Specific Map When Not Enough Players
v. 1.0.0
Introduction : I came across Default Map Changer not so long ago and it didn't work as I wanted. His plugin changes the map for another map when no players are remaining in the server.This plugin does almost the same thing, however, you can choose the player count's limit below which the map will change (rather than 0 only).Also, this plugin can extend the specific map, if not enough players are in the server.Known bugs :- Not any at the moment.
- specificmapwhennotenoughplayersversion: Gives version -_-'-------------------------
- smwnep : Is plugin enabled ? 0=No, 1=Yes.
- smwnep_map : Specific map to be in when not enough players are present. Def. 'de_dust2'.
- smwnep_nbplayers : Number of players considered to be enough. Below --> specific map. Def. 8.-------------------------
- smwnep_jointime : Time in minutes players have to join before the map can be changed. If you think you have slow DL or people are long to join, a higher value might be needed to not change back to the specific map. Def. 1.
- smwnep_timebeforevotetoextend : How long in minutes before mapchooser's vote, shall the map be extended. Def. 1.-------------------------
- smwnep_verboseprefix : Verbose's prefix. Default '[SM] '.
- smwnep_verbose : Tell players what is happening. 0=No, 1=Yes. Def. 1.
- 1.0.0 Initial release. (19-08-2012)
- Add client pref configuration (so they have their own verbose config).
- TigerOx for Default Map Changer.
- Dr!fter, for being a yummy Cookie (nom nom nom).
- Needs Mapchooser to work.
- Shouldn't work with UMC.
- I briefly overlooked Mapchooser extended, and it seems like my plugin would work with it.
- Only tested under CS:S, but since this use global-SM stuff, there shouldn't be any problem with other games (beside 'de_dust2'
).
- You better get a "mp_timelimit" definition in your configs executed every map change, that way time limit reset
(shouldn't be a problem in most servers, as mp_timelimit is set to something).
- Yes, long cat is long.


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