Masz Tutaj Tego Araba
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
#include <fun>
#include <engine>
new const nazwa[] = "Arab";
new const opis[] = "Ma Long Jump co 4 sec oraz 2 skoki w powietrzu";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_FAMAS)|(1<<CSW_GLOCK18);
new const zdrowie = 0;
new const kondycja = 10;
new const inteligencja = 0;
new const wytrzymalosc = 5;
new skoki[33];
new ma_klase[33];
new player_b_froglegs[33] = 1;
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_PlayerPreThink, "Prethink_froglegs");
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
}
public cod_class_enabled(id)
{
give_item(id, "weapon_hegrenade");
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_USE) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 2;
return FMRES_IGNORED;
}
public Prethink_froglegs(id)
{
if(!ma_klase[id])
return PLUGIN_CONTINUE
if (get_user_button(id) & IN_DUCK)
{
if (player_b_froglegs[id] == 1)
{
player_b_froglegs[id] = floatround(halflife_time())
}
else
{
if (floatround(halflife_time())-player_b_froglegs[id] >= 4.0) // Tutaj podajemy czas zamiast X
{
new Float:fl_iNewVelocity[3]
VelocityByAim(id, 1000, fl_iNewVelocity)
fl_iNewVelocity[2] = 210.0
entity_set_vector(id, EV_VEC_velocity, fl_iNewVelocity)
player_b_froglegs[id] = 1
}
}
}
else
{
player_b_froglegs[id] = 1
}
}