Witam poszukuje plugin w ktrym smoke bedzie zamrazal mialem juz go ale nie moge go znalezc pomozecie (?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Virus smoke granade
Temat rozp. ltc, 13.04.2009 17:38
5 odpowiedzi w tym temacie
#1
Napisano 13.04.2009 17:38
#3
Napisano 13.04.2009 21:07
#4
Napisano 13.04.2009 21:16
Raczej:
CVARY:
CVARY:
* fn_enabled (default 1) - toggles the plugin. * fn_override (default 1) - if set, frost grenades override your regular grenades. otherwise, you have to type /fn or /frostnade to buy one. * fn_nadetypes (default 4) - controls which grenades can be frost grenades. 1 = flashbang, 2 = HE grenade, 4 = smoke grenade — add the numbers together for multiple grenade types. * fn_teams (default 3) - which teams are allowed to buy/use frost grenades. 1 = T only, 2 = CT only, 3 = both teams. * fn_price (default 300) - how much a frost grenade costs, if not using fn_override. * fn_icon (default 1) - controls when the snowflake icon is shown. if set to 1, it is show when you own a frost grenade. if set to 2, it is shown when you are chilled or frozen. if set to 0, it is never shown. * fn_limit (default 0) - if set above 0, you can only buy this many frost grenades per life, if not using fn_override. * fn_buyzone (default 1) - if you have to be in a buyzone to buy a frost grenade, if not using fn_override. * fn_color (default "0 206 209") - the RGB color of the frost grenade. set this to "team" to use the color of the team of the player who threw it. * fn_by_radius (default 0.0) - if set above 0.0, frost grenades work slightly differently. they will always chill you, and will always freeze you if you are at least this percentage close to the blast. ie: set this to 60.0, and you will always be frozen if you are at least 60% from the edge of the circle to the center. suggested by X-olent. * fn_hitself (default 1) - if a player can be hit by his own frost grenade. * fn_los (default 1) - if a player has to be in the line of sight of a frost grenade to get hit by it. * fn_maxdamage (default 20.0) - damage dealt to a player at the center of the blast. * fn_mindamage (default 1.0) - damage dealt to a player at the edge of the blast. * fn_chill_maxchance (default 100.0) - chance that a player at the center of the blast will get chilled, if not using fn_by_radius. * fn_chill_minchance (default 100.0) - chance that a player at the edge of the blast will get chilled, if not using fn_by_radius. * fn_chill_duration (default 7.0) - how long, in seconds, the chill effect lasts. * fn_chill_variance (default 1.0) - the variance in how long the chill lasts. ie: duration = 7.0, variance = 1.0, it can last anywhere from 6.0 to 8.0 seconds. * fn_chill_speed (default 60.0) - the percentage of regular speed that a player moves while chilled. * fn_freeze_maxchance (default 110.0) - chance that a player at the center of the blast will get frozen, if not using fn_by_radius. * fn_freeze_minchance (default 40.0) - chance that a player at the edge of the blast will get frozen, if not using fn_by_radius. * fn_freeze_duration (default 4.0) - how long, in seconds, the freeze effect lasts. * fn_freeze_variance (default 0.5) - the variance in how long the freeze lasts. ie: duration = 4.0, variance = 0.5, it can last anywhere from 3.5 to 4.5 seconds.
Załączone pliki
#5
Napisano 18.04.2009 14:55
naXe, moglbys dac mirror w www.rapidsahre.com
poniewaz nie dzialaja mi zalaczniki z tego forum
poniewaz nie dzialaja mi zalaczniki z tego forum
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