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[L4D2] Ready Up v1.0 [Lite Version Included]


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Napisano 21.08.2012 09:22

Ready Up [Lite Version Included]Dołączona grafikaDescriptionThis plugin is a ready up system that comes in two flavours: Full and Lite.The difference between the two is that the Lite version comes with the minimalistic features and theFull version comes with the extras for server administrators looking to fully customize the experience.This plugin uses a panel system to show which players are currently connecting during the pre-readyup period, and who the ready/not ready players, as well as spectators, during the ready up period.While the ready up period is active, all players are frozen in place, and friendly-fire is disabled.In the Full version, players can toggle on/off the forced display of the ready up HUD.Dependencies:l4d2_directSDK HooksBoth versions read from the same config. In order to cull the confusion that two versions may generateI have listed the Full version features separately.The following variables exist in both versions:// If 0.0, all players must have loaded for ready up to start. Otherwise, ready up is forced after this time period, regardless of the players loaded.// -// Default: "60.0"readyup_connect_timeout "60.0"// If 0.0, all players must ready up to start the round, otherwise, the round starts this many seconds after ready up starts.// -// Default: "60.0"readyup_freeze_time "60.0"// If enabled, the round will start as soon as all clients have loaded, or the connection timeout (if applicable) is called; Ready Up is skipped.// -// Default: "0"readyup_norup "0"// If set to 0, there will not be a ready up period before the second round begins.// -// Default: "1"readyup_ready_halftime "1"The following variables exist only in the Full version:// If set to 0, competition mode will be disabled. If competition mode is enabled, second-half ready up will be enabled by force.// -// Default: "0"readyup_competition_mode "0"// If enabled, the hud will be hidden and the ready up period will last its entire time frame.// -// Default: "0"readyup_hidehud "0"The following commands exist only in the Full version:!showhud - If the player has opted for the hud to no longer display, this command will toggle its display on.!ready - The player can set their status to ready, without using the HUD.!notready - The player can set their status to not ready, without using the HUD. The Full version also includes four global forwards:FirstClientLoaded() - Is called when the first client has entered the game.AllClientsLoaded() - Is called when all clients have loaded into the game, or the connection timeout period has been reached - whichever comes first.ReadyUpStart() - Is called when the ready up period first starts - even if variable settings have ready up set to not occur.ReadyUpEnd() - Is called when the ready up period ends and the round officially begins.Translations:If you would like to add a language, please send me a private message, here, on AM, with the language translated, using the sameformat found in the translations file, and I will add it to the official translations file. Please bear in mind that with version 1.0, severalnew translations have been added, which at this time, are missing their translations into languages other than English.Currently, the following languages are supported:EnglishFrenchPortugueseVersion History:Version 1.0- A few server variables have been removed completely.- The Lite version has been simplified, housing only the necessary variables, and no user-commands.- The Full version has several commands for user flexibility, as well as unique server variables.- New translations.- Competition mode is still available, but only in the Full version.- If server variable has readyup_norup enabled, the HUD will only show players connecting (and spectators) and will omit the ready/not ready sections.Version 0.8a- Hotfix: Removed client team check for clients who are still loading.Version 0.8- Friendly fire is now nullified to any survivor victim who has yet to leave the start area.Version 0.7- Item giving only available in competition mode.- New code structure.- Spectators list only shows if there is at least one spectator in the game.- Shows whether competition mode is enabled or disabled at the top of the panel.- Players notified after "Match begins" text in chat if ready up will occur after the first round of a map.Version 0.6- Added maximum time to allow connecting players to load in before forcing the ready up stage. Triggers when first player loads, if value > 0.0, and shows all connectedplayers the time remaining until ready up is forced on the side panel.- Added support to allow survivors to give their grenade to another non-bot survivor by shoving them if the target has no grenade.- Spectators are forced ready at all times, and show in their own section on the bottom of the panel.Version 0.5- Redesigned the ReadyUpStart and ReadyUpEnd functions.- Added support for removing items and giving items, for server owners who want some competitiveconfiguration options.Version 0.4- Removed !ready command, instead players can use the simple menu to toggle ready/not ready.- Added ruplite_ready_halftime for server owners who would like a ready up period to occur before the second round.- Friendly fire and self fire is disabled during ready up period.Version 0.3- Translations are now supported.Version 0.2- Different panel displays if ready up ends when all players have connected.Version 0.1- Initial release. Attached Files Dołączona grafika readyup.phrases.txt (3.0 KB) Dołączona grafika readyup.inc (359 Bytes) Dołączona grafika Get Plugin or Get Source (readyup_lite.sp - 12.0 KB) Dołączona grafika readyup_lite.smx (8.8 KB) Dołączona grafika Get Plugin or Get Source (readyup_full.sp - 18.4 KB) Dołączona grafika readyup_full.smx (12.0 KB)

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