Próbowałem już z Alternative End Round Sounds jak i roundsound ktory sam przerobiłem na mp3.
Wiec, moj problem polega na tym, że kiedy kończy sie runda muzyka zaczyna grac, lecz po respawnie przestaje.
![:/](https://amxx.pl/public/style_emoticons/default/kwasny.gif)
Np. Sciezka dzwiekowa ma trwac 14 sek, ale jest ucinana przez respawn do kilku sekund.
Taki problem nie wystepuje w przypadku wave.
Oto plik roundsound.sma
//RoundSound.amxx #include <amxmodx> public plugin_init() { register_plugin("RoundSound","1.0","PaintLancer") register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin") register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin") } public t_win() { new rand = random_num(0,4) client_cmd(0,"stopsound") switch(rand) { case 0: client_cmd(0,"mp3 play sound/pirax/tt1") case 1: client_cmd(0,"mp3 play sound/pirax/tt2") case 2: client_cmd(0,"mp3 play sound/pirax/tt3") case 3: client_cmd(0,"mp3 play sound/pirax/tt4") case 4: client_cmd(0,"mp3 play sound/pirax/tt5") } return PLUGIN_HANDLED } public ct_win() { new rand = random_num(0,4) client_cmd(0,"stopsound") switch(rand) { case 0: client_cmd(0,"mp3 play sound/pirax/ct1") case 1: client_cmd(0,"mp3 play sound/pirax/ct2") case 2: client_cmd(0,"mp3 play sound/pirax/ct3") case 3: client_cmd(0,"mp3 play sound/pirax/ct4") case 4: client_cmd(0,"mp3 play sound/pirax/ct5") } return PLUGIN_HANDLED } public plugin_precache() { precache_generic("sound/pirax/tt1.mp3") precache_generic("sound/pirax/tt2.mp3") precache_generic("sound/pirax/tt3.mp3") precache_generic("sound/pirax/tt4.mp3") precache_generic("sound/pirax/tt5.mp3") precache_generic("sound/pirax/ct1.mp3") precache_generic("sound/pirax/ct2.mp3") precache_generic("sound/pirax/ct3.mp3") precache_generic("sound/pirax/ct4.mp3") precache_generic("sound/pirax/ct5.mp3") return PLUGIN_CONTINUE }
proszę o pomoc.
Pozdrawiam.
![:]](https://amxx.pl/public/style_emoticons/default/cwaniak.gif)