asd.sma(32) : warning 217: loose indentation asd.sma(34) : warning 225: unreachable code asd.sma(34) : warning 217: loose indentation asd.sma(40) : warning 217: loose indentation asd.sma(60) : warning 217: loose indentation asd.sma(67) : warning 217: loose indentation
#include <amxmodx>
#include <amxmisc>
#include <codmod_frakcje>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new const nazwa[] = "Profesjonalny Shotguner";
new const opis[] = "Dostaje M3,XM 1014 i deagle , 160 hp , 140% biegu , 1/2 z M3 , 1/4 z XM1014 ,1/4 z deagle ,1/3 z he ,";
new const bronie = (1<<CSW_XM1014)|(1<<CSW_M3)|(1<<CSW_DEAGLE);
new const zdrowie = 30;
new const kondycja = 20;
new const inteligencja = 20;
new const wytrzymalosc = 15;
new const frakcja[] = "Profesjonalisci (Premium)";
new bool:ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc, frakcja);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
return COD_CONTINUE;
if(!(get_user_flags(id) & ADMIN_LEVEL_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.png' class='bbc_emoticon' alt='B)' />)
{
client_print(id, print_chat, "[] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & DMG_BULLET))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_M3 && random_num(1,2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_XM1014 && random_num(1,4) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_DEAGLE && random_num(1,4) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_HEGRENADE && random_num(1,3) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Umiem robić klasy, robie w generatorze, ale w niektórych taki błąd..
Kompiluje się, ale przez te błędy nie działa 1/x z broni.. POMOCY!
Pozdrawiam.


Dodatki SourceMod







klasa cod.amxx






