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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Guest Message by DevFuse
 

Zdjęcie

Rozgrzewka Warumppro


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5 odpowiedzi w tym temacie

#1 Sunline

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Napisano 06.12.2012 14:21

Siema. Wgrałem rozgrzewke warumppro z muzyką i tak, muzyka sie sciąga wszystko działa ale ta muzyka nie gra ... i oco chodzi ? Wszystko zrobiłem tak jak tu:
http://amxx.pl/topic...nie-muza-w-mp3/

Tak jak napisałem tampon tak zrobiłem.
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#2 rudek93

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Napisano 06.12.2012 14:27

brutalny tampon
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Napisano 27 lipiec 2010 - 11:05
ja polecam ten plugin warmuppro.amxx, znalazłem na jakimś forum lekko przerobioną wersję tego pluginu. Mianowicie możemy dodać własną muzykę w mp3. Do tego możemy sobie wybrac rozgrzewkę na losowe bronie itd.


1. kopiujemy 3 załączone niżej dźwięki do cstrike/sound/misc,
2. wgrywamy do tego samego folderu własną muzyczkę w formacie mp3,
3. edytujemy plik warmuppro.sma --> te linijki co niżej (wpisujemy nazwę własnej muzyczki)
na początku pliku:
new muzyczka[]="sound/misc/tu wpisz nazwę swojej pisoenki dodanej wcześniej do folderu misc.mp3"

na końcu pliku:
public plugin_precache(){
precache_sound("misc/tu wpisz nazwę swojej pisoenki dodanej wcześniej do folderu misc.mp3");

4. Kompilujemy ten plik sma, który edytowaliśmy i otrzymujemy plik warmuppro.amxx
5. wgrywamy jak każdy standardowy plugin,
6. po zrestartowaniu serwera utworzy nam się sam plik warmuppro.cfg w którym możemy ustalać różne parametry: bronie, czas rozgrzewki itp,

3. edytujemy plik warmuppro.sma --> te linijki co niżej (wpisujemy nazwę własnej muzyczki)
na początku pliku:
new muzyczka[]="sound/misc/tu wpisz nazwę swojej pisoenki dodanej wcześniej do folderu misc.mp3"

na końcu pliku:
public plugin_precache(){
precache_sound("misc/tu wpisz nazwę swojej pisoenki dodanej wcześniej do folderu misc.mp3");
komplikowałeś potem ? ...
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#3 Sunline

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Napisano 06.12.2012 14:35

Tak, komplikowałem !
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#4 GwynBleidD

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Napisano 06.12.2012 14:58

No to po co sobie komplikujesz robotę? :D

Ludzie zauważcie różnicę między KOMPLIKOWAĆ a KOMPILOWAĆ!!

Pokaż kod SMA tego, co zmodziłeś.
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NIE pomagam na PW. Nie trudź się, na zlecenia nie odpiszę... Od pomagania jest forum.
NIE zaglądam w tematy wysłane na PW. Jeśli są na forum to prędzej czy później je przeczytam. Jeśli mam co w nich odpisać, to odpiszę.
 
1988650.png?theme=dark

#5 Sunline

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Napisano 06.12.2012 15:13

Sorry "Kompilowałem" :D



/*=============================================================================R=E=Y=M=O=N==A=R=G=*/ /* Create By ReymonARG */ /* */ /* Alls bugs report by MsN or Email To webmaster@djreymon.com */ /* */ /* More Information: WarmUP Pro 5.6 Beta - AlliedModders /* */ /* This is the Version 5.6 Beta of This plugins visit the web for New Versions */ /* */ /* New Version Dedicate to AeroCs Servers. */ /* */ /* Last Mod Modificate 04/12/2008 */ /* */ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ /*================================================================================================*/ /***************************** [Includes & Defines & Arays] ***************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ #include  #include  #include  #include  /*-------------DONT CHANGE-------------*/ #define PLUGIN "WarmUP Pro" #define VERSION "5.6 Beta" #define AUTHOR "ReymonARG" /*-------------DONT CHANGE-------------*/ #define time_delay 1 #define ITEM_HE (1<<0) // "a" #define ITEM_FS (1<<1) // "b" #define ITEM_SG (1<<2) // "c" #define ITEM_C4 (1<<3) // "d" #define HIDE_MONEY (1<<5) // Disable Hud of Money #define SHOW_MONEY (1<<7) // Enable Hud of Money new num_time, sync, time_s, activadoo, respawn3d, itemsxd, RGB, cvar_x, cvar_y, mode, timeprotect, ganador, mostrarhud, logtofilecvar new muzyczka[]="sound/misc/rozgrzewka.mp3" new odlicz[3][]={"misc/one.wav","misc/two.wav","misc/three.wav"} new plugin_pauzowany[] = "alt_end_round_sounds.amxx" new bool:g_is_dead[33]; new bool:g_can_respawn; new bool:g_cuchi; new bool:g_items; new bool:wup_on; new bool:g_is_connect[33]; new bool:g_is_autofile; new bool:g_mapexist_file; new g_ganadores[33]; new const LOGFILE[] = "warmuppro.log" new const FILECONFIGNAME[] = "/warmuppro.cfg" new const FILEMAPSNAME[] = "/warmuppro_maps.cfg" #define FLAG_ALIVE (1<<0) #define FLAG_DEAD (1<<1) #define FLAG_DISCONNECT (1<<2) #define FLAG_T (1<<0) #define FLAG_CT (1<<1) #define DEFUSER 0 #define SHIELD 2 #define CONTAIN_FLAG_OF_INDEX(%1,%2) ((%1) & (1<<(%2))) new const g_wbox_class[] = "weaponbox" new const g_shield_class[] = "weapon_shield" new const g_wbox_model[] = "models/w_weaponbox.mdl" new const g_model_prefix[] = "models/w_" new g_max_clients new g_max_entities new g_pcvar_allow /* Foawrds */ new fwd_resultado; new wup_fwd_start; new wup_fwd_finish; new wup_fwd_adminenable; new wup_fwd_admindsaible; /* Variables for Stocks */ new moneymsg; new statusiconmsg; new saytextmsg; new hideweaponmsg; new teaminfomsg; /*================================================================================================*/ /************************************* [OFFSETS FAKEMETA] *****************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ #define EXTRAOFFSET_WEAPONS 4 #define ACTUAL_EXTRA_OFFSET 20 #define OFFSET_ARMORTYPE 112 #define OFFSET_TEAM 114 #define OFFSET_CSMONEY 115 #define OFFSET_PRIMARYWEAPON 116 #define OFFSET_LASTACTIVITY 124 #define OFFSET_INTERNALMODEL 126 #define OFFSET_NVGOGGLES 129 #define OFFSET_DEFUSE_PLANT 193 #define OFFSET_VIP 209 #define OFFSET_TK 216 #define OFFSET_HOSTAGEKILLS 217 #define OFFSET_MAPZONE 235 #define OFFSET_ISDRIVING 350 #define OFFSET_STATIONARY 362 #define OFFSET_ZOOMTYPE 363 #define OFFSET_AWM_AMMO 377 #define OFFSET_SCOUT_AMMO 378 #define OFFSET_PARA_AMMO 379 #define OFFSET_FAMAS_AMMO 380 #define OFFSET_M3_AMMO 381 #define OFFSET_USP_AMMO 382 #define OFFSET_FIVESEVEN_AMMO 383 #define OFFSET_DEAGLE_AMMO 384 #define OFFSET_P228_AMMO 385 #define OFFSET_GLOCK_AMMO 386 #define OFFSET_FLASH_AMMO 387 #define OFFSET_HE_AMMO 388 #define OFFSET_SMOKE_AMMO 389 #define OFFSET_C4_AMMO 390 #define OFFSET_CSDEATHS 444 #define OFFSET_SHIELD 510 // "weapon_*" entities #define OFFSET_WEAPONTYPE 43 #define OFFSET_CLIPAMMO 51 #define OFFSET_SILENCER_FIREMODE 74 // "hostage_entity" entities #define OFFSET_HOSTAGEFOLLOW 86 #define OFFSET_HOSTAGE_NEXTUSE 100 #define OFFSET_HOSTAGE_LASTUSE 483 #define OFFSET_HOSTAGEID 487 // "armoury_entity" #define OFFSET_ARMOURY_TYPE 34 // C4 offsets #define OFFSET_C4_EXPLODE_TIME 100 #define OFFSET_C4_DEFUSING 0x181 #define M4A1_SILENCED (1<<2) #define M4A1_ATTACHSILENCEANIM 6 #define M4A1_DETACHSILENCEANIM 13 #define USP_SILENCED (1<<0) #define USP_ATTACHSILENCEANIM 7 #define USP_DETACHSILENCEANIM 15 #define GLOCK_SEMIAUTOMATIC 0 #define GLOCK_BURSTMODE 2 #define FAMAS_AUTOMATIC 0 #define FAMAS_BURSTMODE 16 #define PLAYER_IS_VIP (1<<8) #define PLAYER_IN_BUYZONE (1<<0) #define TEAM_UNASSIGNED 0 #define TEAM_T 1 #define TEAM_CT 2 #define TEAM_SPECTATOR 3 #define CAN_PLANT_BOMB (1<<8) #define HAS_DEFUSE_KIT (1<<16) #define DEFUSER_COLOUR_R 0 #define DEFUSER_COLOUR_G 160 #define DEFUSER_COLOUR_B 0 #define HAS_NVGOGGLES (1<<0) #define HAS_SHIELD (1<<24) #define SCOREATTRIB_NOTHING 0 #define SCOREATTRIB_DEAD 1 #define SCOREATTRIB_BOMB 2 #define SCOREATTRIB_VIP 4 #define CS_FIRST_ZOOM 0x28 #define CS_SECOND_AWP_ZOOM 0xA #define CS_SECOND_NONAWP_ZOOM 0xF #define CS_AUGSG552_ZOOM 0x37 #define CS_NO_ZOOM 0x5A /*------------------------------------------------------------------------------------------------*/ enum CS_Internal_Models { CS_DONTCHANGE = 0, CS_CT_URBAN = 1, CS_T_TERROR = 2, CS_T_LEET = 3, CS_T_ARCTIC = 4, CS_CT_GSG9 = 5, CS_CT_GIGN = 6, CS_CT_SAS = 7, CS_T_GUERILLA = 8, CS_CT_VIP = 9, CZ_T_MILITIA = 10, CZ_CT_SPETSNAZ = 11 }; enum CsTeams { CS_TEAM_UNASSIGNED = 0, CS_TEAM_T = 1, CS_TEAM_CT = 2, CS_TEAM_SPECTATOR = 3 }; enum CsArmorType { CS_ARMOR_NONE = 0, CS_ARMOR_KEVLAR = 1, CS_ARMOR_VESTHELM = 2 }; /*================================================================================================*/ /***************************************** [Stocks] ***********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ #define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1)) stock fm_strip_user_weapons(index) { new ent = fm_create_entity("player_weaponstrip") if (!pev_valid(ent)) return 0 dllfunc(DLLFunc_Spawn, ent) dllfunc(DLLFunc_Use, ent, index) engfunc(EngFunc_RemoveEntity, ent) return 1 } stock fm_give_item(index, const item[]) { if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10)) return 0 new ent = fm_create_entity(item) if (!pev_valid(ent)) return 0 new Float:origin[3] pev(index, pev_origin, origin) set_pev(ent, pev_origin, origin) set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN) dllfunc(DLLFunc_Spawn, ent) new save = pev(ent, pev_solid) dllfunc(DLLFunc_Touch, ent, index) if (pev(ent, pev_solid) != save) return ent engfunc(EngFunc_RemoveEntity, ent) return -1 } stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { new Float:RenderColor[3]; RenderColor[0] = float®; RenderColor[1] = float(g); RenderColor[2] = float(; set_pev(entity, pev_renderfx, fx); set_pev(entity, pev_rendercolor, RenderColor); set_pev(entity, pev_rendermode, render); set_pev(entity, pev_renderamt, float(amount)); return 1; } stock fm_set_user_godmode(index, godmode = 0) { set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM); return 1; } stock fm_set_user_money(index, money, flash = 1) { set_pdata_int(index, OFFSET_CSMONEY, money); message_begin(MSG_ONE, moneymsg, {0,0,0}, index); write_long(money); write_byte(flash ? 1 : 0); message_end(); } stock fm_set_user_plant(id, plant = 1, showbombicon = 1) { new plantskill = get_pdata_int(id, OFFSET_DEFUSE_PLANT); if(plant) { plantskill |= CAN_PLANT_BOMB; set_pdata_int(id, OFFSET_DEFUSE_PLANT, plantskill); if(showbombicon) { message_begin(MSG_ONE, statusiconmsg, _, id); write_byte(1); write_string("c4"); write_byte(DEFUSER_COLOUR_R); write_byte(DEFUSER_COLOUR_G); write_byte(DEFUSER_COLOUR_; message_end(); } } else { plantskill &= ~CAN_PLANT_BOMB; set_pdata_int(id, OFFSET_DEFUSE_PLANT, plantskill); message_begin(MSG_ONE, statusiconmsg, _, id); write_byte(0); write_string("c4"); message_end(); } } stock fm_set_user_defuse(id, defusekit = 1, r = DEFUSER_COLOUR_R, g = DEFUSER_COLOUR_G, b = DEFUSER_COLOUR_B, icon[] = "defuser", flash = 0) { new defuse = get_pdata_int(id, OFFSET_DEFUSE_PLANT); if(defusekit) { new colour[3] = {DEFUSER_COLOUR_R, DEFUSER_COLOUR_G, DEFUSER_COLOUR_B} if(r != -1) colour[0] = r; if(g != -1) colour[1] = g; if(b != -1) colour[2] = b; set_pev(id, pev_body, 1); defuse |= HAS_DEFUSE_KIT; set_pdata_int(id, OFFSET_DEFUSE_PLANT, defuse); message_begin(MSG_ONE, statusiconmsg, _, id); write_byte((flash == 1) ? 2 : 1); write_string(icon[0] ? icon : "defuser"); write_byte(colour[0]); write_byte(colour[1]); write_byte(colour[2]); message_end(); } else { defuse &= ~HAS_DEFUSE_KIT; set_pdata_int(id, OFFSET_DEFUSE_PLANT, defuse); message_begin(MSG_ONE, statusiconmsg, _, id); write_byte(0); write_string("defuser"); message_end(); set_pev(id, pev_body, 0); } } stock fm_set_user_bpammo(index, weapon, amount) { new offset; switch(weapon) { case CSW_AWP: offset = OFFSET_AWM_AMMO; case CSW_SCOUT,CSW_AK47,CSW_G3SG1: offset = OFFSET_SCOUT_AMMO; case CSW_M249: offset = OFFSET_PARA_AMMO; case CSW_M4A1,CSW_FAMAS,CSW_AUG,CSW_SG550,CSW_GALI,CSW_SG552: offset = OFFSET_FAMAS_AMMO; case CSW_M3,CSW_XM1014: offset = OFFSET_M3_AMMO; case CSW_USP,CSW_UMP45,CSW_MAC10: offset = OFFSET_USP_AMMO; case CSW_FIVESEVEN,CSW_P90: offset = OFFSET_FIVESEVEN_AMMO; case CSW_DEAGLE: offset = OFFSET_DEAGLE_AMMO; case CSW_P228: offset = OFFSET_P228_AMMO; case CSW_GLOCK18,CSW_MP5NAVY,CSW_TMP,CSW_ELITE: offset = OFFSET_GLOCK_AMMO; case CSW_FLASHBANG: offset = OFFSET_FLASH_AMMO; case CSW_HEGRENADE: offset = OFFSET_HE_AMMO; case CSW_SMOKEGRENADE: offset = OFFSET_SMOKE_AMMO; case CSW_C4: offset = OFFSET_C4_AMMO; default: { new invalidMsg[20 + 7]; formatex(invalidMsg,20 + 6,"Invalid weapon id %d",weapon); set_fail_state(invalidMsg); return 0; } } set_pdata_int(index,offset,amount); return 1; } /*-----------------------------------------GET----------------------------------------------------*/ stock CsTeams:fm_get_user_team(id, &{CS_Internal_Models,_}:model = CS_DONTCHANGE) { model = CS_Internal_Models:get_pdata_int(id, OFFSET_INTERNALMODEL); return CsTeams:get_pdata_int(id, OFFSET_TEAM); } stock fm_get_weapon_id(weapon_id) { if(is_linux_server()) { #undef EXTRAOFFSET_WEAPONS #define EXTRAOFFSET_WEAPONS 4 } else { #undef EXTRAOFFSET_WEAPONS #define EXTRAOFFSET_WEAPONS 0 } return get_pdata_int(weapon_id, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS) } stock fm_get_user_plant(id) { if(get_pdata_int(id, OFFSET_DEFUSE_PLANT) & CAN_PLANT_BOMB) return 1; return 0; } stock fm_get_user_defuse(id) { if(get_pdata_int(id, OFFSET_DEFUSE_PLANT) & HAS_DEFUSE_KIT) return 1; return 0; } /*------------------------------------------------------------------------------------------------*/ new const g_weapon_names[][] = { "", // Null random 1 to X This is 0 "weapon_p228", "weapon_scout", "weapon_xm1014", "weapon_mac10", "weapon_aug", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_p90" }; /*-------------------------------------------*/ /*-----------WARMPUP GIVE WEAPON-------------*/ /*-------------------------------------------*/ stock wup_give_weapon(index, weapon[], balas) { fm_give_item(index, weapon); new wpnid = get_weaponid(weapon) fm_set_user_bpammo(index, wpnid, balas) } /*-------------------------------------------*/ /*-----------WARMPUP GIVE WEAPON-------------*/ /*-------------------------------------------*/ /*================================================================================================*/ /*************************************** [Color Chat] *********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ enum Color { NORMAL = 1, // clients scr_concolor cvar color GREEN, // Green Color TEAM_COLOR, // Red, grey, blue GREY, // grey RED, // Red BLUE, // Blue } new TeamName[][] = { "", "TERRORIST", "CT", "SPECTATOR" } ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...) { new message[256]; switch(type) { case NORMAL: // clients scr_concolor cvar color { message[0] = 0x01; } case GREEN: // Green { message[0] = 0x04; } default: // White, Red, Blue { message[0] = 0x03; } } vformat(message[1], 251, msg, 4); // Make sure message is not longer than 192 character. Will crash the server. message[192] = '^0'; new team, ColorChange, index, MSG_Type; if(id) { MSG_Type = MSG_ONE; index = id; } else { index = FindPlayer(); MSG_Type = MSG_ALL; } team = get_user_team(index); ColorChange = ColorSelection(index, MSG_Type, type); ShowColorMessage(index, MSG_Type, message); if(ColorChange) { Team_Info(index, MSG_Type, TeamName[team]); } } ShowColorMessage(id, type, message[]) { message_begin(type, saytextmsg, _, id); write_byte(id) write_string(message); message_end(); } Team_Info(id, type, team[]) { message_begin(type, teaminfomsg, _, id); write_byte(id); write_string(team); message_end(); return 1; } ColorSelection(index, type, Color:Type) { switch(Type) { case RED: { return Team_Info(index, type, TeamName[1]); } case BLUE: { return Team_Info(index, type, TeamName[2]); } case GREY: { return Team_Info(index, type, TeamName[0]); } } return 0; } FindPlayer() { new i = -1; while(i <= get_maxplayers()) { if(is_user_connected(++i)) return i; } return -1; } /*================================================================================================*/ /**************************************** [Registers] *********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_cvar("wup_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY) register_cvar("wup_author", AUTHOR, FCVAR_SERVER | FCVAR_SPONLY) register_event("TextMsg","autostartrr","a","2&#Game_C"); RegisterHam(Ham_Killed, "player", "FwdPlayerDeath", 1); RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawn", 1); register_event("CurWeapon", "check_change", "be", "1=1"); register_forward(FM_SetModel, "forward_set_model"); g_pcvar_allow = register_cvar("wup_drop", ""); logtofilecvar = register_cvar("wup_logtofile", "1"); g_max_clients = global_get(glb_maxClients); g_max_entities = global_get(glb_maxEntities); sync = CreateHudSyncObj(); register_dictionary( "warmuppro.txt" ); register_dictionary( "common.txt" ); if( get_pcvar_num(logtofilecvar) == 1 ) { new mapita[64] get_mapname(mapita, 63) log_to_file(LOGFILE, "<----------: Map %s :----------->", mapita) } register_concmd("wup_disable","admin_exec1",ADMIN_BAN,"Stop the WarmUP") register_concmd("wup_enable","admin_exec2",ADMIN_BAN,"Start a new WarmUP") hideweaponmsg = get_user_msgid( "HideWeapon" ); moneymsg = get_user_msgid( "Money" ); statusiconmsg = get_user_msgid( "StatusIcon" ); saytextmsg = get_user_msgid( "SayText" ); teaminfomsg = get_user_msgid( "TeamInfo" ); /* CVARS */ activadoo = register_cvar("wup_autostart", "") respawn3d = register_cvar("wup_respawn", "1") itemsxd = register_cvar("wup_items", "abcd") mode = register_cvar("wup_mode", "1") num_time = register_cvar("wup_time","120") RGB = register_cvar("wup_color", "255255255") cvar_x = register_cvar("wup_setx", "-1.0") cvar_y = register_cvar("wup_sety", "0.28") timeprotect = register_cvar("wup_protecttime", "3") /* 5.0 News Cvars */ ganador = register_cvar("wup_winner", "1") mostrarhud = register_cvar("wup_showhud", "1") wup_fwd_start = CreateMultiForward("wup_startwarmup", ET_IGNORE); wup_fwd_finish = CreateMultiForward("wup_finishwarmup", ET_IGNORE); wup_fwd_adminenable = CreateMultiForward("wup_adminenable", ET_IGNORE, FP_CELL); wup_fwd_admindsaible = CreateMultiForward("wup_adminidsable", ET_IGNORE, FP_CELL); } /*================================================================================================*/ /************************************ [Register Natives] ******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public plugin_natives() { register_native("is_warmup_enable", "native_is_warmup_enable", 1); register_native("wup_timeleft", "native_wup_timeleft", 1); register_native("wup_get_user_kills", "native_wup_get_user_kills", 1); } /*================================================================================================*/ /*********************************** [File Config Cvars] ******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public plugin_cfg() { new filename[64], filename2[64] get_configsdir(filename, 63); get_configsdir(filename2, 63); add(filename, 63, FILECONFIGNAME); add(filename2, 63, FILEMAPSNAME); if(file_exists(filename)) { server_cmd("exec ^"%s^"",filename) if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "Correct Exec: %s", filename) } else { if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "Create Cvar Files") new mensajito[256] formatex(mensajito, 255, "; File location: $moddir/%s", filename) write_file(filename,"; WarmUP Configuration File") write_file(filename,mensajito) write_file(filename,";") write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") write_file(filename,";") write_file(filename,";") write_file(filename,";Enable the WarmUP when the GameStart") write_file(filename,"wup_autostart 1") write_file(filename,";") write_file(filename,";") write_file(filename,";Enable the respawn is a player die in the WarmUP") write_file(filename,"wup_respawn 1") write_file(filename,";") write_file(filename,";") write_file(filename,";Items to give to a player in the respawn") write_file(filename,";A) Give HE Give FB C) Give SG") write_file(filename,";D) Give C4 to Terrorist And Defuse to CT.") write_file(filename,"wup_items ^"abcd^"") write_file(filename,";") write_file(filename,";") write_file(filename,";0) Normal Rounds 1) Weapon Chance 2) Knife") write_file(filename,"wup_mode 1") write_file(filename,";") write_file(filename,";") write_file(filename,";Set the during of the warmUP.") write_file(filename,"wup_time 120") write_file(filename,";") write_file(filename,";") write_file(filename,";Color of the Hud that show time remending.") write_file(filename,"wup_color ^"255255255^"") write_file(filename,";") write_file(filename,";") write_file(filename,";X Position of the hud") write_file(filename,"wup_setx ^"-1.0^"") write_file(filename,";") write_file(filename,";") write_file(filename,";Y Position of the hud") write_file(filename,"wup_sety ^"0.28^"") write_file(filename,";") write_file(filename,";") write_file(filename,";Set Time of SpawnProtection 0 = Disable") write_file(filename,"wup_protectime 3") write_file(filename,";") write_file(filename,";") write_file(filename,"; Show a Msg with the winner of the WarmUP") write_file(filename,"wup_winner ^"1^"") write_file(filename,";") write_file(filename,";") write_file(filename,"; Show Hud Wit htime remending") write_file(filename,"wup_showhud ^"1^"") write_file(filename,";") write_file(filename,";") write_file(filename,"; Enable Logs of the plugin") write_file(filename,"wup_logtofile ^"1^"") write_file(filename,";") write_file(filename,";") write_file(filename,";This plis dont change ") write_file(filename,"wup_drop ^"^" // This Dont change") write_file(filename,";") write_file(filename,";") write_file(filename,";") write_file(filename,";") write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") write_file(filename,"echo WarmUP 5.6 Pro Cvars Enable.") write_file(filename,"echo WarmUP 5.6 Pro Create by ReymonARG") write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") server_cmd("exec %s",filename) } if( !file_exists(filename2) ) { if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "Create Maps Configuration File") new mensajelol[256] formatex(mensajelol, 255, "; File location: $moddir/%s", filename2) write_file(filename2,"; WarmUP Mpas Configuration File") write_file(filename2,mensajelol) write_file(filename2,";") write_file(filename2,"; With this File you can Change the AutoStart of all yours maps") write_file(filename2,";") write_file(filename2,"; Example:  ") write_file(filename2,"; ^"de_nuke^" ^"0^"") write_file(filename2,";") write_file(filename2,"; Prefix Example:  
") write_file(filename2,"; ^"cs_^" ^"0^" ^"P^"") write_file(filename2,";") write_file(filename2,"^"kz_^" ^"0^" ^"P^"") } enableordisable() } public enableordisable() { new readdata[128],txtlen, filenamelala[64] new parsedmap[64], onoroff[32], prefixs[32] new mapitas[64] get_configsdir(filenamelala,63) add(filenamelala, 63, FILEMAPSNAME) new fsize = file_size(filenamelala,1) get_mapname(mapitas,63) g_mapexist_file = false; g_is_autofile = false; for (new line=0;line<=fsize;line++) { read_file(filenamelala,line,readdata,127,txtlen) parse(readdata,parsedmap,63,onoroff,31, prefixs, 31) new estaon = str_to_num(onoroff); if( equal(mapitas,parsedmap) || containi(prefixs, "P") != -1 && containi(mapitas, parsedmap) != -1 ) { g_mapexist_file = true; g_is_autofile = estaon ? true : false if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "WarmUP Pro: %s by File", estaon ? "ON" : "OFF") break; } } } /*================================================================================================*/ /********************************** [Srting Flags A B C D] ****************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public get_item_flags() { new sFlags[24] get_pcvar_string(itemsxd,sFlags,23) return read_flags(sFlags) } /*================================================================================================*/ /************************************* [No Weapon Drop] *******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public forward_set_model(ent, const model[]) { if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2) { if (!pev_valid(ent) || !equali(model, g_model_prefix, sizeof g_model_prefix - 1) || equali(model, g_wbox_model)) return FMRES_IGNORED new id = pev(ent, pev_owner) if (!(1 <= id <= g_max_clients)) return FMRES_IGNORED new weapon static class[32] pev(ent, pev_classname, class, sizeof class - 1) if (equal(class, g_shield_class)) weapon = SHIELD else if (!equal(class, g_wbox_class)) return FMRES_IGNORED new cvar_state = 7 new cvar_teams = 3 new cvar_allow = get_pcvar_num(g_pcvar_allow) if (cvar_state <= 0 || cvar_teams <= 0) return FMRES_IGNORED new state_, team if (!is_user_connected(id)) { state_ = FLAG_DISCONNECT team = FLAG_T // on disconnect only T can drop weapon (the bomb only) } else if (!is_user_alive(id)) state_ = FLAG_DEAD else state_ = FLAG_ALIVE if (!(cvar_state & state_)) return FMRES_IGNORED if (state_ != FLAG_DISCONNECT) { new CsTeams:equipo = fm_get_user_team(id) switch( equipo ) { case CS_TEAM_T: { team = FLAG_T } case CS_TEAM_CT: { team = FLAG_CT } } } if (!(cvar_teams & team)) return FMRES_IGNORED if (weapon == SHIELD) { if (!CONTAIN_FLAG_OF_INDEX(cvar_allow, SHIELD)) { set_pev(ent, pev_effects, EF_NODRAW) set_task(0.1, "task_remove_shield", ent) // we even can't use nextthink, that will not work } return FMRES_IGNORED } for (new i = g_max_clients + 1; i < g_max_entities; ++i) { if (!pev_valid(i) || ent != pev(i, pev_owner)) continue if (!CONTAIN_FLAG_OF_INDEX(cvar_allow, fm_get_weapon_id(i))) dllfunc(DLLFunc_Think, ent) return FMRES_IGNORED } } return FMRES_IGNORED } public task_remove_shield(ent) { if(wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2) { dllfunc(DLLFunc_Think, ent) } } /*================================================================================================*/ /************************************ [Respawn Player] ********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public TaskCheckAlive(plr) { if( !g_can_respawn ) { return; } new CsTeams:team = fm_get_user_team(plr); if( team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR ) { set_task(1.0, "TaskCheckAlive", plr); return; } if( g_is_dead[plr] ) { ExecuteHamB(Ham_CS_RoundRespawn, plr); } } /*================================================================================================*/ /********************************** [Connect & Desconnect] ***************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public client_putinserver(plr) { if( wup_on ) { set_task(2.0, "connectrespawn", plr); g_is_connect[plr] = true; g_ganadores[plr] = 0; } } public connectrespawn(plr) { if( !wup_on ) return; if( is_user_alive(plr) ) return; new CsTeams:team = fm_get_user_team(plr); if( team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR ) { set_task(1.0, "connectrespawn", plr); return; } if( g_is_connect[plr] ) { ExecuteHamB(Ham_CS_RoundRespawn, plr); g_is_connect[plr] = false; } } public client_disconnect(plr) { remove_task(plr); g_ganadores[plr] = 0; } /*================================================================================================*/ /************************************** [Player Death] ********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public FwdPlayerDeath(plr, idattacker) { g_is_dead[plr] = true; if(get_pcvar_num(respawn3d) == 1) { set_task(2.0, "TaskCheckAlive", plr); } if( wup_on && get_pcvar_num(ganador) == 1 && fm_get_user_team(plr) != fm_get_user_team(idattacker) && is_user_connected(idattacker) ) { g_ganadores[idattacker]++; } else if( wup_on && get_pcvar_num(ganador) == 1 && fm_get_user_team(plr) == fm_get_user_team(idattacker) && is_user_connected(idattacker) ) { g_ganadores[idattacker]--; } if(wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2) { if (!(7 & FLAG_DEAD) || !(3 & FLAG_CT) || !fm_get_user_defuse(plr)) return if (CONTAIN_FLAG_OF_INDEX(get_pcvar_num(g_pcvar_allow), DEFUSER)) return fm_set_user_defuse(plr, 0) set_pev(plr, pev_body, 0) // backward compatibility } } /*================================================================================================*/ /*************************************** [Player Spawn] *******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public FwdPlayerSpawn(plr) { if( is_user_alive(plr)) { g_is_dead[plr] = false; if( g_can_respawn && wup_on && get_pcvar_num(timeprotect) != 0 ) { set_task(0.1, "wup_protect", plr) } if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2) { fm_set_user_money(plr, 0) HideMoney(plr) } if(wup_on && get_pcvar_num(mode) == 1) { new rand = random_num(1,sizeof(g_weapon_names) -1); fm_strip_user_weapons(plr) fm_give_item(plr, "weapon_knife") wup_give_weapon(plr, g_weapon_names[rand], 250) set_task(0.1, "giveitems", plr) } } } /*================================================================================================*/ /************************************ [Spawn Protection] ******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public wup_protect(plr) { new Float:ProtecTime = get_pcvar_float(timeprotect) if( wup_on && get_pcvar_num(timeprotect) != 0 ) { if(get_user_team(plr) == 1) { fm_set_rendering(plr, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 26) fm_set_user_godmode(plr, 1) } if(get_user_team(plr) == 2) { fm_set_rendering(plr, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 26) fm_set_user_godmode(plr, 1) } set_task(ProtecTime, "desprotect", plr) } } public desprotect(plr) { fm_set_rendering(plr, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 26) fm_set_user_godmode(plr, 0) } /*================================================================================================*/ /*************************************** [Give Items] *********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public giveitems(plr) { new iFlags = get_item_flags() new CsTeams:team = fm_get_user_team(plr); if( g_items ) { if (iFlags&ITEM_HE) { fm_give_item(plr,"weapon_hegrenade") } if(iFlags&ITEM_FS) { fm_give_item(plr,"weapon_flashbang") } if(iFlags&ITEM_SG) { fm_give_item(plr,"weapon_smokegrenade") } if( team == CS_TEAM_CT && iFlags&ITEM_C4 ) { fm_give_item(plr, "item_thighpack") } if( team == CS_TEAM_T && iFlags&ITEM_C4 ) { fm_give_item(plr, "weapon_c4") fm_set_user_plant(plr, 1, 1) } } } /*================================================================================================*/ /********************************* [Remove Players Weapons] ***************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public check_change(plr) { if(get_pcvar_num(mode) == 2) { if( g_cuchi ) { new wpnid = read_data(2) if( !(wpnid == CSW_KNIFE || wpnid == CSW_HEGRENADE || wpnid == CSW_FLASHBANG || wpnid == CSW_SMOKEGRENADE || wpnid == CSW_C4) ) { set_task(0.1, "remove", plr); fm_set_user_money(plr, 0); HideMoney(plr) } } } } public remove(plr) { fm_strip_user_weapons(plr) fm_give_item(plr,"weapon_knife") fm_set_user_money(plr, 0); set_task(0.1, "giveitems", plr) } /*================================================================================================*/ /******************************** [Remove Huds From Players] **************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public HideMoney(plr) { if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2) { message_begin( MSG_ONE, hideweaponmsg, _, plr ); write_byte( HIDE_MONEY ); message_end(); } if( !(wup_on) || get_pcvar_num(mode) == 0) { message_begin( MSG_ONE, hideweaponmsg, _, plr ); write_byte( SHOW_MONEY ); message_end(); } } /*================================================================================================*/ /************************************ [Admins Commands] *******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public admin_exec1(plr, level) { if(!access(plr, level)) { client_print(plr, print_console, "%L", plr, "NO_ACC_COM") return PLUGIN_HANDLED } set_cvar_float("sv_restartround",1.0); batata() g_can_respawn = false; g_cuchi = false; g_items = false; wup_on = false; remove_task(plr); new name[32] get_user_name(plr, name, 31) if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "ADMIN: %s Disable WarmUP", name); client_print(plr, print_console, "[WUP] WarmUP Pro DISABLED") ColorChat(0, GREEN,"^x04[WUP] ADMIN:^x03 %s^x04 Set WarmUP Pro DISABLE", name) ExecuteForward(wup_fwd_admindsaible, fwd_resultado, plr); return PLUGIN_HANDLED } public admin_exec2(plr, level) { if(!access(plr, level)) { client_print(plr, print_console, "%L", plr, "NO_ACC_COM") return PLUGIN_HANDLED } if( wup_on ) return PLUGIN_HANDLED time_s = get_pcvar_num(num_time) set_task(float(time_delay),"restart_time") batata() set_cvar_float("sv_restartround",1.0); g_can_respawn = true; g_cuchi = true; g_items = true; wup_on = true; new iFlags = get_item_flags() if( !(iFlags&ITEM_C4) ) { set_pcvar_num(g_pcvar_allow, 64) } new name[32] get_user_name(plr, name, 31) if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "ADMIN: %s Start a New WarmUP", name); client_print(plr, print_console, "[WUP] WarmUP Pro Enable") ColorChat(0, GREEN,"^x04[WUP] ADMIN:^x03 %s^x04 Set WarmUP Pro Enable", name) ExecuteForward(wup_fwd_adminenable, fwd_resultado, plr); return PLUGIN_HANDLED } /*================================================================================================*/ /****************************** [Exec Time And Clean Arrays] **************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public autostartrr(plr) { if( g_mapexist_file && !g_is_autofile ) { g_can_respawn = false; g_cuchi = false; g_items = false; wup_on = false; remove_task(plr); return; } if(get_pcvar_num(activadoo) == 0) { if( g_mapexist_file && g_is_autofile ) { //do nothing } else { g_can_respawn = false; g_cuchi = false; g_items = false; wup_on = false; if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "WarmUP AutoStart Off") remove_task(plr); } } if(get_pcvar_num(activadoo) == 1 || g_mapexist_file && g_is_autofile) { pause("ac", plugin_pauzowany) time_s = get_pcvar_num(num_time) set_task(float(time_delay),"restart_time") set_task(1.0,"muza", 0) ExecuteForward(wup_fwd_start, fwd_resultado) //g_ganadores[0] = 0; wup_on = true; g_can_respawn = true; g_cuchi = true; g_items = true; if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "WarmUP AutoStart On"); new iFlags = get_item_flags() if( !(iFlags&ITEM_C4) ) { set_pcvar_num(g_pcvar_allow, 64) } } } /*================================================================================================*/ /******************************************** Muzyka **********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public muza() { client_cmd(0,"mp3 play %s",muzyczka) } /*================================================================================================*/ /*********************************** [Show Time & Restart] ****************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public restart_time() { new color[10] new r new g new b get_pcvar_string(RGB, color, 9) new c = str_to_num(color) r = c / 1000000 c %= 1000000 g = c / 1000 b = c % 1000 if(wup_on && time_s >= 0) { ClearSyncHud(0, sync) if(time_s == 3){ client_cmd(0,"stopsound"); client_cmd(0,"spk %s", odlicz[2]); } if(time_s == 2){ client_cmd(0,"stopsound"); client_cmd(0,"spk %s", odlicz[1]); } if(time_s == 1){ client_cmd(0,"stopsound"); client_cmd(0,"spk %s", odlicz[0]); } if(time_s < 1) { set_cvar_float("sv_restartround",2.0); g_can_respawn = false; g_cuchi = false; g_items = false; } if(time_s == 0) { wup_on = false; unpause("ac", plugin_pauzowany) if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "WarmUP Finish") ExecuteForward(wup_fwd_finish, fwd_resultado) if( get_pcvar_num(ganador) == 1 ) darresultado() } if( get_pcvar_num(mostrarhud) == 1 ) { set_hudmessage( r, g, b, get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 1, 6.0, 6.0); ShowSyncHudMsg(0, sync, "%L", LANG_PLAYER, "MP_DISPLAY", time_s); } --time_s; set_task(1.0,"restart_time") } } /*================================================================================================*/ /************************************** [Winner Info] *********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public darresultado() { new resultadofinal = 0 new name[32] new mensajes[256] new bool:g_muchos mensajes[0] = 0; name[0] = 0; g_muchos = false; resultadofinal = 0 for(new i = 1; i <= 32 ; i++) { if( g_ganadores[i] == resultadofinal ) { g_muchos = true; get_user_name(i, name, 31) formatex(mensajes, 255, "%s, %s", mensajes, name) } if( g_ganadores[i] > resultadofinal ) { name[0] = 0; mensajes[0] = 0; g_muchos = false; resultadofinal = g_ganadores[i] get_user_name(i, name, 31) formatex(mensajes, 255, "%s", name) } } if( resultadofinal >= 1 ) { if( !g_muchos ) { ColorChat(0, GREEN, "^x04[WUP] Zwyciezyl: ^x03 %s^x04 with^x03 %d^x04 fragow", name, resultadofinal) if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "Zwyciazca rozgrzewki zostal: %s with %d fragow", name, resultadofinal) } else if( g_muchos ) { ColorChat(0, GREEN, "^x04[WUP] ^x03%s ^x04 Zwyciazca rozgrzewki z ^x03 %d^x04 fragami", mensajes, resultadofinal) if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "%s Zwyciazca rozgrzewki z %d fragami", mensajes, resultadofinal) } } if( resultadofinal == 0 ) { ColorChat(0, GREEN, "[WUP] Nikt nie wygrywa rozgrzewki") if( get_pcvar_num(logtofilecvar) == 1 ) log_to_file(LOGFILE, "Nikt nie wygrywa rozgrzewki") } batata() } public batata() { for(new i = 0; i <= 32 ; i++) { g_ganadores[i] = 0; } } /*================================================================================================*/ /***************************************** [Navites] **********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public native_is_warmup_enable() { return wup_on; } public native_wup_timeleft() { return time_s; } public native_wup_get_user_kills(id) { return g_ganadores[id]; } /*================================================================================================*/ /********************************** [Create By ReymonARG] *****************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ public plugin_precache(){ precache_sound("misc/rozgrzewka.mp3"); precache_sound(odlicz[0]); precache_sound(odlicz[1]); precache_sound(odlicz[2]); }

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#6 Kawon

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Napisano 06.12.2012 21:29

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AMX Mod X > Problemy z pluginami
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DarkGL to mój autorytet.





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