Posiadam Diablomoda przerobionego tak aby lvl'e i statystyki zapisywały się na nvault ale problem jest w tym że te lvl'e i statystyki się nie zapisują. Statystyk jest 8 i nie wiem czy dobrze to zrobiłem.Exp dochodzi i lvl się nabija ale po zmianie mapy po prostu się kasuje ;/. Oto mój kod savexp i loadxp :
public savexpcom(id)
{
if(get_cvar_num("SaveXP") == 1)
{
SubtractStats(id,player_b_extrastats[id])
SubtractRing(id)
SaveXP(id)
BoostStats(id,player_b_extrastats[id])
BoostRing(id)
SaveXP(id)
}
}
public SaveXP(id){
new name[32];
get_user_name(id,name,31);
replace_all(name, 31, " ", "'")
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Dbmod",name)
format(vaultdata,255,"%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i",player_class[id],player_xp[id],player_lvl[id],player_intelligence[id],player_strength[id],player_point[id],player_agility[id],player_dextery[id],zloto_gracza[id],player_regeneracja[id],player_inv[id],player_exp[id],player_grav[id])
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_HANDLED
}
public LoadXP(id){
new name[32];
get_user_name(id,name,31);
replace_all(name, 31, " ", "'")
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Dbmod",name)
format(vaultdata,255,"%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i#%i",player_class[id],player_xp[id],player_lvl[id],player_intelligence[id],player_strength[id],player_point[id],player_agility[id],player_dextery[id],zloto_gracza[id],player_regeneracja[id],player_inv[id],player_exp[id],player_grav[id])
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new playerclass[33], playerxp[33],playerlvl[33],playerintelligence[33],playerstrength[33],playerpoint[33],playeragility[33],playerdextery[33],zlotogracza[33],playerregeneracja[33],playerinv[33],playerexp[33],playergrav[33]
parse(vaultdata, playerclass, 32, playerxp, 32, playerlvl, 32, playerintelligence, 32, playerstrength, 32, playerpoint, 32, playeragility, 32, playerdextery, 32, zlotogracza, 32, playerregeneracja, 32, playerinv, 32, playerexp, 32, playergrav, 32)
player_class[id] = str_to_num(playerclass)
player_xp[id] = str_to_num(playerxp)
player_lvl[id] = str_to_num(playerlvl)
player_intelligence[id] = str_to_num(playerintelligence)
player_strength[id] = str_to_num(playerstrength)
player_point[id] = str_to_num(playerpoint)
player_agility[id] = str_to_num(playeragility)
player_dextery[id] = str_to_num(playerdextery)
zloto_gracza[id] = str_to_num(zlotogracza)
player_regeneracja[id] = str_to_num(playerregeneracja)
player_inv[id] = str_to_num(playerinv)
player_exp[id] = str_to_num(playerexp)
player_grav[id] = str_to_num(playergrav)
player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/150)
give_knife(id)
return PLUGIN_HANDLED
}


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