L4D2 Safe Room Hazard
* Anti player campaign in safe room too long. When other player already out in action.. some player just too ignorant to go out.. Well not any more.Public Cvar Spoiler // This file was auto-generated by SourceMod (v1.4.6)// ConVars for plugin "l4d2_safe_room_hazard.smx"// How much HP we knock on player per hit.// -// Default: "1"saferoomhazard_damage "1"// 0:Off, 1:On, Toggle plugin On/Off.// -// Default: "1"saferoomhazard_enable "1"// Interval between damage to player (Seconds).// -// Default: "1.0"saferoomhazard_interval "1.0"// 0:Off, 1:On, Toggle announce to chat to warn player.// -// Default: "1"saferoomhazard_notify "1"// Timer first notify to player to leave safe room.// -// Default: "30"saferoomhazard_notify1 "30"// Timer damage to kick in count start from 'saferoomhazard_notify1'.. >_<.// -// Default: "30"saferoomhazard_notify2 "30"// Value added to the default radius damage (Effect all map).// -// Default: "0.0"saferoomhazard_radius "0.0"// 0:Knock HP, 1:Knock HP + Teleport to Survivor if any, 2:Knock HP + Teleport to Infected if any.// -// Default: "1"saferoomhazard_type "1" Requested by: clutch22Version* 1.0.0 - Initial release. Attached Files
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