Wszystko bylo dobrze tylko jak wgralem soldata ;(
Otoz tak, zobaczylem ze cos w klasie jest zlego
log:
FATAL ERROR (shutting down): Host_Error: no precache: models/CsNaxcod/w_knife.mdl
Widac ze to:
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
if(!equali(model, "models/w_m4a1.mdl")&&!equali(model, "models/w_deagle.mdl")&&!equali(model, "models/w_knife.mdl"))
return FMRES_IGNORED;
new entityowner = pev(entity, pev_owner);
if(!ma_klase[entityowner])
return FMRES_IGNORED;
if(equali(model, "models/w_m4a1.mdl"))
engfunc(EngFunc_SetModel, entity, "models/w_deagle.mdl")
else if(equali(model, "models/w_m4a1.mdl"))
engfunc(EngFunc_SetModel, entity, "models/w_knife.mdl")
return FMRES_SUPERCEDE
}
A to cala klasa:
#include <amxmodx>
#include <codmod>
#include <engine>
#include <fakemeta>
#define IsPlayer(%1) (1 <= %1 <= gMaxClients)
new bool:ma_klase[33];
new const nazwa[] = "Soldat (Premium)";
new const opis[] = "Dostajesz Golden M4a1, Golden deagle + 2x wieksze obrazenia oraz Golden Noz, po wybraniu go jestes bardzo szybki!";
new const bronie = (1<<CSW_KNIFE)|(1<<CSW_DEAGLE)|(1<<CSW_M4A1);
new const zdrowie = 15;
new const kondycja = 5;
new const inteligencja = 0;
new const wytrzymalosc = 10;
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon", "CurWeapon", "be", "1=1")
register_forward(FM_SetModel, "fw_SetModel");
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public plugin_precache()
{
precache_model("models/CsNaxcod/soldat/p_m4a1.mdl");
precache_model("models/CsNaxcod/soldat/v_m4a1.mdl");
precache_model("models/CsNaxcod/soldat/p_deagle.mdl");
precache_model("models/CsNaxcod/soldat/v_deagle.mdl");
precache_model("models/CsNaxcod/soldat/p_knife.mdl");
precache_model("models/CsNaxcod/soldat/v_knife.mdl");
}
public CurWeapon(id)
{
new weapon = read_data(2);
if(ma_klase[id])
{
if(weapon == CSW_M4A1)
{
set_pev(id, pev_viewmodel2, "models/CsNaxcod/soldat/v_m4a1.mdl")
set_pev(id, pev_weaponmodel2, "models/CsNaxcod/soldat/p_m4a1.mdl")
}
if(weapon == CSW_DEAGLE )
{
set_pev(id, pev_viewmodel2, "models/CsNaxcod/soldat/v_deagle.mdl")
set_pev(id, pev_weaponmodel2, "models/CsNaxcod/soldat/p_deagle.mdl")
}
if(weapon == CSW_KNIFE)
{
set_pev(id, pev_viewmodel2, "models/CsNaxcod/soldat/v_knife.mdl")
set_pev(id, pev_weaponmodel2, "models/CsNaxcod/soldat/p_knife.mdl")
}
}
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
if(!equali(model, "models/w_m4a1.mdl")&&!equali(model, "models/w_deagle.mdl")&&!equali(model, "models/w_knife.mdl"))
return FMRES_IGNORED;
new entityowner = pev(entity, pev_owner);
if(!ma_klase[entityowner])
return FMRES_IGNORED;
if(equali(model, "models/w_m4a1.mdl"))
engfunc(EngFunc_SetModel, entity, "models/w_deagle.mdl")
else if(equali(model, "models/w_m4a1.mdl"))
engfunc(EngFunc_SetModel, entity, "models/w_knife.mdl")
return FMRES_SUPERCEDE
}
proszę O POPRAWIENIE KLASY!!
ZA POMOC BEDA ++
Użytkownik Jotpe edytował ten post 22.10.2012 17:16


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