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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
 

Szczepan - zdjęcie

Szczepan

Rejestracja: 11.07.2011
Aktualnie: Nieaktywny
Poza forum Ostatnio: 17.11.2012 23:36
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Moje posty

W temacie: Problem z nowa statystyka - grawitacja

07.11.2012 12:53

Mam to samo dołączam się.

W temacie: Ataki na serwer

17.12.2011 16:57

To raczej nie wchodzi w grę, bo serwer musi działać na oba protokoły. Na moim serwerze są gracze stem i non steam.

A nie da się tego jakoś naprawić/skonfigurować?

Jakbym wgrał inna wersje dproto to by coś pomogło?

W temacie: Ataki na serwer

17.12.2011 15:38

dproto.cfg

#
# General rule for modifying this file:
# DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS
#
# ========================================================
#   DPROTO CONFIGURATION
# ========================================================
# LoggingMode:
# 1 = Console
# 2 = Log Files
# 3 = Both
LoggingMode = 2

# ========================================================
#   AUTHID MANAGEMENT
# ========================================================
# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666
# Use these options to set authid's for clients
# for HLTV (default is HLTV [7] )
cid_HLTV = 7
# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] )
cid_NoSteam47 = 8
# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] )
cid_NoSteam48 = 10
# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1
# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDGIND [9]
cid_SteamPending = 9
# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 1
# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 1
# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 1
# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 1
# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 1
# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 3
# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatibble with revEmu
SC2009_RevCompatMode = 1
# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 1
# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0
# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 0
# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix ( B) for authids generated by IP
IPGen_Prefix2 = 4
# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 0;
# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 0;
# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 0;
# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 0;
# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 0;
# Note that banid will use steamid WITHOUT any prefixes!
# ========================================================
#   ATTACKS SUPRESSION
# ========================================================
# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
#   Default is 6 seconds.
#   Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 6
# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as
# fake and kicked.
# Default is 8 seconds.
# Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 8
# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
#   Default is 1 (ON)
FakePlayers_AntiReconnect = 1
# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   use 0 for permanent ban
#   use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = 120
# ========================================================
#   OTHER STUFF
# ========================================================
# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0
# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
#  0 = New style (Source Engine)
# 1 = Old Style (Fix favorites list for p.47 clients)
# 2 = Hybrid mode - best solution for now, server is visible anywhere
ServerInfoAnswerType = 2
# MasterClient (0/1)
# Enables master-client emulation; it helps to register server on master list
# if you having "You server is old" error.
# USE THIS ONLY WITH -nomaster MODE!
# you can use Master_GameVersion to set version of game
MasterClient = 0
# Master_GameVersion (string)
# Sets version of game that master-client will send on master-server
Master_GameVersion = 1.1.2.6/Stdio
# SubServer_Enable (0/1)
# Enables secondary mini-server that redirects clients on main server.
#  Use the SubServer_AnswerType parameter to set answer type to info queries
#  Use the SubServer_Port parameter to set secondary server port
#  Use the SubServer_MasterClient parameter to enable master-client for secondary server.
# This is useful feature if you want all clients to see you server.
# Its possible if you set different answer types for main and secondary servers.
# Clients which cant "see" main server will be able to see secondary
SubServer_Enable = 0
SubServer_Port = 28015
SubServer_MasterClient = 0
SubServer_AnswerType = 0
SubServer_RedirectCommand = connect 169.254.141.3:27015
SubServer_IP = 0.0.0.0
# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name =
# Enables fix for proper player id displaing on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0
# ExportVersion (0 / 1)
# Enables/Disables exporting of dp_version cvar
# 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
# 0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1
# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed)
HLTVExcept_IP = 127.0.0.1

W temacie: Ataki na serwer

17.12.2011 11:13

Zabezpieczenie serwera przed crashed - AMXX.pl: Support AMX Mod X


Wgrałem wszystko z tamtego tematu. Niestety to też nie pomaga. Ma ktoś jeszcze jakieś pomysły co z tym zrobić?

Udało mi się zdobyć logi z przed crasha:


11:31:11 L 12/17/2011 - 11:31:10: World triggered "Round_End"
11:31:14 L 12/17/2011 - 11:31:14: "Piontas<5><STEAM_ID_LAN><TERRORIST>" say "/klasa" (dead)
11:31:14 L 12/17/2011 - 11:31:14: [DPROTO]: Client 1 - Set AuthIdType 8 [dproto]; pClient = 0xb52d7df0
11:31:14 L 12/17/2011 - 11:31:14: "Misieek:D<23><STEAM_ID_LAN><>" connected, address "77.255.162.71:50811"
11:31:16 L 12/17/2011 - 11:31:15: "Piontas<5><STEAM_ID_LAN><TERRORIST>" triggered "Spawned_With_The_Bomb"
11:31:16 L 12/17/2011 - 11:31:15: World triggered "Round_Start"
11:31:30 L 12/17/2011 - 11:31:29: [DPROTO]: Client 1 - Set AuthIdType 8 [dproto]; pClient = 0xb52d7df0
11:31:30 L 12/17/2011 - 11:31:29: "*Mr.KcK*<24><STEAM_ID_LAN><>" connected, address "83.30.206.131:49327"
11:31:33 L 12/17/2011 - 11:31:32: [DPROTO]: Client 1 - Set AuthIdType 8 [dproto]; pClient = 0xb52d7df0
11:31:33 L 12/17/2011 - 11:31:32: "*Mr.KcK*<25><STEAM_ID_LAN><>" connected, address "83.30.206.131:49327"
11:31:34 L 12/17/2011 - 11:31:34: [DPROTO]: Client 1 - Set AuthIdType 1 [dp_SteamEmu]; pClient = 0xb52d7df0
11:31:34 L 12/17/2011 - 11:31:34: "ADMuH JIOX<26><STEAM_0:0:991633048><>" connected, address "89.200.156.8:4818"
11:31:35 L 12/17/2011 - 11:31:34: [DPROTO]: Client 3 - Set AuthIdType 8 [dproto]; pClient = 0xb52e1bc0
11:31:35 L 12/17/2011 - 11:31:34: "*Mr.KcK*<27><STEAM_ID_LAN><>" connected, address "83.30.206.131:49327"

Za każdym razem kiedy wbija ta osoba serwer się wyłącza:
"ADMuH JIOX<47><STEAM_0:0:930073433><>" connected, address "89.200.156.8:1383"


12:03:18 L 12/17/2011 - 12:03:18: [DPROTO]: traffic temporary blocked from 178.36.170.226 for flooding; PPS=34.778543; WarnLevel=2.260983
12:03:20 L 12/17/2011 - 12:03:20: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_SteamEmu]; pClient = 0xb52d2f08
12:03:20 L 12/17/2011 - 12:03:20: "ADMuH JIOX<63><STEAM_0:0:818363134><>" connected, address "89.200.156.8:1853"