Zabiles %d bez smierci!", kills[id]);
		else if (deaths[id] > 1) 
			client_print(id, print_chat, "* Uwazaj zgineles %d rundy pod rzad!", deaths[id]);

    
}

public rnstart(id)
{
	if(get_pcvar_num(rnstartcvar) == 1)
	{
		firstblood = 1;   
		set_hudmessage(255, 0, 255, -1.0, 0.30, 0, 6.0, 6.0);
		show_hudmessage(0, "No, dalej!");

		client_cmd(0,"spk %s",preplist[random(sizeof preplist)]);
	}
}

public client_connect(id) 
{
	kills[id] = 0;
	deaths[id] = 0;
}

/*public clear_kill(taskid)
{
	new id = taskid-TASK_CLEAR_KILL;
	kill[id][0] = 0;
}*/

is_mode_set(bits) 
{
	new mode[9];
	get_cvar_string("ut_killstreak_advanced", mode, 8);
	return read_flags(mode) & bits;
}

public plugin_precache()
{
	precache_sound("ultimate_sounds/triplekill_ultimate.wav");
	precache_sound("ultimate_sounds/multikill_ultimate.wav");
	precache_sound("ultimate_sounds/ultrakill_ultimate.wav");
	precache_sound("ultimate_sounds/killingspree_ultimate.wav");
	precache_sound("ultimate_sounds/megakill_ultimate.wav");
	precache_sound("ultimate_sounds/holyshit_ultimate.wav");
	precache_sound("ultimate_sounds/ludicrouskill_ultimate.wav");
	precache_sound("ultimate_sounds/rampage_ultimate.wav");
	precache_sound("ultimate_sounds/unstoppable_ultimate.wav");
	precache_sound("ultimate_sounds/monsterkill_ultimate.wav");
	precache_sound("ultimate_sounds/headshot1_ultimate.wav");
	precache_sound("ultimate_sounds/headshot2_ultimate.wav");
	precache_sound("ultimate_sounds/knife1_ultimate.wav");
	precache_sound("ultimate_sounds/knife2_ultimate.wav");
	precache_sound("ultimate_sounds/firstblood1_ultimate.wav");
	precache_sound("ultimate_sounds/firstblood2_ultimate.wav");
	precache_sound("ultimate_sounds/prepare1_ultimate.wav");
	precache_sound("ultimate_sounds/prepare2_ultimate.wav");
	precache_sound("ultimate_sounds/prepare3_ultimate.wav");
	precache_sound("ultimate_sounds/nade_ultimate.wav");
	precache_sound("ultimate_sounds/suicide1_ultimate.wav");
	precache_sound("ultimate_sounds/suicide2_ultimate.wav");
	precache_sound("ultimate_sounds/suicide3_ultimate.wav");
	precache_sound("ultimate_sounds/suicide4_ultimate.wav");
	precache_sound("ultimate_sounds/doublekill1_ultimate.wav");
	precache_sound("ultimate_sounds/doublekill2_ultimate.wav");
	precache_sound("mlp/co_robisz.mp3");
	precache_sound("mlp/bulka_z_maslem.mp3");
	precache_sound("mlp/dobry_poczatek.mp3");
	precache_sound("mlp/genialnie.mp3");
	precache_sound("mlp/gincie.mp3");
	precache_sound("mlp/haha.mp3");
	precache_sound("mlp/niech_no_cie_zlapie.mp3");
	precache_sound("mlp/no_dalej.mp3");
	precache_sound("mlp/pieknie.mp3");
	precache_sound("mlp/strzal_w_10.mp3");
	precache_sound("mlp/widziales_to.mp3");
	precache_sound("mlp/zdrajca.mp3");
}

Dodam, że przy wejściu na serwer pobierają mi się w/w dźwięki, również te dodane przeze mnie.

[ROZWIĄZANE] Skompiluje mi ktoś Sklepik by MisieQ?

07.09.2013 15:57

Witam!

Chciałem skompilować sklepik codmod by MisieQ, ale nie mogę tego zrobić za pomocą kompilatora znajdującego się na stronie. Niestety, nie mogę też nigdzie znaleźć kompilatora na Linuxa, więc chciałbym prosić kogoś z was, aby skompilował mi go lokalnie i podesłał.

Wszelkie ważne pliki znajdziecie w załączniku.

[ROZWIĄZANE] Serwer nie odpowiada, ale idzie dołączyć.

01.05.2013 14:37

Siemka.

Mam taki problem, że serwer jest, chodzi. tańczy itp. Problm w tym, że po dodaniu go do Favourites serwer nie pokazuje się na liście. W przypadku, gdy poprosiłem kolegę, aby wbił do mnie za pomocą Steama (wiecie, dołączy do gry) pokazało mu, że serwer nie odpowiada.

Łącząc się przez konsolę wszystko chodzi, jednak co zrobić, aby serwer "odpowiadał"?



Dodaję LOG z konsoli:

L 05/01/2013 - 15:14:04: [alt_end_round_sounds.amxx] - sound/CS-STAJKOWO/FFA_4_MAPS/1.mp3
L 05/01/2013 - 15:14:04: [alt_end_round_sounds.amxx] - sound/CS-STAJKOWO/FFA_4_MAPS/2.mp3
L 05/01/2013 - 15:14:04: [alt_end_round_sounds.amxx] - sound/CS-STAJKOWO/FFA_4_MAPS/3.mp3
L 05/01/2013 - 15:14:04: [alt_end_round_sounds.amxx] - sound/CS-STAJKOWO/FFA_4_MAPS/4.mp3
L 05/01/2013 - 15:14:04: [alt_end_round_sounds.amxx] - sound/CS-STAJKOWO/FFA_4_MAPS/6.mp3
L 05/01/2013 - 15:14:04: [alt_end_round_sounds.amxx] - sound/CS-STAJKOWO/FFA_4_MAPS/7.mp3
L 05/01/2013 - 15:14:04: [alt_end_round_sounds.amxx] - sound/CS-STAJKOWO/FFA_4_MAPS/8.mp3
L 05/01/2013 - 15:14:04: [alt_end_round_sounds.amxx] - sound/CS-STAJKOWO/FFA_4_MAPS/9.mp3
L 05/01/2013 - 15:14:04: [alt_end_round_sounds.amxx] - sound/CS-STAJKOWO/FFA_4_MAPS/10.mp3
L 05/01/2013 - 15:14:04: [alt_end_round_sounds.amxx] ---
[AMXX] Loaded 1 admin from file

Admin Spectator ESP v1.3, Copyright (C) 2006 by KoST

Executing AMX Mod X Configuration File
Scrolling message displaying frequency: 10:00 minutes
PTB: (limitjoin) WTJ prevention is ON.
PTB: (limitafter) Team limiting starts after 0 round(s).
PTB: (limitmin) Team limiting needs at least 0 player(s).
PTB: (maxsize) Maximum team size is 10 player(s).
PTB: (maxdiff) Maximum team size difference is 2.
PTB: (autorounds) First 3 rounds no free team choice.
PTB: (wtjauto) Auto-joining WTJ after 3 tr(y/ies).
PTB: (wtjauto) Auto-kicking WTJ after 5 tr(y/ies).
PTB: (kick) WTJ kicking is OFF.
PTB: (savewtj) Saving to wtj.log is OFF.
PTB: (switch) Team switching is ON.
PTB: (switchafter) Switching starts after 3 round(s).
PTB: (switchmin) Switching needs at least 5 player(s).
PTB: (switchfreq) Switch occurs every 1 round(s) at maximum.
PTB: (playerfreq) Individual players are switched every 7 round(s) at maximum.
PTB: (forceswitch) Forcing switch after 0 unsuccessful switch(es).
PTB: (deadonly) Switching dead only is OFF.
PTB: (tellwtj) Telling about WTJ tries is OFF.
PTB: (announce) Announcements are OFF.
PTB: (sayok) "OK" announcements are OFF.
PTB: (typesay) typesay usage is OFF.
PTB: (maxstreak) Maximum accepted win streak is 3.
PTB: (maxscore) Maximum accepted team score difference is 2.
PTB: (minrating) Minimum critical strength rating is 1.50.
PTB: (maxrating) Maximum critical strength rating is 2.00.
PTB: (superrating) Super critical strength rating is 3.00.
PTB: (maxincidents) Maximum incidents before internal player score scale down is 50.
PTB: (scaledown) Integer scale down factor for player scores is 2.
Usage: banid <minutes> <uniqueid or #userid> { kick }
Use 0 minutes for permanent
couldn't exec listip.cfg
Could not establish connection to Steam servers.
Reconnected to Steam servers.
VAC secure mode is activated.