"gravity" { "title" "HS on/off?" "type" "list" "cmd" "onlyhs_enable #1" "options" { "1" "HS ON" "0" "HS OFF" } }
Bardzo na szybko
To równanie zostało stworzone przy pomocy kodu LaTeX:
Edytor LaTeX online: CodeCogs.com/latex/eqneditor.php
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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AurissPL nie posiada znajomych
Napisane przez JaBydlak
w 20.04.2014 17:05
Napisane przez JaBydlak
w 19.04.2014 20:49
Napisane przez ParadisO
w 05.05.2012 19:36
#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#define PLUGIN "Wyniki"
#define AUTHOR "Auriss "
#define VERSION "1.3"
new CT, TT;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
register_message(SVC_INTERMISSION, "Sprawdz_mapa");
}
public ct_win(id)
{
CT++
Sprawdz_runda(id);
}
public t_win(id)
{
TT++
Sprawdz_runda(id);
}
public Sprawdz_runda(id)
{
if(CT==TT)
ColorChat(id, GREEN, "^x01 Remis")
else
{
new win = CT > TT ? CT : TT // wygrywa
win == CT ? ColorChat(id, BLUE, "^x01 Prowadzi ^x03USA^x04 %d do^x04 %d!", CT, TT) : ColorChat(id, RED, "^x01 Prowadzi ^x03 Rosja %d do %d!", TT, CT)
}
}
public Sprawdz_mapa()
{
if(CT==TT)
{
ColorChat(0, RED, "^x01 Wojna zakonczyla sie remisem!")
}
else
{
new win = CT > TT ? CT : TT // wygrywa
win == CT ? ColorChat(0, BLUE, " USA^x01 wygralo Mape! GRATULACJE") : ColorChat(0, RED, " Rosja^x01 wygrala Mape! GRATULACJE")
}
}
Napisane przez tekuku
w 04.03.2012 16:56
[b]ProFragsMaker.amxx[/b]
"Platforma", "Bunnyhop", "Obrazenia", "Leczenie", "Nofalldamage", "Lod", "Trampolina", "Strzalka", "Smierc", "Miod", "Bariera CT", "Bariera TT", "Szyba", "Bunnyhop No Slow Down", "Opozniony BH", "Niesmiertelnosc", "Niewidzialnosc", "Buty Szybkosci", "Kamuflaz", "Bron", "Armor", - Nowość. "Spamduck", "Granaty", "VIP Bariera", "Oslepienie",, - Nowość. "Trzesienie Ziemi",, - Nowość. "Trawa", "Melanz", "Drewno", "Exp", "Muza", "Bunnyhop Damage",, - Nowość. "Bunnyhop Lod",, - Nowość. "Granat Wybuchajacy", "Granat Zamrazajacy", "Granat Oslepiajacy", "Dywan",, - Nowość. "Luke Skywalker", - Nowość.
new const g_model_platform[] = "models/profrags/Normal/platforma2.mdl"; new const g_model_trawa[] = "models/profrags/Normal/trawa2.mdl"; new const g_model_drewno[] = "models/profrags/Normal/drewno2.mdl"; new const g_model_bunnyhop[] = "models/profrags/Normal/bh2.mdl"; new const g_model_damage[] = "models/profrags/Normal/dmg2.mdl"; new const g_model_healer[] = "models/profrags/Normal/healer2.mdl"; new const g_model_no_fall_damage[] = "models/profrags/Normal/nofalldamage2.mdl"; new const g_model_ice[] = "models/profrags/Normal/lod2.mdl"; new const g_model_trampoline[] = "models/profrags/Normal/trampolina2.mdl"; new const g_model_speed_boost[] = "models/profrags/Normal/strzalka2.mdl"; new const g_model_death[] = "models/profrags/Normal/smierc2.mdl"; new const g_model_honey[] = "models/profrags/Normal/miod2.mdl"; new const g_model_ct_barrier[] = "models/profrags/Normal/ct2.mdl"; new const g_model_t_barrier[] = "models/profrags/Normal/tt2.mdl"; new const g_model_glass[] = "models/profrags/Normal/glass2.mdl"; new const g_model_no_slow_down_bunnyhop[] = "models/profrags/Normal/bh2.mdl"; new const g_model_delayed_bunnyhop[] = "models/profrags/Normal/delayedbh2.mdl"; new const g_model_invincibility[] = "models/profrags/Normal/niesmiertelka2.mdl"; new const g_model_stealth[] = "models/profrags/Normal/duch2.mdl"; new const g_model_boots_of_speed[] = "models/profrags/Normal/buty2.mdl"; new const g_model_kamuflaz[] = "models/profrags/Normal/kamuflaz2.mdl"; new const g_model_bron[] = "models/profrags/Normal/bron2.mdl"; new const g_model_armor[] = "models/profrags/Normal/armor2.mdl"; new const g_model_spamduck[] = "models/profrags/Normal/duck2.mdl"; new const g_model_granaty[] = "models/profrags/Normal/granaty2.mdl"; new const g_model_vip[] = "models/profrags/Normal/vip2.mdl"; new const g_model_oslepienie[] = "models/profrags/Normal/oslepienie2.mdl"; new const g_model_trzesienie[] = "models/profrags/Normal/trzesienie2.mdl"; new const g_model_melanz[] = "models/profrags/Normal/melanz2.mdl"; new const g_model_exp[] = "models/profrags/Normal/exp2.mdl"; new const g_model_muza[] = "models/profrags/Normal/muza2.mdl"; new const g_model_bhdamage[] = "models/profrags/Normal/dmg2.mdl"; new const g_model_bhice[] = "models/profrags/Normal/bh2.mdl"; new const g_model_he[] = "models/profrags/Normal/granaty2.mdl"; new const g_model_sg[] = "models/profrags/Normal/granaty2.mdl"; new const g_model_flash[] = "models/profrags/Normal/granaty2.mdl"; new const g_model_dywan[] = "models/profrags/Normal/dywan2.mdl"; new const g_model_luke[] = "models/profrags/Normal/luke2.mdl"; new const g_sprite_light[] = "sprites/profrags/lightmaker.spr"; new const g_sprite_teleport_start[] = "sprites/profrags/flare6.spr"; new const g_sprite_teleport_destination[] = "sprites/profrags/bm_teleport_end.spr"; new const g_sound_invincibility[] = "profrags/invincibility.wav"; new const g_sound_stealth[] = "profrags/stealth.wav"; new const g_sound_camouflage[] = "profrags/camouflage.wav"; new const g_sound_boots_of_speed[] = "profrags/bootsofspeed.wav"; new const g_sound_melanz[] = "profrags/melanz.wav"; new const g_sound_bron[] = "profrags/bron.wav"; new const g_sound_kasa[] = "profrags/exp.wav"; new const g_sound_TeleportSound[] = "profrags/teleport.wav";
Napisane przez Nakupenda.
w 11.02.2012 19:52
#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#define PLUGIN "WygranaDruzyny"
#define AUTHOR "Auriss & Nakupenda."
#define VERSION "1.3"
new CT, TT;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("DeathMsg", "DeathMsg", "a");
register_logevent("Sprawdz", 2, "1=Round_Start");
register_message(SVC_INTERMISSION, "Sprawdz_mapa");
}
public DeathMsg()
{
new kid = read_data(1);
new vid = read_data(2);
new Kteam = get_user_team(kid)
new Vteam = get_user_team(vid)
if(Kteam == Vteam)
{
if(Vteam == 2)
CT--
else if(Vteam == 1)
TT--
}
else if(Kteam == 2)
CT++
else if(Kteam == 1)
TT++
Sprawdz_runda(vid);
return PLUGIN_HANDLED;
}
public Sprawdz_runda(id)
{
if(CT==TT)
ColorChat(id, GREEN, "[PlayIt]^x01 Remis!")
else
{
new win = CT > TT ? CT : TT // wygrywa
win == CT ? ColorChat(id, BLUE, "^x04[PlayIt]^x01 Prowadzi Druzyna^x03 CT!") : ColorChat(id, RED, "^x04[PlayIt]^x01 Prowadzi Druzyna^x03 TT!")
}
}
public Sprawdz_mapa()
{
if(CT==TT)
ColorChat(0, RED, "[PlayIt]^x01 Remis wsrod druzyn!")
else
{
new win = CT > TT ? CT : TT // wygrywa
win == CT ? ColorChat(0, BLUE, "^x04[PlayIt]^x01 Druzyna^x03 CT^x01 wygrala Mape! GRATULACJE") : ColorChat(0, RED, "^x04[PlayIt]^x01 Druzyna^x03 TT^x01 wygrala Mape! GRATULACJE")
}
}
public client_connect(id)
set_task(1.0, "Pokaz", id, _, _, "b");
public Pokaz(id)
{
if(CT == TT)
{
set_hudmessage(0, 255, 0, 0.69, 0.29, 0, 6.0, 1.0)
show_hudmessage(0, "[PlayIt]^nCT: %d / TT: %d", CT, TT)
}
new winning = CT > TT ? 1 : 0
set_hudmessage(winning ? 0 : 255, 0, winning ? 255 : 0, 0.69, 0.29, 0, 6.0, 1.0)
winning ? show_hudmessage(0, "[PlayIt]^nCT:%d ^nTT: %d", CT, TT) : show_hudmessage(0, "[PlayIt]^nTT:%d ^nCT: %d", TT, CT);
}
Napisane przez tekuku
w 06.01.2012 17:12
Napisane przez tekuku
w 06.01.2012 16:54
Napisane przez Kawon
w 05.01.2012 14:18
Napisane przez Lelek
w 02.01.2012 17:06
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <colorchat>
#define PLUGIN "Interpmenustraznik"
#define VERSION "1.0"
#define AUTHOR "Auriss"
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("interp", "interpmenu")
register_clcmd("say /interp", "interpmenu")
}
public interpmenu(id)
{
new interpmenu = menu_create("\rWybierz Interp", "wybieranie")
menu_additem(interpmenu, "\ginterp\y 0.01", "1", 0)
menu_additem(interpmenu, "\ginterp\y 0.02", "2", 0)
menu_additem(interpmenu, "\ginterp\y 0.03", "3", 0)
menu_setprop(interpmenu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, interpmenu, 0)
}
public wybieranie(id, menu, item)
{
if (item == MENU_EXIT)
{
new szName[32]
menu_destroy(menu)
set_task(15.0, "wymus", id);
client_print(0, print_chat, "interp zostal ustawiony na 0.01! aby to zmienic wpisz /interp")
ColorChat(id, GREEN, "[ProFrags]^x01Gracz^x03 %s^01 nie wybral wartosci interpu^x04 Wymuszanie Automatyczne^x01 Wlaczone" , szName)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new acces, callback
menu_item_getinfo(menu, item, acces, data,5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:
{
client_cmd(id,"ex_interp 0.01")
client_cmd(id, "cl_updaterate 101")
ColorChat(id, GREEN, "Ustaiono 0.01")
menu_destroy(menu)
return PLUGIN_HANDLED
}
case 2:
{
client_cmd(id,"ex_interp 0.02")
client_cmd(0, "cl_updaterate 101")
ColorChat(id, GREEN, "Ustaiono 0.02")
menu_destroy(menu)
return PLUGIN_HANDLED
}
case 3:
{
client_cmd(id,"ex_interp 0.03")
client_cmd(0, "cl_updaterate 101")
ColorChat(id, GREEN, "Ustaiono 0.03")
menu_destroy(menu)
return PLUGIN_HANDLED
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public wymus(id)
{
client_cmd(id, "ex_interp 0.01")
client_cmd(id, "cl_updaterate 101")
client_print(id, print_center, "Interp Wymuszony automatycznie 0.01")
}
Napisane przez stepdub
w 30.05.2011 21:18
#include <amxmodx>
#include <amxmisc>
#define VERSION "1.0"
new res_time;
public plugin_init()
{
register_plugin("resy", VERSION, "stepdub")
res_time = register_cvar("amx_res_time","10.0")
set_task(res_time, "exec_resy_cfg", _, _, _, "c")
}
public exec_resy_cfg()
{
server_cmd("exec resy.cfg")
}
Napisane przez stepdub
w 31.05.2011 16:53
Napisane przez Apple()
w 31.05.2011 20:06
Napisane przez ToJaTwojTelefon
w 31.05.2011 20:13
Napisane przez DarkMatrix975
w 21.05.2011 17:44