Witam jak zmienić aby informacja która wyświetla sie przy celowniku o randze itp była wyświetlana na say?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Kr3t@
Rejestracja: 01.08.2010Aktualnie: Nieaktywny
Poza forum Ostatnio: 20.02.2014 17:12
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- Całość postów: 20
- Odwiedzin: 3 396
- Tytuł: Życzliwy
- Wiek: 32 lat
- Urodziny: Listopad 9, 1991
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Moje tematy
BF2 Rank Mod PL v1.5.5 Zmiana wyswietlanej informacji
16.02.2014 11:49
Odgłosy co x sec
31.01.2014 16:42
Cześć. Szukam plugiu który odtwarza co x czasu jakiś odgłos na serwerze.
Zacinanie broni
24.01.2014 15:22
Witam
Mam problem na serwerze tzn pewne bronie gdy się strzela full auto się zacinają,
Problem wystepuje i sporej liczby osob dlatego myślę że to nie wina ich konfiguracji lecz jakiegoś pluginu
proszę o pomoc
plugins.ini
; AMX Mod X plugins ; Admin Base - Always one has to be activated amxbans_core.amxx amxbans_main.amxx ;admin.amxx ; admin base (required for any admin-related) ;admin_sql.amxx ; admin base - SQL version (comment admin.amxx) ; Basic admincmd.amxx ; basic admin console commands adminhelp.amxx ; help command for admin console commands adminslots.amxx ; slot reservation multilingual.amxx ; Multi-Lingual management ; Menus menufront.amxx ; front-end for admin menus cmdmenu.amxx ; command menu (speech, settings) ReasonKicker.amxx plmenu.amxx ; players menu (kick, ban, client cmds.) ;telemenu.amxx ; teleport menu (Fun Module required!) mapsmenu.amxx ; maps menu (vote, changelevel) pluginmenu.amxx ; Menus for commands/cvars organized by plugin ; Chat / Messages adminchat.amxx ; console chat commands antiflood.amxx ; prevent clients from chat-flooding the server scrollmsg.amxx ; displays a scrolling message imessage.amxx ; displays information messages adminvote.amxx ; vote commands ; Map related ;nextmap.amxx ; displays next map in mapcycle ;mapchooser.amxx ; allows to vote for next map timeleft.amxx ; displays time left on map ; Configuration pausecfg.amxx ; allows to pause and unpause some plugins statscfg.amxx ; allows to manage stats plugins via menu and commands ; Counter-Strike ;restmenu.amxx ; restrict weapons menu statsx.amxx ; stats on death or round end (CSX Module required!) ;miscstats.amxx ; bunch of events announcement for Counter-Strike ;stats_logging.amxx ; weapons stats logging (CSX Module required!) ; Enable to use AMX Mod plugins ;amxmod_compat.amxx ; AMX Mod backwards compatibility layer ; Custom - Add 3rd party plugins here alt_end_round_sounds.amxx bomba_explode_sound.amxx galileo.amxx kup_premium.amxx reklamy.amxx pokazywanie_obrazen.amxx
nekromanta DiabloMod Core
21.12.2013 15:02
Witam ,w DiabloMod Core nekromanta nie działa poprawnie tzn nie wskrzesza. Pomoże ktoś to naprawić?
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> #include <cstrike> #include <fun> #include <engine> #include <diablo_nowe.inc> #define pev_zorigin pev_fuser4 #define seconds(%1) ((1<<12) * (%1)) #define TASKID_RESPAWN 666 #define TASKID_CHECKRE 1231 #define TASKID_ORIGIN 12312 #define TASKID_CHECKST 125435 #define TASKID_SETUSER 988 new NEKRO_VIEW[] = "models/diablomod/v_nekromanta.mdl" #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "DarkGL" new SOUND_START[] = "items/medshot4.wav" new SOUND_FINISHED[] = "items/smallmedkit2.wav" new SOUND_FAILED[] = "items/medshotno1.wav" new pCvarRevival,pCvarDistance,pCvarRevivalHealth; new Float:g_revive_delay[33] new Float:g_body_origin[33][3] new bool:bKlasa[33]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) diablo_register_class("Nekromanta",90,"<br>Atakujac zabierasz 10hp wiecej<br>i moze wskrzeszac umarlych.<br>" , FLAG_ALL , "Klasy Standardowe" ) pCvarRevival = register_cvar("diablo_revival_time","3"); pCvarRevivalHealth = register_cvar("diablo_revival_health","25"); pCvarDistance = register_cvar("diablo_revival_distance", "70.0") } public diablo_class_disabled(id){ bKlasa[id] = false; } public diablo_class_enabled(id){ bKlasa[id] = true; } public plugin_precache(){ precache_sound(SOUND_START); precache_sound(SOUND_FINISHED); precache_sound(SOUND_FAILED); precache_model(NEKRO_VIEW); } public diablo_weapon_deploy(id,wpnID,weaponEnt){ if(bKlasa[id] && wpnID == CSW_KNIFE){ entity_set_string(id, EV_SZ_viewmodel, NEKRO_VIEW) } } public diablo_clean_data(id){ g_revive_delay[id] = 0.0 g_body_origin[id] = Float:{0.0, 0.0, 0.0} } public diablo_set_data(id){ g_revive_delay[id] = 0.0 g_body_origin[id] = Float:{0.0, 0.0, 0.0} } public diablo_damage_class_do(iVictim,iAttacker,&Float:fDamage,damageBits){ fDamage += 10.0; } public diablo_class_skill_used(id){ if(task_exists(id)) return PLUGIN_CONTINUE if(!(fm_get_user_button(id) & IN_USE)) return PLUGIN_CONTINUE new body = find_dead_body(id) if(!fm_is_valid_ent(body)) return PLUGIN_CONTINUE new lucky_bastard = pev(body, pev_owner) new lb_team = get_user_team(lucky_bastard) if(lb_team != 1 && lb_team != 2) return PLUGIN_CONTINUE static szName[64] get_user_name(lucky_bastard, szName,charsmax( szName ) ) client_print(id, print_chat, "Odradzanie %s", szName) new revivaltime = get_pcvar_num(pCvarRevival) msg_bartime(id, revivaltime) new Float:gametime = get_gametime() g_revive_delay[id] = gametime + float(revivaltime) - 0.01 emit_sound(id, CHAN_AUTO, SOUND_START, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) set_task(0.0, "task_revive", id) return PLUGIN_CONTINUE } public Float:diablo_cast_time(id,Float:standardTime){ return 0.0; } public task_revive(id) { if(!is_user_alive(id)) { failed_revive(id) return FMRES_IGNORED } if(!(fm_get_user_button(id) & IN_USE)) { failed_revive(id) return FMRES_IGNORED } new body = find_dead_body(id) if(!fm_is_valid_ent(body)) { failed_revive(id) return FMRES_IGNORED } new lucky_bastard = pev(body, pev_owner) if(!is_user_connected(lucky_bastard)) { failed_revive(id) return FMRES_IGNORED } new lb_team = get_user_team(lucky_bastard) if(lb_team != 1 && lb_team != 2) { failed_revive(id) return FMRES_IGNORED } static Float:velocity[3] pev(id, pev_velocity, velocity) velocity[0] = 0.0 velocity[1] = 0.0 set_pev(id, pev_velocity, velocity) new Float:gametime = get_gametime() if(g_revive_delay[id] < gametime) { if(findemptyloc(body, 10.0)) { fm_remove_entity(body) emit_sound(id, CHAN_AUTO, SOUND_FINISHED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) new args[3] args[0]=lucky_bastard args[2]=id if(get_user_team(id)!=get_user_team(lucky_bastard)) { diablo_damage(id,0,30.0,diabloDamageKnife); args[1]=1 diablo_add_xp(id,diablo_get_xpbonus()); } else { args[1]=0 diablo_add_xp(id,diablo_get_xpbonus()); set_task(0.1, "task_respawn", TASKID_RESPAWN + lucky_bastard,args,3) } } else failed_revive(id) } else set_task(0.1, "task_revive", id) return FMRES_IGNORED } public task_respawn(args[]) { new id = args[0] if (!is_user_connected(id) || is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR) return set_pev(id, pev_deadflag, DEAD_RESPAWNABLE) dllfunc(DLLFunc_Think, id) dllfunc(DLLFunc_Spawn, id) set_pev(id, pev_iuser1, 0) set_task(0.1, "task_check_respawn", TASKID_CHECKRE + id,args,3) } public task_check_respawn(args[]) { new id = args[0] if(pev(id, pev_iuser1)) set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,3) else set_task(0.1, "task_origin", TASKID_ORIGIN + id,args,3) } public task_origin(args[]) { new id = args[0] engfunc(EngFunc_SetOrigin, id, g_body_origin[id]) static Float:origin[3] pev(id, pev_origin, origin) set_pev(id, pev_zorigin, origin[2]) set_task(0.1, "task_stuck_check", TASKID_CHECKST + id,args,3) } public task_stuck_check(args[]) { new id = args[0] static Float:origin[3] pev(id, pev_origin, origin) if(origin[2] == pev(id, pev_zorigin)) set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,3) else set_task(0.1, "task_setplayer", TASKID_SETUSER + id,args,3) } public task_setplayer(args[]) { new id = args[0] fm_give_item(id, "weapon_knife") if(args[1]==1) { fm_give_item(id, "weapon_mp5navy") diablo_add_hp(id,999); set_user_godmode(id, 1) new newarg[1] newarg[0]=id set_task(3.0,"god_off",id+95123,newarg,1) } else { diablo_add_hp(id,get_pcvar_num(pCvarRevivalHealth) + diablo_get_user_int(args[2])); Display_Fade(id,seconds(2),seconds(2),0,0,0,0,255) } } public god_off(args[]) { set_user_godmode(args[0], 0) } public failed_revive(id) { msg_bartime(id, 0) emit_sound(id, CHAN_AUTO, SOUND_FAILED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } stock find_dead_body(id) { static Float:origin[3] pev(id, pev_origin, origin) new ent static classname[32] while((ent = fm_find_ent_in_sphere(ent, origin, get_pcvar_float(pCvarDistance))) != 0) { pev(ent, pev_classname, classname, 31) if(equali(classname, "fakeCorpse") && fm_is_ent_visible(id, ent) && is_user_connected( pev( ent , pev_owner ) ) && !is_user_alive( pev( ent , pev_owner ) )) return ent } return 0 } stock msg_bartime(id, seconds) { if(is_user_bot(id)||!is_user_alive(id)||!is_user_connected(id)) return if((fm_get_user_button(id) & IN_USE)) diablo_damage(id,0,10.0,diabloDamageKnife); static g_msg_bartime; if(!g_msg_bartime) g_msg_bartime = get_user_msgid("BarTime") message_begin(MSG_ONE, g_msg_bartime, _, id) write_byte(seconds) write_byte(0) message_end() } stock bool:findemptyloc(ent, Float:radius) { if(!fm_is_valid_ent(ent)) return false static Float:origin[3] pev(ent, pev_origin, origin) origin[2] += 2.0 new owner = pev(ent, pev_owner) new num = 0, bool:found = false while(num <= 100) { if(is_hull_vacant(origin)) { g_body_origin[owner][0] = origin[0] g_body_origin[owner][1] = origin[1] g_body_origin[owner][2] = origin[2] found = true break } else { origin[0] += random_float(-radius, radius) origin[1] += random_float(-radius, radius) origin[2] += random_float(-radius, radius) num++ } } return found } stock bool:is_hull_vacant(const Float:origin[3]) { new tr = 0 engfunc(EngFunc_TraceHull, origin, origin, 0, HULL_HUMAN, 0, tr) if(!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen)) return true return false } stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha) { static g_msg_screenfade; if(!g_msg_screenfade) g_msg_screenfade = get_user_msgid("ScreenFade"); message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id ) write_short( duration ) // Duration of fadeout write_short( holdtime ) // Hold time of color write_short( fadetype ) // Fade type write_byte ( red ) // Red write_byte ( green ) // Green write_byte ( blue ) // Blue write_byte ( alpha ) // Alpha message_end() } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
dodanie paska ładowania kuszy
19.12.2013 20:30
Witam tak jak w temacie chciałbym dodać ładowanie kuszy łowcy lecz nie wiem za bardzo co gdzie dodać. Niżej zamieszczam .sma
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <engine> #include <hamsandwich> #include <fakemeta_util> #include <fakemeta> #include <csx> #include <diablo_nowe.inc> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "DarkGL" #define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1); new bool:bKlasa[33],trace_bool[33],sprite_line; new hunter_he[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) diablo_register_class("Lowca",120,"<br>Posiada Kusze (wybierz noz a potem reload by wyjac<br>Moze zastawiac pulapki z granatow (zmiana trybow PPM)<br>Gdy postrzeli przeciwnika pistoletem, zostawia on za soba slad<br><br>"); } public plugin_precache(){ sprite_line = precache_model("sprites/dot.spr") } public diablo_class_spawned(id){ diablo_give_user_trap(id); diablo_give_user_bow(id); } public Float:diablo_cast_time(id,Float:standardTime){ return standardTime; } public diablo_call_cast(id){ set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2) if(hunter_he[id]>2) { show_hudmessage(id, "Wyczarowales juz %i granaty. Nie mozesz wiecej w tej rundzie",hunter_he[id]) } else { fm_give_item(id, "weapon_hegrenade") hunter_he[id]++ } } public diablo_clean_data(id){ trace_bool[id] = 0; diablo_give_user_trap(id,false); diablo_give_user_bow(id,false); hunter_he[id] = 0; } public diablo_set_data(id){ trace_bool[id] = 0; diablo_give_user_trap(id); diablo_give_user_bow(id); hunter_he[id] = 0; } public diablo_class_disabled(id){ bKlasa[id] = false; } public diablo_class_enabled(id){ bKlasa[id] = true; } public diablo_damage_taken_post(iKiller,iVictim,iDamage){ static iWpn = CSW_GLOCK18 | CSW_USP | CSW_P228 | CSW_DEAGLE | CSW_ELITE | CSW_FIVESEVEN; if(bKlasa[iKiller] && is_user_connected(iVictim) && iVictim != iKiller && get_user_weapon(iKiller) & iWpn){ new ori[3] trace_bool[iKiller] = iVictim get_user_origin(iVictim,ori) new parms[5]; for(new i=0;i<3;i++) { parms[i] = ori[i] } parms[3]= iKiller parms[4]= iVictim set_task(0.5,"charge_hunter",iKiller,parms,5) } } public hunter_Line(id,vid,end[3]) { if(is_user_alive(id) && is_user_alive(vid) && trace_bool[id]) { new start[3] get_user_origin(vid,start) message_begin(MSG_ONE,SVC_TEMPENTITY,{0,0,0},id) write_byte(0) write_coord(start[0]) // starting pos write_coord(start[1]) write_coord(start[2]) write_coord(end[0]) // ending pos write_coord(end[1]) write_coord(end[2]) write_short(sprite_line) // sprite index write_byte(1) // starting frame write_byte(5) // frame rate write_byte(100) // life write_byte(1) // line width write_byte(0) // noise write_byte(200) // RED write_byte(100) // GREEN write_byte(100) // BLUE write_byte(75) // brightness write_byte(5) // scroll speed message_end() new parms[5]; for(new i=0;i<3;i++) { parms[i] = start[i] } parms[3]=id parms[4]=vid set_task(0.20,"charge_hunter",id+vid*100,parms,5) } } public charge_hunter(parms[]) { new stop[3] for(new i=0;i<3;i++) { stop[i] =parms[i] } hunter_Line(parms[3],parms[4],stop) }
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