public award_item(id, itemnum)
{
if (player_item_id[id] != 0)
return PLUGIN_HANDLED
set_hudmessage(220, 115, 70, -1.0, 0.40, 0, 3.0, 4.0, 0.2, 0.3, 5)
new rannum = random_num(1,XX)
new maxfind = player_agility[id]
if (maxfind > 15) maxfind = 15
new rf = random_num(1,25-maxfind)
if (itemnum > 0) rannum = itemnum
else if (itemnum < 0) return PLUGIN_HANDLED
if (rf == 3 && itemnum == 0) //We found a rare item
{
award_unique_item(id)
rannum = -1
}
//Set durability, make this item dependant?
item_durability[id] = 270
switch(rannum)
{
case 1:
{
player_item_name[id] = "Brązowy Wzmacniacz"
player_item_id[id] = rannum
player_b_damage[id] = random_num(5,15)
show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i",player_item_name[id],player_b_damage[id])
}
case 2:
{
player_item_name[id] = "Srebrny Wzmacniacz"
player_item_id[id] = rannum
player_b_damage[id] = random_num(9,18)
show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i ",player_item_name[id],player_b_damage[id])
}
case 3:
{
player_item_name[id] = "Złoty Wzmacniacz"
player_item_id[id] = rannum
player_b_damage[id] = random_num(18,30)
show_hudmessage(id, "Znalazles przedmiot: %s :: dodaje obrazenia +%i ",player_item_name[id],player_b_damage[id])
}
na górze masz
new rannum = random_num(1,XX)
i to XX zamień na ostatni numer itemku
tzn. jeżeli twoj ostatni itemek ma numer 69 to zmień XX na 69
PS A opis do itemu rozumiesz? Jak coś to wytłumacze

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