(Sorry for my bad english)
CSO Zombie Escape ModVersion: 1.0 - Author: Dias
1. Description:- This is a gameplay called "Zombie Escape", play in a big map. When round start, the system will countdown for 20 seconds, while counting... human can select weapons (Thank Cheap_Suit for his Weapon Select Menu), after 20 sec human have to run and zombie will be freeze for 7 second(s), after 7 second(s) the zombie will be released and start to catch and infect the human... Human have to run to the goal and still alive.- Zombies had high health, but humans's Weapons also had high knockback power.- Zombies had NightVision (New & No Lag)- If human reached to the goal of all the zombies died -> Escape Success, if all the humans died / Timed Out -> Escape Fail2. Videos & ScreenShots:- Videos (Test with bot. Sorry for the bot so stupid)3. Configs:- Almost hardcode (Lines 17 -> 140) PHP Code:
#define MIN_PLAYER 2 // Min player required to play#define DEFAULT_LIGHT "i" // Map Light// Human Config#define HUMAN_HEALTH 1000.0 // Default Human Health#define HUMAN_ARMOR 100.0 // Default Human Armor#define HUMAN_GRAVITY 1.0 // Default Human Gravity#define HUMAN_SPEED 240.0 // Default Human Speed// Zombie Config#define ZOMBIE_HEALTH 14000.0 // Default Origin Zombie Health, Host Zombie's health will be Origin Zombie Health / 2#define ZOMBIE_ARMOR 100.0 // Default Zombie Armor#define ZOMBIE_GRAVITY 0.75 // Default Zombie Gravity#define ZOMBIE_SPEED 350.0 // Default Zombie Speed#define SKY_NAME "hk" // Skyname// Weapon Selection (Thank to Cheap_Suit)new g_primaryweapons[][][] = { { "M4A1", "weapon_m4a1" }, { "AK47", "weapon_ak47" }, { "AUG", "weapon_aug" }, { "SG552", "weapon_sg552" }, { "Galil", "weapon_galil" }, { "Famas", "weapon_famas" }, { "MP5 Navy", "weapon_mp5navy" }, { "XM1014", "weapon_xm1014" }, { "M3", "weapon_m3" }, { "P90", "weapon_p90" } //{ "M249", "weapon_m249" }, //{ "SG550", "weapon_sg550" }, //{ "G3SG1", "weapon_g3sg1" } }// secondary weapons (menu|game)new g_secondaryweapons[][][] = { { "USP", "weapon_usp" }, { "Deagle", "weapon_deagle" }, { "Elite", "weapon_elite" } }// grenade loadout (game)new g_grenades[][] = { "weapon_hegrenade", "weapon_smokegrenade"}new const Game_Desc[] = "Zombie Escape. Version: 1.0. Coded: Dias"new const ready_sound[1][] = { "zombie_escape/ZE_Ready.mp3"}new const ambience_sound[1][] = { "zombie_escape/ZE_Ambience.mp3"}new const zombieappear_sound[2][] = { "zombie_escape/zombi_coming_1.wav", "zombie_escape/zombi_coming_2.wav"}new const zombieinfect_sound[2][] = { "zombie_escape/zombie/human_death_01.wav", "zombie_escape/zombie/human_death_02.wav"}new const zombiehurt_sound[2][] ={ "zombie_escape/zombie/zombi_hurt_01.wav", "zombie_escape/zombie/zombi_hurt_02.wav"}new const zombieattack_sound[3][] = { "zombie_escape/zombie/zombi_attack_1.wav", "zombie_escape/zombie/zombi_attack_2.wav", "zombie_escape/zombie/zombi_attack_3.wav"}new const zombieswing_sound[3][] = { "zombie_escape/zombie/zombi_swing_1.wav", "zombie_escape/zombie/zombi_swing_2.wav", "zombie_escape/zombie/zombi_swing_3.wav"}new const zombiehitwall_sound[3][] ={ "zombie_escape/zombie/zombi_wall_1.wav", "zombie_escape/zombie/zombi_wall_2.wav", "zombie_escape/zombie/zombi_wall_3.wav"}new const count_sound[] = "zombie_escape/count/%i.wav"new const escape_suc_sound[] = "zombie_escape/zombi_escape_success.wav"new const escape_fail_sound[] = "zombie_escape/zombi_escape_fail.wav"new const host_zombie_model[] = "tank_zombi_host"new const origin_zombie_model[] = "tank_zombi_origin"new const claws_model[] = "models/zombie_escape/v_knife_tank_zombi.mdl"new const sound_nvg[2][] = {"items/nvg_off.wav", "items/nvg_on.wav"}new g_szObjectiveClassNames[][] ={ "func_bomb_target", "info_bomb_target", "info_vip_start", "func_vip_safetyzone", "func_escapezone", "hostage_entity", "monster_scientist", "func_hostage_rescue", "info_hostage_rescue", "item_longjump"};
4. Recommended Maps:- ze_campescape_lg- ze_escapetrain (renamed from zm_escapetrain)- ... Find More At GameBanana* (Don't forget to change the map prefix to "ze_" otherwise the mod won't work)5. Install & Required:- Required: Orpheu Modules (Block Round End & Terminate Round)- I have packed all necessary files, just download and extract



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