Napisanie pluginu menu a w nim:
1.Gracz zwykly
2. Gracz VIP
zwyklemu zeby dawalo MP5NAVY a vip p90 Gracz vip na flage t
Menu zeby pokazywalo sie na poczatku rundy nie na komende
No i zeby tak bylo ze jak gosciu wcisnie np gracz zwykly to zeby mu to dawalo juz do konca mapy i zeby mogl wznowic to menu komenda /pbguns
Jesli jakby byl ktos hojny to poprosze o dodanie modeli paitballer.mdl tak plik sie nazywa.
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
lichy993
Rejestracja: 23.01.2012Aktualnie: Nieaktywny
Poza forum Ostatnio: 17.04.2012 16:41
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Napisanie pluginu menu
05.03.2012 18:09
Napisanie pluginu menu
05.03.2012 16:20
proszę o napisanie pluginu menu zeby kazdemu graczowi sie pokazywalo na poczatku rundy.
1.Marker MP5NAVY
2. Super marker p90 na flage t
3. Wez poprzednia bron.
4. Wez poprzednia bron + zamnij menu.
No i dodanie modelow postaci jakie sa w tamtym modzie.
Mam tutaj menu paintball moda ale ono sie strasznie buguje. To znaczy ze jest pare rund a potem sie nie pokazuje pozniej znowu pokazuje itd.... Ewentualnie moze uda wam sie to naprawic to nie nie piszcie nowego wolal bym to stare.
Bardzo bym byl wdzieczny bo mecze sie z tym od 2 tygodni. Trace ludzi na serwie bo to menu sie buguje.
Chyba nie w tym dziale napisalem. Przeniescie do Pluginy.
1.Marker MP5NAVY
2. Super marker p90 na flage t
3. Wez poprzednia bron.
4. Wez poprzednia bron + zamnij menu.
No i dodanie modelow postaci jakie sa w tamtym modzie.
Mam tutaj menu paintball moda ale ono sie strasznie buguje. To znaczy ze jest pare rund a potem sie nie pokazuje pozniej znowu pokazuje itd.... Ewentualnie moze uda wam sie to naprawic to nie nie piszcie nowego wolal bym to stare.
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
#define PLUGIN "cs-popykaj.pl"
#define VERSION "5.8b"
#define AUTHOR "Rul4 - WhooKid"
#define TASK_DELAY 0.1 // The delay between model changing tasks
#define MODELSET_TASK 3000 // offset for the models task
#define MENU_TASK 3500
new onoff, cmodel, money, strip, death, protc, pbgun, pbnade, pbsnade, randomgun, maxplayers, vendetta, vendetta_cant;
new g_team_select[33], g_plyr_skin[33], g_has_kill[33];
new MenuState[33]
new ShowMenu[33]
new g_has_custom_model[33] // whether the player is using a custom model
new g_team[33]
new got_killed_by[33], vendetta_bonus[33], got_killed_times[33], in_vendetta[33]
new pbslauncher, got_slauncher;
new Float:g_models_counter // counter used to set task durations
#define FLAGA_SM ADMIN_LEVEL_F // Flaga t
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_cvar("rpaintballmod", VERSION, FCVAR_SERVER|FCVAR_UNLOGGED);
set_cvar_string("rpaintballmod", VERSION)
if (get_pcvar_num(onoff))
{
register_logevent("new_round", 2, "0=World triggered", "1=Round_Start");
register_event("ResetHUD", "ev_resethud", "be");
register_event("DeathMsg", "ev_death", "a")
register_event("Money", "ev_money", "be");
register_clcmd("say /respawn", "say_respawn", _, "<Respawns you if enabled>");
register_clcmd("say pbguns", "enableMenu")
register_clcmd("say /pbguns", "enableMenu")
register_forward(FM_GetGameDescription, "fw_gamedesc");
register_forward(FM_SetModel, "fw_setmodel", 1);
if (get_pcvar_num(cmodel))
{
register_forward(FM_ClientUserInfoChanged, "fw_clientuserinfochanged");
register_forward(FM_SetClientKeyValue, "fw_SetClientKeyValue")
//register_message(get_user_msgid("ClCorpse"), "spawn_clcorpse")
//set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET);
}
maxplayers = get_maxplayers();
//initialize the menu
for (new a = 0; a < 33; a++)
{
ShowMenu[a] = 1;
in_vendetta[a] = 0
got_killed_by[a] = -1
got_killed_times[a] = 0
}
//load the config
new file[64]
get_configsdir(file, 63)
format(file, 63, "%s/rpaintball.cfg", file)
if(file_exists(file))
server_cmd("exec %s", file)
}
}
public plugin_precache()
{
onoff = register_cvar("amx_pbmod", "1");
pbgun = register_cvar("amx_pbgun", "1");
pbnade = register_cvar("amx_pbnade", "1");
pbsnade = register_cvar("amx_pbsnade", "1");
if (get_pcvar_num(onoff)){
cmodel = register_cvar("amx_pbmodel", "1");
money = register_cvar("amx_pbmoney", "1");
strip = register_cvar("amx_pbstrip", "1");
death = register_cvar("amx_pbdm", "0");
protc = register_cvar("amx_pbspawnprotect", "5");
randomgun = register_cvar("pbgun_selectmode", "1");
vendetta = register_cvar("pbgun_vendetta_enabled", "1");
vendetta_cant = register_cvar("pbgun_vendetta_cant", "0");
pbslauncher = register_cvar("pbgun_pbslauncher", "1");
if (get_pcvar_num(cmodel))
precache_model("models/player/paintballer/paintballer.mdl");
}
}
public fw_gamedesc()
{
if (get_pcvar_num(onoff))
{
forward_return(FMV_STRING, PLUGIN);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public new_round()
{
if (get_pcvar_num(onoff) && get_pcvar_num(strip))
{
new ent;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "armoury_entity")) != 0)
engfunc(EngFunc_RemoveEntity, ent);
}
// Reset the models task counter
g_models_counter = 0.0
select_new_slauncher()
}
public select_new_slauncher()
{
new original = got_slauncher
got_slauncher++
while((!is_user_connected(got_slauncher) && !is_user_bot(got_slauncher) && got_slauncher != original))
{
got_slauncher++
if (got_slauncher > 32)
got_slauncher = 0
}
//client_print(0, print_chat, "%d got it", got_slauncher)
}
public ev_resethud(id)
{
if (get_pcvar_num(onoff))
{
if (!task_exists(id))
set_task(0.3, "player_spawn", id);
}
}
public player_spawn(id)
if (is_user_alive(id))
{
if (get_pcvar_num(protc))
{
set_pev(id, pev_takedamage, DAMAGE_NO);
set_task(float(get_pcvar_num(protc)), "player_godmodeoff", id+100);
}
if (get_pcvar_num(strip)) //&& !user_has_mp5(id))
{
if (pev(id, pev_weapons) & (1 << CSW_C4))
engclient_cmd(id, "drop", "weapon_c4")
fm_strip_user_weapons(id);
}
if (get_pcvar_num(money))
{
message_begin(MSG_ONE_UNRELIABLE, 94, _, id);
write_byte(1 << 5);
message_end();
}
if (get_pcvar_num(cmodel))
{
set_task(0.1 + g_models_counter, "task_set_model", id+MODELSET_TASK)
g_models_counter += TASK_DELAY
}
remove_task(id);
set_task(random_float(0.9, 1.3), "player_weapons", id);
set_task(2.0, "clear_moneyhud", id + 300);
}
public client_command(id)
if (get_pcvar_num(cmodel))
{
new command[10], speech[2];
read_argv(0, command, 9);
read_argv(1, speech, 1);
if (containi(command, "join") != -1)
if (equali(command, "jointeam"))
g_team_select[id] = str_to_num(speech);
else if (equali(command, "joinclass"))
g_plyr_skin[id] = (g_team_select[id] == 1) ? str_to_num(speech) - 1: str_to_num(speech) + 3;
}
public player_weapons(id)
if (is_user_alive(id))
{
menu_cancel(id)
if(in_vendetta[id])
{
new kname[32]; get_user_name(got_killed_by[id],kname,31);
}
set_pdata_int(id, 386, 120, 5);
fm_give_item(id, "weapon_knife");
if (get_user_team(id) == 1)
fm_give_item(id, "weapon_glock18");
else
{
set_pdata_int(id, 382, 48, 5);
fm_give_item(id, "weapon_usp");
}
if (get_pcvar_num(pbgun) && !vendetta_bonus[id]){
if (get_pcvar_num(randomgun)==1){
if(is_user_bot(id))
{
ShowMenu[id] = false;
MenuState[id] = random(4);
}
if (ShowMenu[id])
launchMenu(id);
else
{
give_menu_weapon(id, MenuState[id]);
client_print(id, print_chat, "[RPaintballMod] Twoje menu jest zamkniete. Wpisz na say /pbguns aby je wznowic.")
}
}
else
{
new choose;
if (get_pcvar_num(randomgun)==2){
choose = random(4);
if (random(20)==0){
fm_give_item(id, "weapon_p90");
cs_set_user_bpammo(id, CSW_P90, 300);
}
else
switch (choose)
{
case 0: fm_give_item(id, "weapon_mp5navy");
case 1: fm_give_item(id, "weapon_scout");
case 2: fm_give_item(id, "weapon_m3");
case 3: fm_give_item(id, "weapon_xm1014");
default: fm_give_item(id, "weapon_mp5navy");
}
cs_set_user_bpammo(id, CSW_MP5NAVY, 150);
cs_set_user_bpammo(id, CSW_SCOUT, 20);
cs_set_user_bpammo(id, CSW_M3, 16);
cs_set_user_bpammo(id, CSW_XM1014, 80);
cs_set_user_bpammo(id, CSW_P90, 300);
}else
{
//always gets a marker
fm_give_item(id, "weapon_mp5navy");
cs_set_user_bpammo(id, CSW_MP5NAVY, 150);
//did not kill someone, has a chance of getting a shotgun
choose = random(3);
if (!g_has_kill[id] && !choose){
fm_give_item(id, "weapon_xm1014");
cs_set_user_bpammo(id, CSW_XM1014, 80);
}
//killed 2 or more, gets a sniper or a launcher
choose = random(2);
if (g_has_kill[id]>2)
if (g_has_kill[id]>4){
fm_give_item(id, "weapon_p90");
cs_set_user_bpammo(id, CSW_P90, 300);
}
else
if (choose){
fm_give_item(id, "weapon_scout");
cs_set_user_bpammo(id, CSW_SCOUT, 20);
}else {
fm_give_item(id, "weapon_m3");
cs_set_user_bpammo(id, CSW_M3, 16);
}
g_has_kill[id] = 0;
}
}
}
if (get_pcvar_num(pbnade))
fm_give_item(id, "weapon_hegrenade");
if (get_pcvar_num(pbsnade))
fm_give_item(id, "weapon_smokegrenade");
if (get_pcvar_num(pbslauncher) && id == got_slauncher)
{
new kname[32]; get_user_name(id,kname,31);
fm_give_item(id, "weapon_hegranade");
//fm_give_item(id, "weapon_hegranade");
if (get_pcvar_num(death))
select_new_slauncher()
}
remove_task(id);
}
public clear_moneyhud(id)
if (get_pcvar_num(money))
{
message_begin(MSG_ONE_UNRELIABLE, 94, _, id - 300); //HideWeapon
write_byte(1 << 5);
message_end();
}
public ev_death()
{
new killer = read_data(1);
new victim = read_data(2);
g_has_kill[killer] += 1;
if (get_pcvar_num(death))
{
new id = victim + 200;
set_task(3.0, "player_spawner", id);
set_task(3.2, "player_spawner", id);
}
if (get_pcvar_num(vendetta) && killer != victim)
{
vendetta_bonus[victim] = 0
if (got_killed_by[victim] == killer)
{
got_killed_times[victim] += 1;
}
else
{
got_killed_by[victim] = killer;
got_killed_times[victim] = 1;
}
if (got_killed_times[victim] < get_pcvar_num(vendetta_cant))
in_vendetta[victim] = 0;
else
in_vendetta[victim] = 1;
if (got_killed_by[killer] == victim)
if (in_vendetta[killer])
{
in_vendetta[killer] = 0
vendetta_bonus[killer] = 1
vendetta_bonus[victim] = -1
got_killed_times[killer] = 0
got_killed_by[killer] = -1
new kname[32]; get_user_name(killer,kname,31);
}
else
got_killed_times[killer] = 0
}
}
public ev_money(id)
if (get_pcvar_num(money))
if (get_pdata_int(id, 115, 5) > 0)
set_pdata_int(id, 115, 0, 5);
public say_respawn(id)
if (get_pcvar_num(death))
if (!is_user_alive(id))
if (get_user_team(id) == 1 || get_user_team(id) == 2)
{
set_task(1.5, "player_spawner", id + 200);
set_task(1.7, "player_spawner", id + 200);
}
public player_godmodeoff(id)
set_pev(id-100, pev_takedamage, DAMAGE_AIM);
public player_spawner(id)
if (is_user_connected(id - 200))
if (get_user_team(id - 200) == 1 || get_user_team(id - 200) == 2)
dllfunc(DLLFunc_Spawn, id - 200);
stock user_has_mp5(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for (new i = 0; i < num; i++)
if (weapons[i] == CSW_MP5NAVY)
return 1;
return 0;
}
public fw_setmodel(ent, model[])
{
if (get_pcvar_num(death) && pev_valid(ent))
{
new id = pev(ent, pev_owner);
if ((!is_user_alive(id) || task_exists(id + 200)) && equali(model, "models/w_", 9) && !equali(model, "models/w_weaponbox.mdl"))
{
new classname[16];
pev(ent, pev_classname, classname, 15);
if (equal(classname, "weaponbox") && !equal(model, "models/w_backpack.mdl"))
for (new i = maxplayers + 1; i < engfunc(EngFunc_NumberOfEntities) + 5; i++)
if (pev_valid(i))
if (ent == pev(i, pev_owner))
{
dllfunc(DLLFunc_Think, ent);
return FMRES_IGNORED;
}
}
}
return FMRES_IGNORED;
}
public fw_clientuserinfochanged(id, infobuffer)
{
// return (get_pcvar_num(cmodel) && pev(id, pev_deadflag) == DEAD_NO) ? FMRES_SUPERCEDE : FMRES_IGNORED;
if (get_pcvar_num(cmodel) && (g_has_custom_model[id]))
{
if (g_team[id] != get_user_team(id))
g_has_custom_model[id] = 0;
// Get current model
static currentmodel[32]
engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, id), "model", currentmodel, 31)
// Check whether it matches the custom model - if not, set it again
if (!equal(currentmodel, "paintballer") || g_has_custom_model[id] == 0)
{
set_task(0.1 + g_models_counter, "task_set_model", id+MODELSET_TASK)
g_models_counter += TASK_DELAY
}
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED
}
public fw_SetClientKeyValue(id, const infobuffer[], const key[])
{
// Block CS model changes
if (g_has_custom_model[id] && equal(key, "model"))
return FMRES_SUPERCEDE;
return FMRES_IGNORED;
}
////////*****************VEN STOCKS START*****************////////
stock fm_strip_user_weapons(index)
{
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"));
if (!pev_valid(ent))
return 0;
dllfunc(DLLFunc_Spawn, ent);
dllfunc(DLLFunc_Use, ent, index);
engfunc(EngFunc_RemoveEntity, ent);
return 1;
}
stock fm_give_item(index, const item[])
{
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item));
if (!pev_valid(ent))
return 0;
new Float:origin[3];
pev(index, pev_origin, origin);
engfunc(EngFunc_SetOrigin, ent, origin);
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN);
dllfunc(DLLFunc_Spawn, ent);
new save = pev(ent, pev_solid);
dllfunc(DLLFunc_Touch, ent, index);
if (pev(ent, pev_solid) != save)
return ent;
engfunc(EngFunc_RemoveEntity, ent);
return -1;
}
////////*****************VEN STOCKS END*****************////////
public enableMenu(id)
{
ShowMenu[id] = 1
client_print(id, print_chat, "[PaintballMod] Twoje menu zostalo wznowione.")
return PLUGIN_HANDLED
}
public launchMenu(id)
{
new menu = menu_create("Menu:", "menu_handler")
menu_additem(menu, "Marker", "0", 0)
menu_additem(menu, "SuperMarker(VIP)", "1", 0, menu_makecallback("launchMenu_c"))
menu_additem(menu, "Ostatnio brana bron", "4", 0, -1)
menu_additem(menu, "Ostatnia bron + nie pokazuje menu", "5", 0, -1)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public launchMenu_c(id) {
if(!(get_user_flags(id) & FLAGA_SM))
return ITEM_DISABLED;
return ITEM_ENABLED;
}
public menu_handler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data);
if (key==4)
key = MenuState[id]
if(key == 5)
{
ShowMenu[id] = 0;
client_print(id, print_chat, "[RPaintballMod] Nie masz broni wpisz /pbguns!! Ponownie wybierz bron.")
key = MenuState[id]
}
MenuState[id] = key
give_menu_weapon(id, MenuState[id]);
menu_destroy(menu)
return PLUGIN_HANDLED
}
public give_menu_weapon(id,key)
{
switch (key)
{
case 0: fm_give_item(id, "weapon_mp5navy");
case 1: fm_give_item(id, "weapon_p90");
default: fm_give_item(id, "weapon_mp5navy");
}
cs_set_user_bpammo(id, CSW_MP5NAVY, 150);
cs_set_user_bpammo(id, CSW_P90, 254);
}
public task_set_model(id)
{
remove_task(id)
// Get player id
id -= MODELSET_TASK
// Actually set the player's model
set_user_model(id, "paintballer")
}
public set_user_model(player, const modelname[])
{
// Set new model
engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", modelname)
g_team[player] = get_user_team(player)
//if (!g_has_custom_model[player])
if (g_team[player] == 1)
{
g_plyr_skin[player] = 0//random(4);
}
else
{
g_plyr_skin[player] = 4 // + random(4);
}
set_pev(player, pev_skin, g_plyr_skin[player]);
g_has_custom_model[player] = 1
}
public spawn_clcorpse()
{
// Get player id
static id
id = get_msg_arg_int(12)
new entCorpse = read_data(2);
set_pev(entCorpse, pev_skin, g_plyr_skin[id]);
// Check if the player is using a custom player model
if (false && g_has_custom_model[id])
{
//client_print(0, print_chat, "spawning corpse for %d", id);
set_msg_arg_string(1, "")
new entCorpse = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
if(entCorpse > 0)
{
new Float:modelOrigin[3], Float:modelAngle[3]
pev(id, pev_origin, modelOrigin)
pev(id, pev_angles, modelAngle)
client_print(0, print_chat, "corpse coords %f %f %f", float(get_msg_arg_int(2)), float(get_msg_arg_int(3)), float(get_msg_arg_int(4)));
client_print(0, print_chat, "corpse coords %i %i %i", get_msg_arg_int(2), get_msg_arg_int(3), get_msg_arg_int(4));
//client_print(0, print_chat, "corpse string %f %f %f", float(get_msg_arg_string(2)), float(get_msg_arg_string(3)), float(get_msg_arg_string(4)));
client_print(0, print_chat, "player coords %f %f %f", modelOrigin[0], modelOrigin[1], modelOrigin[2]);
// client_print(0, print_chat, "player %f %f %f", modelAngle[0], modelAngle[1], modelAngle[2]);
modelAngle[0] += 90.0
modelOrigin[2] -= 35.0
set_pev(entCorpse, pev_owner, id)
set_pev(entCorpse, pev_classname, "clcorpse")
engfunc(EngFunc_SetSize, entCorpse, Float:{-6.0,-12.0,-6.0},Float:{6.0,12.0,6.0})
engfunc(EngFunc_SetModel, entCorpse, "models/player/paintballer/paintballer.mdl");
set_pev(entCorpse, pev_skin, g_plyr_skin[id]);
set_pev(entCorpse, pev_solid, SOLID_NOT)
set_pev(entCorpse, pev_movetype, MOVETYPE_TOSS)
set_pev(entCorpse, pev_sequence, 103)
set_pev(entCorpse, pev_origin, modelOrigin)
set_pev(entCorpse, pev_angles, modelAngle)
set_pev(entCorpse, pev_v_angle, pev(id, pev_v_angle))
set_pev(entCorpse, pev_nextthink, 1.0)
}
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
Bardzo bym byl wdzieczny bo mecze sie z tym od 2 tygodni. Trace ludzi na serwie bo to menu sie buguje.
Chyba nie w tym dziale napisalem. Przeniescie do Pluginy.
Menu wyboru broni sie nie pokazuje
29.02.2012 16:19
Tak jak w temacie. Mam menu co pokazuje sie co runde no chyba ze zamkniemy. A otoz to ze po paru rundach granych na serwerze to menu sie automatycznie zamyka i nie daje broni. Trzeba je wzonowic tylko to ze nie dziala wznowienie ale po 2-3 rundach wznawia sie to menu. Trace graczy na servie bo wkurza ich to ze nagle nie ma menu i zostaja z glockiem.
proszę o naprawienie. Moze to jaki bug. Zamieszczam sma.
proszę o naprawienie. Moze to jaki bug. Zamieszczam sma.
Serwer crashuje zamieszczam logi
23.02.2012 16:52
L 02/23/2012 - 16:25:02: [FUN] Item "weapon_primammo" failed to create
L 02/23/2012 - 16:25:02: [AMXX] Run time error 10 (plugin "vip.amxx") (native "give_item") - debug not enabled!
L 02/23/2012 - 16:25:02: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/23/2012 - 16:25:02: [FUN] Item "weapon_primammo" failed to create
L 02/23/2012 - 16:25:02: [AMXX] Run time error 10 (plugin "vip.amxx") (native "give_item") - debug not enabled!
L 02/23/2012 - 16:25:02: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/23/2012 - 16:25:02: [FUN] Item "weapon_primammo" failed to create
L 02/23/2012 - 16:25:02: [AMXX] Run time error 10 (plugin "vip.amxx") (native "give_item") - debug not enabled!
L 02/23/2012 - 16:25:02: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/23/2012 - 16:25:02: [FUN] Item "weapon_primammo" failed to create
L 02/23/2012 - 16:25:02: [AMXX] Run time error 10 (plugin "vip.amxx") (native "give_item") - debug not enabled!
L 02/23/2012 - 16:25:02: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
To chyba przez to,
L 02/23/2012 - 16:25:02: [AMXX] Run time error 10 (plugin "vip.amxx") (native "give_item") - debug not enabled!
L 02/23/2012 - 16:25:02: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/23/2012 - 16:25:02: [FUN] Item "weapon_primammo" failed to create
L 02/23/2012 - 16:25:02: [AMXX] Run time error 10 (plugin "vip.amxx") (native "give_item") - debug not enabled!
L 02/23/2012 - 16:25:02: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/23/2012 - 16:25:02: [FUN] Item "weapon_primammo" failed to create
L 02/23/2012 - 16:25:02: [AMXX] Run time error 10 (plugin "vip.amxx") (native "give_item") - debug not enabled!
L 02/23/2012 - 16:25:02: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 02/23/2012 - 16:25:02: [FUN] Item "weapon_primammo" failed to create
L 02/23/2012 - 16:25:02: [AMXX] Run time error 10 (plugin "vip.amxx") (native "give_item") - debug not enabled!
L 02/23/2012 - 16:25:02: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
To chyba przez to,
Dodanie napisu VIP pod TAB
17.02.2012 23:38
Wszystko w temacie. Tak aby dzialal
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