Witam, mam problem nie pojawiaja sie po wbiciu levela w ogóle menu rozdania statystyk nawet /staty sie nie pojawiaja.
oto .sma
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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robaloss
Rejestracja: 25.12.2011Aktualnie: Nieaktywny
Poza forum Ostatnio: 21.05.2014 18:52





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QTM_CodMod - nie mozna rozdac statystyk
27.07.2012 09:43
Poprawi ktos .sma?
27.04.2012 18:02
Witam. czy mógłby ktoś poprawić .sma mam dużo errorów i niewiem co jest przyczyna
Welcome to the AMX Mod X 1.76-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team Error: Undefined symbol "UstawPerk" on line 351 Error: Undefined symbol "fm_give_item" on line 365 Error: Undefined symbol "fm_give_item" on line 370 Error: Undefined symbol "PobierzWytrzymalosc" on line 386 Error: Undefined symbol "PobierzZdrowie" on line 388 Error: Undefined symbol "PobierzKondycje" on line 390 Error: Undefined symbol "Display_Fade" on line 403 Error: Undefined symbol "UstawPerk" on line 466 Error: Undefined symbol "UstawPerk" on line 468 Error: Undefined symbol "UstawPerk" on line 529 Error: Undefined symbol "UstawPerk" on line 530 Error: Undefined symbol "ZnajdzAwans" on line 699 Error: Undefined symbol "ZnajdzAwans" on line 748 Error: Undefined symbol "PobierzInteligencje" on line 797 Error: Undefined symbol "PobierzZdrowie" on line 798 Error: Undefined symbol "PobierzWytrzymalosc" on line 799 Error: Undefined symbol "PobierzKondycje" on line 800 Warning: Loose indentation on line 855 Error: Undefined symbol "ham_strip_weapon" on line 914 Error: Undefined symbol "UstawSzybkosc" on line 920 Error: Undefined symbol "UstawPerk" on line 1042 Warning: Function "SprawdzPoziom" should return a value on line 1051 Error: Undefined symbol "PobierzDoswiadczeniePoziomu" on line 1057 Error: Undefined symbol "PobierzDoswiadczeniePoziomu" on line 1064 Error: Invalid expression, assumed zero on line 1091 Warning: Expression has no effect on line 1091 Error: Undefined symbol "ZnajdzAwans" on line 1094 Error: Invalid expression, assumed zero on line 1114 Error: Undefined symbol "PokazInformacje" on line 1114 Compilation aborted. 26 Errors. Could not locate output file C:\Users\Tripel\Desktop\robótki reczne\CoDAllFixes\cstrike\addons\amxmodx\scripting\QTM_CodMod.amx (compile failed).
[ROZWIĄZANE] Galileo - przerobka
10.02.2012 23:30
Witam, czy mógłbyś ktos pokazać jak dodać do Galileo napis na czacie ( taki ma być - Glosowanie na nastepna mape bedzie za 5 minut) tak jak w DMM
i to na tyle
i to na tyle

Galileo - nominacja nie dziala
09.02.2012 17:27
Witam, galileo dziala ale nie wczytuje map z mapcycle.txt pisze ze nazwa nie zgadza sie cos tam cos tam
oto moje .cfg
poradzilem se do zamkniecia
oto moje .cfg
// Galileo Configuration File // $Revision$ $Date$ //////////////////////////////////////////////////////////////////////// // Allowing an extension of the current map's time limit will add an // // "extend the map" option to map votes which, if the option wins, // // will increase the time limit by a predetermined amount, letting // // players stay on the current map longer. // //////////////////////////////////////////////////////////////////////// // Specifies the maximum number of minutes a map can be played, if it // has been extended. A value less than mp_timelimit will not let the // map be extended. amx_extendmap_max 90 // Specifies the number of minutes a map will be extended each time // the "Extend Map" option wins the map vote. amx_extendmap_step 15 //////////////////////////////////////////////////////////////////////// // There are two standard HL1 map related commands that you may not // // want to function normally, if at all, when using this plugin, so // // as to avoid conflicts of map voting procedures. // //////////////////////////////////////////////////////////////////////// // Indicates how the standard HL1 "votemap" command should function. // 0 - disable // 1 - behave normally gal_cmd_votemap 0 // Indicates how the standard HL1 "listmaps" command should function. // 0 - disable // 1 - behave normally // 2 - behave the same as the "gal_listmaps" command (galileo default) gal_cmd_listmaps 2 //////////////////////////////////////////////////////////////////////// // Banning recently played maps means that the last several maps that // // have been played can not be nominated or otherwise placed in the // // map vote. This ensures that a map can not be played over and over // // again at the expense of playing a variety of other maps. // //////////////////////////////////////////////////////////////////////// // Specifies how many of the most recent maps are disallowed from a // map vote. A value of 0 will disable this feature. gal_banrecent 3 // Indicates the style in which the recent maps are displayed when a // player uses the "recentmaps" say command. // 1 - all maps on one line // 2 - each map on a separate line gal_banrecentstyle 1 //////////////////////////////////////////////////////////////////////// // Rocking the vote is a way players can indicate their desire to // // start an early map vote to change maps. Once enough players have // // rocked it, a vote will begin. // //////////////////////////////////////////////////////////////////////// // Indicates which say commands can be used to rock the vote. // The flags are additive. A value of 0 will disable this feature. // 1 - standard "rockthevote" command // 2 - shorthand "rtv" command // 4 - dynamic "rockthe<anything>vote" command (allows a player to type // any one word (i.e. no spaces) that starts with "rockthe" and ends // with "vote". Some examples might be: "rockthedamnvote", // "rockthesillylittlevote", or "rockthefreakingvote". The total // length of the word can not be longer than 31 characters. That // leaves 20 characters for creativeness once you factor in the // lengths of "rockthe" and "vote") gal_rtv_commands 3 // Specifies the number of minutes after a map starts that players // have to wait before they can rock the vote. When a single player // is on the server, that player can rock the vote at any time, // regardless of this setting. gal_rtv_wait 10 // Specifies the ratio of players that need to rock the vote before a // vote will be forced to occur. When a single player is on the server, // that player can rock the vote and start an immediate vote. gal_rtv_ratio 0.60 // Specifies how often, in minutes, to remind everyone how many more // rocks are still needed, after the last rock has been made. // A value of 0 will disable this feature. gal_rtv_reminder 2 // Indicates if the "rock the vote" feature is disabled while players // with the specified standard access flags are in game. // You can specify multiple flags. // Not specifying a value means the ability to rock the vote is not // dependent on whether admins are present. gal_rtv_disableflags //////////////////////////////////////////////////////////////////////// // Nominations can be used to let players nominate maps they would // // like included in the next map vote. Depending on how many maps // // have been nominated, it is possible that not all nominations will // // make it into the next vote. // //////////////////////////////////////////////////////////////////////// // Specifies how many nominations each player can make. // There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5 // in the SMA. It can be changed, if needed. // This CVAR needs to be set equal to or less than the hard cap. // A value of 0 will disable this feature. gal_nom_playerallowance 2 // Specifies the file to use which holds the names of the maps, listed // one per line, that players can nominate. Use * for all maps in the // server's maps folder. // You can specify a relative path before the filename, relative from // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt). gal_nom_mapfile mapcycle.txt // Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should // be used to attempt to match map names if the player's entered // text doesn't match any. gal_nom_prefixes 0 // Specifies how many of the nominations made will be // considered for use in the next map vote. // A value of 0 means all the nominated maps will be considered. gal_nom_qtyused 0 //////////////////////////////////////////////////////////////////////// // Runoff voting happens when none of the normal vote options receive // // over 50% of a given vote. The two options with the highest vote // // counts will be in the runoff vote. // //////////////////////////////////////////////////////////////////////// // Indicates whether to allow runoff voting or not. // 0 - disable runoff voting // 1 - enable runoff voting gal_runoff_enabled 1 // Specifies the number of seconds the runoff vote should last. gal_runoff_duration 15 //////////////////////////////////////////////////////////////////////// // Weighted votes allows admins to have their vote counted as more // // than a regular player's vote. // //////////////////////////////////////////////////////////////////////// // Specifies how many votes a single admin vote should count as. // A value of 0 or 1 will disable this feature. gal_vote_weight 2 // Specifies the standard access flags needed to have weighted votes. // You can specify multiple flags. gal_vote_weightflags y //////////////////////////////////////////////////////////////////////// // Ending a map on a new round after time has expired, for round- // // based mods, is a much nicer way of ending the current map than the // // standard HL1 way, which is to suddenly end the map the second time // // runs out. // //////////////////////////////////////////////////////////////////////// // Indicates when a map should end when time runs out. // 0 - end immediately when time runs out // 1 - when time runs out, end after the current round gal_endonround 1 //////////////////////////////////////////////////////////////////////// // By showing the status of the vote, you allow players to see how // // many votes the various choices received. // //////////////////////////////////////////////////////////////////////// // Indicates when the vote progress should be shown to a player. // A value of 0 disables this feature. // 0 - never // 1 - after player has voted // 2 - after the vote ends gal_vote_showstatus 1 // Indicates how to show the progress of a vote. // 1 - as vote count // 2 - as percentage of all votes cast gal_vote_showstatustype 2 //////////////////////////////////////////////////////////////////////// // Server restarts could be due to a benign reason or could be due to // // a map that just crashed the server. In any case, you can specify // // what happens when the server restarts. // //////////////////////////////////////////////////////////////////////// // Indicates which action to take when it is detected // that the server has been restarted. // 0 - stay on the map the server started with // 1 - change to the map that was being played when the server was reset // 2 - change to what would have been the next map had the server not // been restarted (if the next map isn't known, this acts like 3) // 3 - start an early map vote after the first two minutes // 4 - change to a randomly selected map from your nominatable map list gal_srv_start 0 //////////////////////////////////////////////////////////////////////// // Some people like to stick to their defined map cycle unless a vote // // is started in the meantime. Other people like to always have a // // vote near the end of the map to decide what the next map will be. // //////////////////////////////////////////////////////////////////////// // Indicates whether there should be a vote near the end // of the map to decide what the next map will be. gal_endofmapvote 1 //////////////////////////////////////////////////////////////////////// // Paginating the map listings displayed from the gal_listmaps // // console command will prevent players from getting kicked when you // // are listing a large number of maps. When paginated, the listings // // will only display a portion of the total map list at a time. // //////////////////////////////////////////////////////////////////////// // Specifies how many maps per "page" to show when using // the gal_listmaps console command. // Setting it to 0 will not paginate the map listing. // Pagination will be in the style of the amx_help command. gal_listmaps_paginate 10 //////////////////////////////////////////////////////////////////////// // Primary voting is what most people generally think of when they // // think of starting a vote for a new map. It's just your standard // // map vote. // //////////////////////////////////////////////////////////////////////// // Specifies the number of maps players can choose from during the vote. // The number of maps must be between 2 and 8. gal_vote_mapchoices 5 // Specifies the number of seconds the vote should last. gal_vote_duration 15 // Specifies the file to use which either holds the names of the maps, // one per line, that the vote will be filled with or is used in the // map group feature to specify how many maps to use from each group. // You can specify a relative path before the filename, relative from // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt). gal_vote_mapfile mapcycle.txt // Indicates how the file specified by "gal_vote_mapfile" is setup. // 1 - maps file: one map per line, without the ".bsp" extensions // 2 - groups file: quantity of maps for each group, on separate lines // (groups will be filled in order listed) // 3 - groups file: quantity of maps for each group, on separate lines // (groups will be filled in random order, not as listed) gal_vote_mapfilestyle 1 // Indicates whether the maps being added, after nominations have been // added to a vote, should have unique map prefixes from those already // in the vote. // 0 - enforce unique prefixes // 1 - allow duplicate prefixes gal_vote_uniqueprefixes 0 // Indicates whether an existing menu being displayed to a player gets // overwritten by the map vote menu. // 0 - do not overwrite existing menus // 1 - always overwrite existing menus gal_vote_overwritemenu 1 // Indicates whether the maps choices should be displayed in random // order or alphabetically. // 0 - display choices alphabetically // 1 - display choices in random order gal_vote_randomorder 0 //////////////////////////////////////////////////////////////////////// // The vote expiration countdown begins display a timer, to players // // that haven't voted, when there are 10 seconds left in the current // // vote. The timer counts down from 10 to 0, at which point the vote // // will be over. // //////////////////////////////////////////////////////////////////////// // Indicates whether a vote expiration countdown should be displayed. // 0 - do not show the countdown // 1 - show the countdown gal_vote_expirationcountdown 1 //////////////////////////////////////////////////////////////////////// // When the player's choice is announced, everyone on the server is // // shown what every other player's selection was. // //////////////////////////////////////////////////////////////////////// // Indicates whether to announce each player's choice. // 0 - keep the player's choice private // 1 - announce the player's choice gal_vote_announcechoice 1 //////////////////////////////////////////////////////////////////////// // You may have a lot of maps but only a few are sure to attract a // // lot of players. When the server is empty, you may want the server // // to change to those maps. // //////////////////////////////////////////////////////////////////////// // Specifies how many minutes to wait, when the server is empty, before // changing to an alternate empty-server map cycle. // A value of 0 disables this feature. gal_emptyserver_wait 0 // Specifies the file which contains a listing of maps, one per line, // to be used as the map cycle when the server is empty. // You can specify a relative path before the filename, relative from // your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt). gal_emptyserver_mapfile mapcycle.txt //////////////////////////////////////////////////////////////////////// // There will be words spoken during certain events to reinenforce, // // in a player's mind, what is happening. You may choose to mute any // // that you would rather not have spoken. // //////////////////////////////////////////////////////////////////////// // Indicates if any sounds should be muted during the various events in // which they'd normal be spoken. // The flags are additive. A value of 0 will not mute any of the sounds. // 1 - "get ready to choose a map" // 2 - "7", "6", "5", "4", "3", "2", "1" // 4 - "time to choose" // 8 - "runoff voting is required" gal_sounds_mute 0
poradzilem se do zamkniecia
[ROZWIĄZANE] FASTDL nie dziala
03.02.2012 14:03
Witam, mam problem dopisales to do server.cfg w cstrike, mam server kupiony na Zabijaka.pl.
i pobiera sie jak krew z nosa
hpk_maxsize "0" sv_allowupload "0" sv_send_logos "0" sv_send_resources "1" mp_decals "300" sv_filetransfercompression "0" sv_downloadurl "http://s6090.fd.zabijaka.pl/cstrike" sv_allowdownload "1"
i pobiera sie jak krew z nosa
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