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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Adminek AMXX.PL - zdjęcie

Adminek AMXX.PL

Rejestracja: 08.01.2008
Aktualnie: Nieaktywny
Poza forum Ostatnio: 06.02.2014 16:02
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Moje tematy

[L4D2] pcsWelcome Message

16.06.2024 21:02

<div><b><u><font size="3">Description</font></u></b><br />This plugin uses HookEvent(&quot;player_team&quot;) and grabs their new (and old) team. If their team is 0, they aren't fully-loaded. If their team is 1, they are loaded but haven't been assigned a team yet because other players are still loading (or are about to be assigned a team). Once players have been assigned to team 2 (survivors) or team 3 (infected), they are fully past the loading screen and can see chat. This plugin then displays a message to them. This plugin should be compatible with competitive L4D2 servers as well.<br /><br />By default, this prints 2 messages to each player individual, translated to their language provided in the phrases file. You also have an option to make it print every map, or just on the very first time they connect to the server. Once they disconnect, they'll see the welcome message again.<br /><br />An autoexec is created in <b>cfg/sourcemod</b> for this plugin.<br /><br /><b><u><font size="3">Cvars</font></u></b><ul><li>pcs_everymap &quot;1&quot; // Whether to print every map.</li>
<li>pcs_lines &quot;2&quot; // How many lines to print.</li>
</ul><br />Other plugins use things like player_connect, player_spawn, or OnClientPutInServer(), etc. Some of these fire multiple times in L4D2 especially during map changes, and don't cover the initial time everyone is loading in from a lobby where load times and connections vary. As well, things like OnClientPutInServer() will fire before a client finishes loading.<br /><br /><b><u><font size="3">Compiling</font></u></b><br /><br />In order to compile, you will need colors.inc -&gt;<br /><a href="https://forums.allie...ad.php?t=96831"target="_blank" rel="noopener">https://forums.allie...?t=96831</a><br /><br /><b><u><font size="3">Installation</font></u></b><br /><br />You don't need to mess with any of the code to change the messages in the translation files.<br /><b>pcsWelcome.smx</b> -&gt; addons/sourcemod/plugins<br /><b>pcswelcome.phrases.txt</b> -&gt; addons/sourcemod/translations<br /><br /><b><u>Changelog</u></b>:<br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">1.0 (July 16th - 2024)<br />&nbsp; - Initial release.</code><hr />
</div><b><u><font size="3">Additional</font></u></b><br />This is a very simple plugin. While I plan to add to it, the whole point of it is for others to build on it and tailor it to their own liking. You can increase the amount of lines by changing a few things in a few places easily. The plugin also should work for Left4Dead1, but I do not have a server setup to test these so if you want you can remove the <b>public APLRes AskPluginLoad2</b> at the top to let it load.</div>


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<a href="https://www.sourcemo...06"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1718568255">GetSource</a> (pcsWelcome.sp - 2.7 KB)


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<a href="https://forums.allie...phrases.txt</a>(549 Bytes)


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<a href="https://forums.allie...Welcome.smx</a>(7.1 KB)


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health

16.06.2024 09:31

<div>Hello, I am looking for a mod where when you heal yourself or your teammate with a medkit, the health bar is loaded with animation. Is there such a plugin?</div>

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Zombie Escape MODE Basic FIXED REUPLOAD (Dias ZE)

15.06.2024 22:36

<div>Hello people from Allied, hope you're doing well,<br /><br />I'm just another programmer in this world who wanted to create a zombie escape server and found the one released by an user named Dias (<a href="https://forums.allie...d.php?t=194770"target="_blank" rel="noopener">https://forums.allie...hp?t=194770</a>), at first it didn't work for me so I tried as much as I could and fixed it with the help of Google and some other users that posted specific fixes for stuff I found like Arkshine the one who uploaded a version of Orpheu (<a href="https://forums.alliedmods.net/showpost.php?p=1444231&amp;postcount=706" target="_blank" rel="noopener">https://forums.allie...stcount=706</a>).<br /><br />Basically this is the gameplay of this mode: <a href="https://www.youtube.com/watch?v=MxDEfifNT7s" target="_blank" rel="nofollow noopener"> /><br />The script uses Orpheu as I said before, also uses AMX Mod X version 1.8.3 dev branch (<a href="https://www.amxmodx.org/snapshots.php" target="_blank" rel="nofollow noopener">https://www.amxmodx....apshots.php</a>), metamod ofc, and it already has some maps on it made by Jairito and other ppl that I don't remember.<br /><br />To &quot;install&quot; the script just unzip the file I provided in the link and then copy the folder cstrike to your &quot;Half-Life&quot; installation or to your ReHLDS (even though it was not tested for it, it should work)<br /><br />Anyways I thought this was going to be of help for some people.<br /><br />Before leaving just wanted to say that remember to Believe in Jesus and God Bless YOU!<br /><br />ANY LINK IS THE SAME FILE: <br /><a href="https://www.4shared.com/s/f7wolUL1kjq" target="_blank" rel="nofollow noopener">https://www.4shared....olUL1kjq</a><br /><a href="https://www.mediafire.com/file/c2w7r8r9x48jx6o/zombieEscapeBaseWorking.zip/file" target="_blank" rel="nofollow noopener">https://www.mediafir.../file</a></div>

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[INS] Suicide Bomber for co-op (updated 2024)

12.06.2024 14:42

<div>With the help of @blxckdreadful I've updated the older SuiceBomber plugin.<br />No more red painted insurgents. Damage is receded, default class is &quot;bomber&quot; so it works perfectly with my Theater/MOD &quot;12 players ikir Tactical MOD&quot;:<br /><a href="https://steamcommuni...earchtext=ikir"target="_blank" rel="nofollow noopener">Workshop link</a><br /><br />The &quot;bomber&quot; class will explode at certain distance. If you are not using my theater I suggest to equip a new class with IED or only knife so the bomber will run towards players.<br />You can increase life of the bomber but keep that realistic as Insurgency is.<br /><br />&quot;sm_suicide_enabled&quot; &quot;1&quot; // Enable bomber<br />&quot;sm_suicide_bomber&quot; &quot;Bomber&quot; // A class that will be suicide bomber<br />&quot;sm_suicide_detonate_range&quot; &quot;120&quot; // Max range to detonate. I recommend 125.<br />&quot;sm_suicide_resist&quot; &quot;4&quot; // Bomber health multiplier<br />&quot;sm_suicide_delay&quot; &quot;1.1&quot; // Delay before suicide</div>


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<a href="https://forums.allie...r_1.1.2.smx</a>(6.9 KB)


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[L4D2] Common CVar Lock

10.06.2024 18:08

<div><b><u>Description</u></b>:<br /><br />Limits changes to common infected related cvars. Custom campaigns can have vscripts that use director options or straight up call ConVar changes. This plugin prevents Custom Campaigns from increasing the amounts past their default + leeway. You can disable the leeway by tweaking the amounts in source. Campaigns can still change their values to be <b>lower</b> than their defaults, so that this plugin doesn't interfere with maps/sections that disable common infected.<br /><br />NOTE: Some vanilla campaigns seem to change z_mob_spawn_min_size and possibly others past their defaults. Which is why I put in the leeways. I don't think any change z_common_limit.<br /><br /><b><u>REQUIRED</u></b>:<br /><a href="https://forums.allie...d.php?t=321696" target="_blank" rel="noopener">Left4DHooks</a><br /><br /><u>Protected Cvars</u>:<ul><li><b>z_common_limit</b> (30)<i> + 0</i></li>
<li><b>z_mob_spawn_min_size </b>(10)<i> + 20</i></li>
<li><b>z_mob_spawn_max_size </b>(30)<i> + 30</i></li>
<li><b>z_mega_mob_size </b>(50)<i> + 10</i></li>
</ul><br /><u>Features</u>:[LIST[*]<b>sm_set_common_limit</b> - Lets you change the z_common_limit above the maximum allowed.<br /><br /><b><u>Changelog</u></b>:<br /><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">0.4 (10-Jun-2024)<br />&nbsp; &nbsp; - Initial release.</code><hr />
</div><b><u>Thanks</u></b>:<br /><ul><li>Tabun - Making an initial plugin that tried to solve this (a long time ago).</li>
<li>Addie - Helping on Discord</li>
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<a href="https://www.sourcemo...84"><strong>Get Plugin</strong></a> or
<a href="https://forums.allie...1718039237">Get Source</a> (l4d2_common_cvar_lock.sp - 3.2 KB)


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<a href="https://forums.allie...ar_lock.smx</a> (5.5 KB)


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