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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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blaher - zdjęcie

blaher

Rejestracja: 19.10.2008
Aktualnie: Nieaktywny
Poza forum Ostatnio: 03.05.2013 23:19
-----

Moje tematy

prosba o przerobienie skillmod - zapis na nick

27.04.2012 17:59

Prosilbym o pomoc w przerobieniu pluginu skill mod autorstwa DarkGT - chodzi o zapis na nick/IP, zamiast na steamID, Siedze nad tematem juz 2 dni, widzialem rady z tematu : http://amxx.pl/topic...lder-skill-mod/ opcja podana przez DarkGL niestety nie dziala, usuwam pliki z /data/vault proszę o pomoc, wrzucam orgyginalna - pare rang. Prosilbym o pomoc

/* Script generated by Pawn Studio */
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <cstrike>
#include <colorchat>
#include <engine>
#include <hamsandwich>
#include <fun>
#include <fakemeta>
#define PLUGIN "BB Skill Mod"
#define AUTHOR "DarkGL"
#define VERSION "0.1a by nevp Bermud.pl"
new player_xp[33];
new player_xp_all[33];
new level[33];
new rangi[][256]={
"Szeregowy",
"Starszy szeregowy",
"Kapral",
"Starszy kapral",
"Plutonowy",
"Sierzant",
"Starszy sierzant",
"Podporucznik",
"Porucznik",
"Kapitan",
"Major",
"General brygady",
"General dywizji",
"General broni",
"General",
"Marszalek"
}
new exp[]={
1000,
2000,
4000,
7000,
9000,
11000,
13000,
15000,
17000,
19000,
23000,
26000,
29000,
33000,
37000,
41000,
45000,
}
new zapis;
new msgtext;
new pcvar_exp_round,pcvar_exp_kill_ct,pcvar_exp_kill_tt,pcvar_exp_level,pcvar_exp_hs,pcvar_hud;
new dmg_level[33];
new health[33];
new shot_time_level[33],Weapons[33][2];
new magazynek[33];
new ile_dodac_magazynek[33]
new stare_id_broni[33]
new stare_ammo[33];
new const Float:gfCSSpeeds[]={
000.0,
250.0, 000.0, 260.0, 250.0, 240.0,
250.0, 250.0, 240.0, 250.0, 250.0,											 
250.0, 250.0, 210.0, 240.0, 240.0, 
250.0, 250.0, 210.0, 250.0, 220.0,									   
230.0, 230.0, 250.0, 210.0, 250.0,							 
250.0, 235.0, 221.0, 250.0, 245.0
};
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_logevent("Koniec_Rundy", 2, "1=Round_End")
register_concmd("add_exp","addexp",ADMIN_BAN,"dodaje expa nick i ile")
register_event("DeathMsg", "DeathMsg", "a")
pcvar_exp_round = register_cvar("bb_exp_round","50");
pcvar_exp_kill_ct = register_cvar("bb_exp_kill_ct","20");
pcvar_exp_kill_tt = register_cvar("bb_exp_kill_tt","10");
pcvar_exp_level = register_cvar("bb_exp_level","40");
pcvar_exp_hs = register_cvar("bb_exp_hs","5");
pcvar_hud = register_cvar("bb_hud","0");
zapis = nvault_open("exp")
register_event("ResetHUD","ShowHUD", "b");
register_event("CurWeapon","Event_CurWeapon", "b")
msgtext = get_user_msgid("StatusText");
register_clcmd("say /skille","skille_menu");
register_clcmd("say /sk","skille_menu");
register_clcmd("say /staty","staty");
register_clcmd("say /st","staty");
register_clcmd("say /reset","reset");
register_clcmd("say /r","reset");
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage", 0);
RegisterHam(Ham_Spawn,"player","spawned",1)
register_event("CurWeapon","CurWeapon","be", "1=1")
register_clcmd("say","sayhandle");
set_task(120.0,"pomoc",40)
}
public plugin_precache(){
precache_sound("darkgl/bb/gained_level.wav");
}
public plugin_end(){
nvault_close(zapis);
}
public sayhandle(id){
new text[192]
read_argv(1,text,191)
if(equal(text,"")){
  return PLUGIN_HANDLED;
}
new name[128];
get_user_name(id,name,127)
ColorChat(0,GREEN,"[%s] ^x03%s^x01: %s",rangi[level[id]],name,text)
return PLUGIN_HANDLED;
}
public CurWeapon(id)
{
new wid = read_data(2) // Id broni
if(wid == CSW_XM1014 || wid == CSW_C4 || wid == CSW_FLASHBANG || wid == CSW_HEGRENADE || wid == CSW_KNIFE || wid == CSW_SMOKEGRENADE){
  return PLUGIN_CONTINUE;
}
if(wid != stare_id_broni[id]){
  ile_dodac_magazynek[id] = magazynek[id]/2;
  stare_id_broni[id] = wid;
  return PLUGIN_CONTINUE;
}
new ammo = read_data(3) // liczba naboi w magazynku
if(ammo > stare_ammo[id]){
  ile_dodac_magazynek[id] = magazynek[id]/2;
  stare_ammo[id] = ammo;
  return PLUGIN_CONTINUE;
}
if(ile_dodac_magazynek[id] == 0){
  return PLUGIN_CONTINUE;
}
new ent = fm_get_user_weapon_entity(id);
if(ent){
  cs_set_weapon_ammo(ent, ammo+1);
  ile_dodac_magazynek[id]--;
}
return PLUGIN_CONTINUE;
}
public skille_menu(id){
new menu = menu_create("Skill menu","skille_menu_handle");
new formats[128];
format(formats,charsmax(formats),"Wieksze DMG [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1),dmg_level[id])
menu_additem(menu,formats)
format(formats,charsmax(formats),"Wiecej zycia [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(health[id]+1),health[id])
menu_additem(menu,formats)
format(formats,charsmax(formats),"Szybsze strzelanie [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1),shot_time_level[id])
menu_additem(menu,formats)
format(formats,charsmax(formats),"Wiekszy magazynek [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1),magazynek[id])
menu_additem(menu,formats)
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL);
menu_setprop(menu,MPROP_NUMBER_COLOR,"\r");
menu_display(id, menu,0);
return PLUGIN_HANDLED;
}
skille_menu2(id,page=0){
new menu = menu_create("Skill menu","skille_menu_handle2");
new formats[128];
format(formats,charsmax(formats),"Wieksze DMG [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1),dmg_level[id])
menu_additem(menu,formats)
format(formats,charsmax(formats),"Wiecej zycia [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(health[id]+1),health[id])
menu_additem(menu,formats)
format(formats,charsmax(formats),"Szybsze strzelanie [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1),shot_time_level[id])
menu_additem(menu,formats)
format(formats,charsmax(formats),"Wiekszy magazynek [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1),magazynek[id])
menu_additem(menu,formats)
menu_setprop(menu,MPROP_EXIT,MEXIT_ALL);
menu_setprop(menu,MPROP_NUMBER_COLOR,"\r");
menu_display(id, menu,page);
return PLUGIN_HANDLED;
}
public skille_menu_handle(id, menu, item){
if(item == MENU_EXIT){
  menu_destroy(menu);
  return PLUGIN_HANDLED;
}
item++;
switch(item){
  case 1:{
   if((get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1)) > player_xp[id]){
	    skille_menu2(id);
	    menu_destroy(menu);
	    return PLUGIN_HANDLED;
   }
   player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1);
   dmg_level[id]++;
   skille_menu2(id);
   menu_destroy(menu);
   return PLUGIN_HANDLED;
  }
  case 2:{
   if((get_pcvar_num(pcvar_exp_level)*(health[id]+1)) > player_xp[id]){
	    skille_menu2(id);
	    menu_destroy(menu);
	    return PLUGIN_HANDLED;
   }
   player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(health[id]+1);
   health[id]++;
   skille_menu2(id);
   menu_destroy(menu);
   return PLUGIN_HANDLED;
  }
  case 3:
  {
   if((get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1)) > player_xp[id]){
	    skille_menu2(id);
	    menu_destroy(menu);
	    return PLUGIN_HANDLED;
   }
   player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1);
   shot_time_level[id]++;
   skille_menu2(id);
   menu_destroy(menu);
   return PLUGIN_HANDLED;
  }
  case 4:
  {
   if((get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1)) > player_xp[id]){
	    skille_menu2(id);
	    menu_destroy(menu);
	    return PLUGIN_HANDLED;
   }
   ile_dodac_magazynek[id] = magazynek[id]/2
   player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1);
   magazynek[id]++;
   skille_menu2(id,1);
   menu_destroy(menu);
   return PLUGIN_HANDLED;
  }
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public skille_menu_handle2(id, menu, item){
if(item == MENU_EXIT){
  menu_destroy(menu);
  return PLUGIN_HANDLED;
}
item++;
switch(item){
  case 1:{
   if((get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1)) > player_xp[id]){
	    skille_menu2(id);
	    menu_destroy(menu);
	    return PLUGIN_HANDLED;
   }
   player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1);
   dmg_level[id]++;
   skille_menu2(id);
   menu_destroy(menu);
   return PLUGIN_HANDLED;
  }
  case 2:{
   if((get_pcvar_num(pcvar_exp_level)*(health[id]+1)) > player_xp[id]){
	    skille_menu2(id);
	    menu_destroy(menu);
	    return PLUGIN_HANDLED;
   }
   player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(health[id]+1);
   health[id]++;
   skille_menu2(id);
   menu_destroy(menu);
   return PLUGIN_HANDLED;
  }
  case 3:
  {
   if((get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1)) > player_xp[id]){
	    skille_menu2(id);
	    menu_destroy(menu);
	    return PLUGIN_HANDLED;
   }
   player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1);
   shot_time_level[id]++;
   skille_menu2(id);
   menu_destroy(menu);
   return PLUGIN_HANDLED;
  }
  case 4:
  {
   if((get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1)) > player_xp[id]){
	    skille_menu2(id);
	    menu_destroy(menu);
	    return PLUGIN_HANDLED;
   }
   ile_dodac_magazynek[id] = magazynek[id]/2
   player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1);
   magazynek[id]++;
   skille_menu2(id,1);
   menu_destroy(menu);
   return PLUGIN_HANDLED;
  }
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public reset(id){
new exp = 0;
new exp2 =get_pcvar_num(pcvar_exp_level);
for(new i =1;i<=dmg_level[id];i++){
  exp+=exp2*i
}
dmg_level[id] = 0;
for(new i =1;i<=health[id];i++){
  exp+=exp2*i
}
health[id] = 0;
for(new i =1;i<=shot_time_level[id];i++){
  exp+=exp2*i
}
shot_time_level[id] = 0;
for(new i =1;i<=magazynek[id];i++){
  exp+=exp2*i
}
magazynek[id] = 0;
player_xp[id] += exp;
skille_menu(id);
}
public staty(id){
new path_to_file[128]
new amxbasedir[64]
get_basedir(amxbasedir,63)
format(path_to_file,127,"%s/base/stats.txt",amxbasedir)
if(file_exists(path_to_file)){
  delete_file(path_to_file)
}
new Data[1025];
format(Data,1024,"<html><head><title>Informacje o skillach</title></head>")
write_file(path_to_file,Data,-1)
format(Data,1024,"<body text=white bgcolor=black></body>")
write_file(path_to_file,Data,-1)
format(Data,1024,"<b>Ranga: %s</b><br />",rangi[level[id]])
write_file(path_to_file,Data,-1)
format(Data,1024,"<b>Aktualny Exp: %d | Caly exp: %d</b><br />",player_xp[id],player_xp_all[id])
write_file(path_to_file,Data,-1)
if(level[id]== sizeof(rangi)-1){
  format(Data,1024,"<b>Ranga : %s | Nastepna ranga : Jestes najlepszy !/b><br />",rangi[level[id]])
  write_file(path_to_file,Data,-1)
}
else
{
  format(Data,1024,"<b>Ranga : %s | Nastepna ranga : %s (%d)</b><br />",rangi[level[id]],rangi[level[id]+1],exp[level[id]])
  write_file(path_to_file,Data,-1)
}
format(Data,1024,"<b>Dmg wiekszy o %d %%</b><br />",dmg_level[id])
write_file(path_to_file,Data,-1)
format(Data,1024,"<b>Plus %d do hp</b><br />",health[id]*4)
write_file(path_to_file,Data,-1)
format(Data,1024,"<b>Szybsze strzelanie o %d %%</b><br />",shot_time_level[id])
write_file(path_to_file,Data,-1)
format(Data,1024,"<b>Wiekszy magazynek o %d %%</b><br />",magazynek[id]/2)
write_file(path_to_file,Data,-1)
format(Data,1024,"</html>")
write_file(path_to_file,Data,-1)
show_motd(id, path_to_file, "Informacje o postaci")
return PLUGIN_HANDLED
}
public pomoc(){
ColorChat(0,GREEN,"Chcesz polepszyć swoje statystyki napisz na czacie /skille");
set_task(120.0,"pomoc2",36)
}
public pomoc2(){
ColorChat(0,GREEN,"Zobacz statystyki swoich skilli wpisujac na czacie /staty");
set_task(120.0,"pomoc3",37)
}
public pomoc3(){
ColorChat(0,GREEN,"Zresetuj swoje statystyki poprzez /reset");
set_task(120.0,"pomoc",35)
}
public Koniec_Rundy(){
for(new i = 1;i<33;i++){
  if(is_user_alive(i) && cs_get_user_team(i) == CS_TEAM_CT){
   DajExp(i,get_pcvar_num(pcvar_exp_round));
   ColorChat(i,GREEN,"^x03 Dostales %d expa za przezycie",get_pcvar_num(pcvar_exp_round));
   set_hudmessage(random_num(0,227), random_num(0,184),random_num(0,036), -1.0, -1.0, 0, 6.0, 5.0, 0.0, 0.0, -1)
   show_hudmessage(i,"Dostales %d expa za przezycie",get_pcvar_num(pcvar_exp_round));
  }
}
}
public addexp(id, level, cid){
if(!cmd_access(id, level, cid, 3)){
  return PLUGIN_HANDLED;
}
new arg1[33];
new arg2[10];
read_argv(1,arg1,32);
read_argv(2,arg2,9);
new player = cmd_target(id, arg1, 0);
remove_quotes(arg2);
new exp = str_to_num(arg2);
if(exp != 0 && exp < 0 ){
  OdejmijExp(player,exp);
}
else if(exp != 0 && exp > 0 ){
  DajExp(player,exp);
}
return PLUGIN_HANDLED;
}
public OdejmijExp(id,ile){
player_xp[id]-=ile;
player_xp_all[id]-=ile;
level[id]=0;
while(true){
  if(player_xp_all[id] >= exp[level[id]]){
   level[id]++;
   //set_hudmessage(random_num(0,227), random_num(0,184),random_num(0,036), -1.0, -1.0, 0, 6.0, 5.0, 0.0, 0.0, -1)
   //show_hudmessage(id,"Awansowales na kolejny level (%s)",rangi[level[id]]);
   //ColorChat(0,GREEN,"^x03 Awansowal do rangi ^x01 %s gratki :D",rangi[level[id]]);
  }
  else
  {
   break;
  }
}
}
public DajExp(id,ile){
player_xp[id]+=ile;
player_xp_all[id]+=ile;
new name[64];
get_user_name(id,name,63);
while(true){
  if(player_xp_all[id] >= exp[level[id]] && sizeof(rangi) > level[id]){
   level[id]++;
   set_hudmessage(random_num(0,227), random_num(0,184),random_num(0,036), -1.0, -1.0, 0, 6.0, 5.0, 0.0, 0.0, -1)
   show_hudmessage(id,"Awansowales na kolejny level (%s)",rangi[level[id]]);
   ColorChat(0,GREEN,"^x03%s awansowal do rangi ^x01 %s ^x03gratki :D",name,rangi[level[id]]);
   emit_sound(id,CHAN_VOICE,"darkgl/bb/gained_level.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  }
  else
  {
   break;
  }
}
}
public client_connect(id){
health[id] = 0;
dmg_level[id] = 0;
level[id] = 0;
player_xp[id] = 0;
player_xp_all[id] = 0;
shot_time_level[id] = 0;
magazynek[id] = 0;
stare_id_broni[id] = 0;
ile_dodac_magazynek[id] = 0;
wczytaj_exp(id);
}
public client_disconnect(id){
zapisz_exp(id);
}
public wczytaj_exp(id){
new vaultkey[64],vaultdata[512];
new authid[64];
get_user_authid(id,authid,63);
format(vaultkey,63,"%s",authid);
nvault_get(zapis,vaultkey,vaultdata,511);
replace_all(vaultdata,256,"#"," ");
new jeden[100],dwa[100],trzy[100],cztery[100],piec[100],szesc[100],siedem[100],osiem[100],dziew[100],dzies[100],jedenascie[100],dwanascie[100]
parse(vaultdata,jeden,99,dwa,99,trzy,99,cztery,99,piec,99,szesc,99,siedem,99,osiem,99,dziew,99,dzies,99,jedenascie,99,dwanascie,99)
player_xp[id] = str_to_num(jeden);
player_xp_all[id] = str_to_num(dwa);
dmg_level[id] = str_to_num(trzy);
health[id] = str_to_num(cztery);
shot_time_level[id] = str_to_num(piec);
magazynek[id] = str_to_num(szesc);
while(true){
  if(player_xp_all[id] >= exp[level[id]] && sizeof(rangi) > level[id]){
   level[id]++;
  }
  else
  {
   break;
  }
}
}
public zapisz_exp(id){
new vaultkey[64],vaultdata[512];
new authid[64];
get_user_authid(id,authid,63);
format(vaultkey,63,"%s",authid);
format(vaultdata,511,"%d#%d#%d#%d#%d#%d#%d#%d#%d#%d#%d#%d",player_xp[id],player_xp_all[id],dmg_level[id],health[id],shot_time_level[id],magazynek[id]);
nvault_set(zapis,vaultkey,vaultdata)
}
public ShowHUD(id)  {
if(is_user_alive(id)){
  new HUD[128];
  format(HUD, 127,"[%s] Aktualny Exp: %d | Caly exp: %d",rangi[level[id]],player_xp[id],player_xp_all[id]);
  if(get_pcvar_num(pcvar_hud) == 0 ){
   message_begin(MSG_ONE, msgtext, {0,0,0}, id);
   write_byte(0);
   write_string(HUD);
   message_end();
   return PLUGIN_CONTINUE;
  }
  else
  {
   set_hudmessage(227, 184, 036, 0.02, 0.63, 0, 6.0, 15.0)
   show_hudmessage(id, "%s",HUD)
  }
}
return PLUGIN_CONTINUE;
}
public client_PreThink(id){
if(!is_user_alive(id)){
  return PLUGIN_CONTINUE;
}
if(is_user_alive(id) && !is_user_bot(id)){
  new asd,aim
  get_user_aiming(id,aim,asd);
  if(is_user_alive(aim)){
   ShowHUD(id);
  }
}
return PLUGIN_CONTINUE;
}
public DeathMsg()
{
new kid = read_data(1) //zabojca
new vid = read_data(2) // ofiara
new hs = read_data(3) // ofiara
if(cs_get_user_team(kid)==CS_TEAM_CT && cs_get_user_team(vid)==CS_TEAM_T){
  DajExp(kid,get_pcvar_num(pcvar_exp_kill_tt));
  set_user_health(kid,get_user_health(kid));
  new name[64];
  get_user_name(vid,name,charsmax(name));
  ColorChat(kid,TEAM_COLOR,"Zdobyles %d expa za zabicie %s",get_pcvar_num(pcvar_exp_kill_tt),name)
  if(hs == 1){
   DajExp(kid,get_pcvar_num(pcvar_exp_hs));
   ColorChat(kid,TEAM_COLOR,"Zdobyles %d expa za hs'a",get_pcvar_num(pcvar_exp_hs))
  }
}
else if(cs_get_user_team(kid)==CS_TEAM_T && cs_get_user_team(vid)==CS_TEAM_CT){
  DajExp(kid,get_pcvar_num(pcvar_exp_kill_ct));
  set_user_health(kid,get_user_health(kid));
  new name[64];
  get_user_name(vid,name,charsmax(name));
  ColorChat(kid,TEAM_COLOR,"Zdobyles %d expa za zabicie %s",get_pcvar_num(pcvar_exp_kill_ct),name)
  if(hs == 1){
   DajExp(kid,get_pcvar_num(pcvar_exp_hs));
   ColorChat(kid,TEAM_COLOR,"Zdobyles %d expa za hs'a",get_pcvar_num(pcvar_exp_hs))
  }
}
}
public fwTakeDamage(this, idinflictor, idattacker,Float:damage, damagebits){
SetHamParamFloat(4,damage+(damage*(dmg_level[idattacker]*0.01)));
return HAM_HANDLED;
}
public spawned(id){
if(is_user_alive(id)){
  set_user_health(id,get_user_health(id)+(health[id]*4))
}
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id)){
  return PLUGIN_CONTINUE
}
new bron=read_data(2)
//set_user_maxspeed(id,gfCSSpeeds[bron]+(gfCSSpeeds[bron]*0.02));
ShowHUD(id);
new Gun = read_data(2)
if(Gun==0 || Gun==6 || Gun==29 || Gun>30)
  return PLUGIN_CONTINUE
new Ammo = read_data(3)
if(Weapons[id][0] == Gun && Weapons[id][1] <= Ammo)
{
  Weapons[id][1] = Ammo
  return PLUGIN_CONTINUE
}
Weapons[id][0] = Gun
Weapons[id][1] = Ammo
new weapon[32]
get_weaponname(Gun,weapon,31)
new Ent = fm_find_ent_by_owner(-1,weapon,id)
if(Ent)
{
  new Float:Delay = get_pdata_float( Ent, 46, 4) * (1.0-(shot_time_level[id]*0.01));
  if (Delay > 0.0){
   set_pdata_float( Ent, 46, Delay, 4)
  }
  else
  {
   set_pdata_float( Ent, 46, 0.01, 4)
  }
}
return PLUGIN_CONTINUE
}
//Frome Fakemeta utility
stock fm_find_ent_by_owner(index, const classname[], owner, jghgtype = 0)
{
new strtype[11] = "classname", ent = index
switch (jghgtype)
{
  case 1: strtype = "target"
   case 2: strtype = "targetname"
  }
while ((ent = engfunc(EngFunc_FindEntityByString, ent, strtype, classname)) && pev(ent, pev_owner) != owner) {}
return ent
}
stock fm_get_user_weapon_entity(id, wid = 0) {
new weap = wid, clip, ammo
if (!weap && !(weap = get_user_weapon(id, clip, ammo)))
  return 0
new class[32]
get_weaponname(weap, class, sizeof class - 1)
return fm_find_ent_by_owner(-1, class, id)
}

przerobienie base builder skill mod

18.04.2012 17:27

Witam, mam problem dotyczacy skill mod. Oto skille dostepne w tym pluginie :

Wieksze DMG
Mniejsza grawitacja
Wiecej zycia
Szybsze strzelanie
Szybsze bieganie
Mniejsza widocznosc
AutoBH
Wiekszy magazynek
Trafienie krytyczne
Mniejszy recoil
Wampiryzm

probowalem juz sam, ale samo wyhaszowanie linii jakos nie daje efektu. Chcialbym usunac pare skilli z tego pluginu tak zeby zostaly tylko :
Wieksze DMG
Wiecej zycia
Szybsze strzelanie
Wiekszy magazynek

Z gory dzięki, w miare mozliwosci moglbym sie komus odwdzieczyc. posiadam wlasna siec - moge zaproponowac wstawienie reklamy. Pozdrawiam.

Spoiler

amx_task i sv_skyname problem

01.05.2011 15:27

Witam, czy tego typu wpis w amxx.cfg bedize spelnial swoja funkcje?
amx_task 08:00 "sv_skyname normal" r
amx_task 21:00 "sv_skyname space" r

Czy jednak nie obejdzie sie bez dogrania pluginu? Pzdr