new ent = create_entity("func_breakable"); entity_set_float(ent, EV_FL_health, 10.0); entity_set_float(ent, EV_FL_takedamage, DAMAGE_YES); entity_set_string(ent, EV_SZ_classname, "predator_ent"); entity_set_model(ent, "models/cod_predator.mdl"); entity_set_origin(ent, Origin); entity_set_int(ent, EV_INT_solid, SOLID_BBOX); entity_set_int(ent, EV_INT_movetype, 5); entity_set_edict(ent, EV_ENT_owner, id); entity_set_int(ent, EV_INT_iuser2, id); entity_set_vector(ent, EV_VEC_angles, Float:{0.0, 0.0, 0.0}); entity_set_vector(ent, EV_VEC_velocity, Velocity); entity_set_vector(ent, EV_VEC_angles, Angle);
Ale gdy strzelam w enta a dokładnie rakiete to ona w ogóle. nie traci HP takjakby jest niezniszczalna. Za pomoc polecą +. Z góry dzięki.