Witam jak zmienić aby informacja która wyświetla sie przy celowniku o randze itp była wyświetlana na say?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Kr3t@
Rejestracja: 01.08.2010Aktualnie: Nieaktywny
Poza forum Ostatnio: 20.02.2014 17:12




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- Grupa: Użytkownik
- Całość postów: 20
- Odwiedzin: 3 846
- Tytuł: Życzliwy
- Wiek: 34 lat
- Urodziny: Listopad 9, 1991
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Moje tematy
BF2 Rank Mod PL v1.5.5 Zmiana wyswietlanej informacji
16.02.2014 11:49
Odgłosy co x sec
31.01.2014 16:42
Cześć. Szukam plugiu który odtwarza co x czasu jakiś odgłos na serwerze.
Zacinanie broni
24.01.2014 15:22
Witam
Mam problem na serwerze tzn pewne bronie gdy się strzela full auto się zacinają,
Problem wystepuje i sporej liczby osob dlatego myślę że to nie wina ich konfiguracji lecz jakiegoś pluginu
proszę o pomoc
plugins.ini
; AMX Mod X plugins ; Admin Base - Always one has to be activated amxbans_core.amxx amxbans_main.amxx ;admin.amxx ; admin base (required for any admin-related) ;admin_sql.amxx ; admin base - SQL version (comment admin.amxx) ; Basic admincmd.amxx ; basic admin console commands adminhelp.amxx ; help command for admin console commands adminslots.amxx ; slot reservation multilingual.amxx ; Multi-Lingual management ; Menus menufront.amxx ; front-end for admin menus cmdmenu.amxx ; command menu (speech, settings) ReasonKicker.amxx plmenu.amxx ; players menu (kick, ban, client cmds.) ;telemenu.amxx ; teleport menu (Fun Module required!) mapsmenu.amxx ; maps menu (vote, changelevel) pluginmenu.amxx ; Menus for commands/cvars organized by plugin ; Chat / Messages adminchat.amxx ; console chat commands antiflood.amxx ; prevent clients from chat-flooding the server scrollmsg.amxx ; displays a scrolling message imessage.amxx ; displays information messages adminvote.amxx ; vote commands ; Map related ;nextmap.amxx ; displays next map in mapcycle ;mapchooser.amxx ; allows to vote for next map timeleft.amxx ; displays time left on map ; Configuration pausecfg.amxx ; allows to pause and unpause some plugins statscfg.amxx ; allows to manage stats plugins via menu and commands ; Counter-Strike ;restmenu.amxx ; restrict weapons menu statsx.amxx ; stats on death or round end (CSX Module required!) ;miscstats.amxx ; bunch of events announcement for Counter-Strike ;stats_logging.amxx ; weapons stats logging (CSX Module required!) ; Enable to use AMX Mod plugins ;amxmod_compat.amxx ; AMX Mod backwards compatibility layer ; Custom - Add 3rd party plugins here alt_end_round_sounds.amxx bomba_explode_sound.amxx galileo.amxx kup_premium.amxx reklamy.amxx pokazywanie_obrazen.amxx
nekromanta DiabloMod Core
21.12.2013 15:02
Witam ,w DiabloMod Core nekromanta nie działa poprawnie tzn nie wskrzesza. Pomoże ktoś to naprawić?
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <cstrike>
#include <fun>
#include <engine>
#include <diablo_nowe.inc>
#define pev_zorigin pev_fuser4
#define seconds(%1) ((1<<12) * (%1))
#define TASKID_RESPAWN 666
#define TASKID_CHECKRE 1231
#define TASKID_ORIGIN 12312
#define TASKID_CHECKST 125435
#define TASKID_SETUSER 988
new NEKRO_VIEW[] = "models/diablomod/v_nekromanta.mdl"
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "DarkGL"
new SOUND_START[] = "items/medshot4.wav"
new SOUND_FINISHED[] = "items/smallmedkit2.wav"
new SOUND_FAILED[] = "items/medshotno1.wav"
new pCvarRevival,pCvarDistance,pCvarRevivalHealth;
new Float:g_revive_delay[33]
new Float:g_body_origin[33][3]
new bool:bKlasa[33];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
diablo_register_class("Nekromanta",90,"<br>Atakujac zabierasz 10hp wiecej<br>i moze wskrzeszac umarlych.<br>" , FLAG_ALL , "Klasy Standardowe" )
pCvarRevival = register_cvar("diablo_revival_time","3");
pCvarRevivalHealth = register_cvar("diablo_revival_health","25");
pCvarDistance = register_cvar("diablo_revival_distance", "70.0")
}
public diablo_class_disabled(id){
bKlasa[id] = false;
}
public diablo_class_enabled(id){
bKlasa[id] = true;
}
public plugin_precache(){
precache_sound(SOUND_START);
precache_sound(SOUND_FINISHED);
precache_sound(SOUND_FAILED);
precache_model(NEKRO_VIEW);
}
public diablo_weapon_deploy(id,wpnID,weaponEnt){
if(bKlasa[id] && wpnID == CSW_KNIFE){
entity_set_string(id, EV_SZ_viewmodel, NEKRO_VIEW)
}
}
public diablo_clean_data(id){
g_revive_delay[id] = 0.0
g_body_origin[id] = Float:{0.0, 0.0, 0.0}
}
public diablo_set_data(id){
g_revive_delay[id] = 0.0
g_body_origin[id] = Float:{0.0, 0.0, 0.0}
}
public diablo_damage_class_do(iVictim,iAttacker,&Float:fDamage,damageBits){
fDamage += 10.0;
}
public diablo_class_skill_used(id){
if(task_exists(id))
return PLUGIN_CONTINUE
if(!(fm_get_user_button(id) & IN_USE))
return PLUGIN_CONTINUE
new body = find_dead_body(id)
if(!fm_is_valid_ent(body))
return PLUGIN_CONTINUE
new lucky_bastard = pev(body, pev_owner)
new lb_team = get_user_team(lucky_bastard)
if(lb_team != 1 && lb_team != 2)
return PLUGIN_CONTINUE
static szName[64]
get_user_name(lucky_bastard, szName,charsmax( szName ) )
client_print(id, print_chat, "Odradzanie %s", szName)
new revivaltime = get_pcvar_num(pCvarRevival)
msg_bartime(id, revivaltime)
new Float:gametime = get_gametime()
g_revive_delay[id] = gametime + float(revivaltime) - 0.01
emit_sound(id, CHAN_AUTO, SOUND_START, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
set_task(0.0, "task_revive", id)
return PLUGIN_CONTINUE
}
public Float:diablo_cast_time(id,Float:standardTime){
return 0.0;
}
public task_revive(id)
{
if(!is_user_alive(id))
{
failed_revive(id)
return FMRES_IGNORED
}
if(!(fm_get_user_button(id) & IN_USE))
{
failed_revive(id)
return FMRES_IGNORED
}
new body = find_dead_body(id)
if(!fm_is_valid_ent(body))
{
failed_revive(id)
return FMRES_IGNORED
}
new lucky_bastard = pev(body, pev_owner)
if(!is_user_connected(lucky_bastard))
{
failed_revive(id)
return FMRES_IGNORED
}
new lb_team = get_user_team(lucky_bastard)
if(lb_team != 1 && lb_team != 2)
{
failed_revive(id)
return FMRES_IGNORED
}
static Float:velocity[3]
pev(id, pev_velocity, velocity)
velocity[0] = 0.0
velocity[1] = 0.0
set_pev(id, pev_velocity, velocity)
new Float:gametime = get_gametime()
if(g_revive_delay[id] < gametime)
{
if(findemptyloc(body, 10.0))
{
fm_remove_entity(body)
emit_sound(id, CHAN_AUTO, SOUND_FINISHED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
new args[3]
args[0]=lucky_bastard
args[2]=id
if(get_user_team(id)!=get_user_team(lucky_bastard))
{
diablo_damage(id,0,30.0,diabloDamageKnife);
args[1]=1
diablo_add_xp(id,diablo_get_xpbonus());
}
else
{
args[1]=0
diablo_add_xp(id,diablo_get_xpbonus());
set_task(0.1, "task_respawn", TASKID_RESPAWN + lucky_bastard,args,3)
}
}
else
failed_revive(id)
}
else
set_task(0.1, "task_revive", id)
return FMRES_IGNORED
}
public task_respawn(args[])
{
new id = args[0]
if (!is_user_connected(id) || is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR) return
set_pev(id, pev_deadflag, DEAD_RESPAWNABLE)
dllfunc(DLLFunc_Think, id)
dllfunc(DLLFunc_Spawn, id)
set_pev(id, pev_iuser1, 0)
set_task(0.1, "task_check_respawn", TASKID_CHECKRE + id,args,3)
}
public task_check_respawn(args[])
{
new id = args[0]
if(pev(id, pev_iuser1))
set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,3)
else
set_task(0.1, "task_origin", TASKID_ORIGIN + id,args,3)
}
public task_origin(args[])
{
new id = args[0]
engfunc(EngFunc_SetOrigin, id, g_body_origin[id])
static Float:origin[3]
pev(id, pev_origin, origin)
set_pev(id, pev_zorigin, origin[2])
set_task(0.1, "task_stuck_check", TASKID_CHECKST + id,args,3)
}
public task_stuck_check(args[])
{
new id = args[0]
static Float:origin[3]
pev(id, pev_origin, origin)
if(origin[2] == pev(id, pev_zorigin))
set_task(0.1, "task_respawn", TASKID_RESPAWN + id,args,3)
else
set_task(0.1, "task_setplayer", TASKID_SETUSER + id,args,3)
}
public task_setplayer(args[])
{
new id = args[0]
fm_give_item(id, "weapon_knife")
if(args[1]==1)
{
fm_give_item(id, "weapon_mp5navy")
diablo_add_hp(id,999);
set_user_godmode(id, 1)
new newarg[1]
newarg[0]=id
set_task(3.0,"god_off",id+95123,newarg,1)
}
else
{
diablo_add_hp(id,get_pcvar_num(pCvarRevivalHealth) + diablo_get_user_int(args[2]));
Display_Fade(id,seconds(2),seconds(2),0,0,0,0,255)
}
}
public god_off(args[])
{
set_user_godmode(args[0], 0)
}
public failed_revive(id)
{
msg_bartime(id, 0)
emit_sound(id, CHAN_AUTO, SOUND_FAILED, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
stock find_dead_body(id)
{
static Float:origin[3]
pev(id, pev_origin, origin)
new ent
static classname[32]
while((ent = fm_find_ent_in_sphere(ent, origin, get_pcvar_float(pCvarDistance))) != 0)
{
pev(ent, pev_classname, classname, 31)
if(equali(classname, "fakeCorpse") && fm_is_ent_visible(id, ent) && is_user_connected( pev( ent , pev_owner ) ) && !is_user_alive( pev( ent , pev_owner ) ))
return ent
}
return 0
}
stock msg_bartime(id, seconds)
{
if(is_user_bot(id)||!is_user_alive(id)||!is_user_connected(id)) return
if((fm_get_user_button(id) & IN_USE)) diablo_damage(id,0,10.0,diabloDamageKnife);
static g_msg_bartime;
if(!g_msg_bartime) g_msg_bartime = get_user_msgid("BarTime")
message_begin(MSG_ONE, g_msg_bartime, _, id)
write_byte(seconds)
write_byte(0)
message_end()
}
stock bool:findemptyloc(ent, Float:radius)
{
if(!fm_is_valid_ent(ent))
return false
static Float:origin[3]
pev(ent, pev_origin, origin)
origin[2] += 2.0
new owner = pev(ent, pev_owner)
new num = 0, bool:found = false
while(num <= 100)
{
if(is_hull_vacant(origin))
{
g_body_origin[owner][0] = origin[0]
g_body_origin[owner][1] = origin[1]
g_body_origin[owner][2] = origin[2]
found = true
break
}
else
{
origin[0] += random_float(-radius, radius)
origin[1] += random_float(-radius, radius)
origin[2] += random_float(-radius, radius)
num++
}
}
return found
}
stock bool:is_hull_vacant(const Float:origin[3])
{
new tr = 0
engfunc(EngFunc_TraceHull, origin, origin, 0, HULL_HUMAN, 0, tr)
if(!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen))
return true
return false
}
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
static g_msg_screenfade;
if(!g_msg_screenfade) g_msg_screenfade = get_user_msgid("ScreenFade");
message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id )
write_short( duration ) // Duration of fadeout
write_short( holdtime ) // Hold time of color
write_short( fadetype ) // Fade type
write_byte ( red ) // Red
write_byte ( green ) // Green
write_byte ( blue ) // Blue
write_byte ( alpha ) // Alpha
message_end()
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
dodanie paska ładowania kuszy
19.12.2013 20:30
Witam tak jak w temacie chciałbym dodać ładowanie kuszy łowcy lecz nie wiem za bardzo co gdzie dodać. Niżej zamieszczam .sma
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <hamsandwich>
#include <fakemeta_util>
#include <fakemeta>
#include <csx>
#include <diablo_nowe.inc>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "DarkGL"
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1);
new bool:bKlasa[33],trace_bool[33],sprite_line;
new hunter_he[33]
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
diablo_register_class("Lowca",120,"<br>Posiada Kusze (wybierz noz a potem reload by wyjac<br>Moze zastawiac pulapki z granatow (zmiana trybow PPM)<br>Gdy postrzeli przeciwnika pistoletem, zostawia on za soba slad<br><br>");
}
public plugin_precache(){
sprite_line = precache_model("sprites/dot.spr")
}
public diablo_class_spawned(id){
diablo_give_user_trap(id);
diablo_give_user_bow(id);
}
public Float:diablo_cast_time(id,Float:standardTime){
return standardTime;
}
public diablo_call_cast(id){
set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2)
if(hunter_he[id]>2)
{
show_hudmessage(id, "Wyczarowales juz %i granaty. Nie mozesz wiecej w tej rundzie",hunter_he[id])
}
else
{
fm_give_item(id, "weapon_hegrenade")
hunter_he[id]++
}
}
public diablo_clean_data(id){
trace_bool[id] = 0;
diablo_give_user_trap(id,false);
diablo_give_user_bow(id,false);
hunter_he[id] = 0;
}
public diablo_set_data(id){
trace_bool[id] = 0;
diablo_give_user_trap(id);
diablo_give_user_bow(id);
hunter_he[id] = 0;
}
public diablo_class_disabled(id){
bKlasa[id] = false;
}
public diablo_class_enabled(id){
bKlasa[id] = true;
}
public diablo_damage_taken_post(iKiller,iVictim,iDamage){
static iWpn = CSW_GLOCK18 | CSW_USP | CSW_P228 | CSW_DEAGLE | CSW_ELITE | CSW_FIVESEVEN;
if(bKlasa[iKiller] && is_user_connected(iVictim) && iVictim != iKiller && get_user_weapon(iKiller) & iWpn){
new ori[3]
trace_bool[iKiller] = iVictim
get_user_origin(iVictim,ori)
new parms[5];
for(new i=0;i<3;i++)
{
parms[i] = ori[i]
}
parms[3]= iKiller
parms[4]= iVictim
set_task(0.5,"charge_hunter",iKiller,parms,5)
}
}
public hunter_Line(id,vid,end[3])
{
if(is_user_alive(id) && is_user_alive(vid) && trace_bool[id])
{
new start[3]
get_user_origin(vid,start)
message_begin(MSG_ONE,SVC_TEMPENTITY,{0,0,0},id)
write_byte(0)
write_coord(start[0]) // starting pos
write_coord(start[1])
write_coord(start[2])
write_coord(end[0]) // ending pos
write_coord(end[1])
write_coord(end[2])
write_short(sprite_line) // sprite index
write_byte(1) // starting frame
write_byte(5) // frame rate
write_byte(100) // life
write_byte(1) // line width
write_byte(0) // noise
write_byte(200) // RED
write_byte(100) // GREEN
write_byte(100) // BLUE
write_byte(75) // brightness
write_byte(5) // scroll speed
message_end()
new parms[5];
for(new i=0;i<3;i++)
{
parms[i] = start[i]
}
parms[3]=id
parms[4]=vid
set_task(0.20,"charge_hunter",id+vid*100,parms,5)
}
}
public charge_hunter(parms[])
{
new stop[3]
for(new i=0;i<3;i++)
{
stop[i] =parms[i]
}
hunter_Line(parms[3],parms[4],stop)
}
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