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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

Galileo


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18 odpowiedzi w tym temacie

#1 kasza

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Napisano 31.03.2009 11:35

Witajcie
mam problem z pluginem galileo.
Nie czyta on cvarow bo mam ustawione ze komende rtv mozna uzywac po 3 minutach a gdy wjde na serwer to pisze ze moge uzyc komende za 10 minut
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Skillownia.com

 

 #3 [UWC3NG] Skillownia.com - 213.189.52.253:27301

 


#2 zer0.

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Napisano 31.03.2009 14:13

Być może masz wgrany plugin Deagles' Map Management ?
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#3 kasza

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Napisano 31.03.2009 14:31

nie co do vote to tylko ten plugin moze jakis modul ?
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Skillownia.com

 

 #3 [UWC3NG] Skillownia.com - 213.189.52.253:27301

 


#4 Szogun

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Napisano 31.03.2009 14:48

Witajcie
mam problem z pluginem galileo.
Nie czyta on cvarow bo mam ustawione ze komende rtv mozna uzywac po 3 minutach a gdy wjde na serwer to pisze ze moge uzyc komende za 10 minut


sprawdź czy masz dobrze ustawione w serwer.cfg

mp_timelimit 25

Też tak miałem ;)
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#5 Skillboy

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Napisano 31.03.2009 14:53

hmm ja na serwie mapy ma ustawione na 20 rund? moje pytanie brzmi czy w ogóle ten plug da rade jeśli nie mam na czas ustawione tylko na rundy;> czy jego wartości minutowe też się zamienią na rundy?;>



pozdrawiam:)


//twój temat ? nie ! więc załóż własny jak chcesz pomoc i skorzystaj z opcji SZUKAJ !
//Pavulon

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#6 naXe

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Napisano 31.03.2009 14:54

To ustaw sobie, żeby vote robiło Ci po 19 rundach.

#7 kasza

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Napisano 31.03.2009 16:52

sprawdź czy masz dobrze ustawione w serwer.cfg

Kod:
mp_timelimit 25


Też tak miałem ;)


mam mape na 20 min
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Skillownia.com

 

 #3 [UWC3NG] Skillownia.com - 213.189.52.253:27301

 


#8 Szogun

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Napisano 31.03.2009 17:11

Wrzuć do załącznika plugins.ini, galileo.cfg [może się także przydać pausecfg.ini]
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#9 kasza

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Napisano 31.03.2009 17:16

plugins.ini
; AMX Mod X plugins

; Admin Base - Always one has to be activated
admin.amxx		; admin base (required for any admin-related)
mini_bans.amxx
;admin_sql.amxx		; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx		; basic admin console commands
adminhelp.amxx		; help command for admin console commands
adminslots.amxx		; slot reservation
multilingual.amxx	; Multi-Lingual management

; Menus
menufront.amxx		; front-end for admin menus
cmdmenu.amxx		; command menu (speech, settings)
ReasonKicker.amxx
plmenu.amxx		; players menu (kick, ban, client cmds.)
;telemenu.amxx		; teleport menu (Fun Module required!)
mapsmenu.amxx		; maps menu (vote, changelevel)
pluginmenu.amxx		; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx		; console chat commands
antiflood.amxx		; prevent clients from chat-flooding the server
scrollmsg.amxx		; displays a scrolling message
imessage.amxx		; displays information messages
adminvote.amxx		; vote commands

; Map related
nextmap.amxx		; displays next map in mapcycle
;mapchooser.amxx		; allows to vote for next map
timeleft.amxx		; displays time left on map

; Configuration
pausecfg.amxx		; allows to pause and unpause some plugins
statscfg.amxx		; allows to manage stats plugins via menu and commands

; Counter-Strike
restmenu.amxx		; restrict weapons menu
statsx.amxx		; stats on death or round end (CSX Module required!)
;miscstats.amxx		; bunch of events announcement for Counter-Strike
;stats_logging.amxx	; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
;amxmod_compat.amxx	; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here

ad_manager.amxx
admin_freelook.amxx
admin_spec_esp.amxx
adminlisten.amxx
c4.amxx
ptb-pl.amxx
warmuppro.amxx
quit.amxx
lastround.amxx
swear_replacement.amxx
adminchceck.amxx
chat_logger.amxx
Welcomed.amxx
hud_message.amxx
Galileo.amxx


amxx.cfg


// AMX Mod X Configuration File
echo Executing AMX Mod X Configuration File

// Default access for all non admin players (see users.ini for access details)
//
// Default value: "z"
amx_default_access "z"

// Name of setinfo which should store a password on a client (you should change this)
// Note: Always prefix the field with an underscore (aka: "_")
// (Example: setinfo _pw "password")
//
// Default value: "_pw"
amx_password_field "_pw"

// Mode of logging to a server
// 0 - disable logging, players won't be checked (and access won't be set)
// 1 - normal mode which obey flags set in accounts
// 2 - kick all players not on list
//
// Default value: 1
amx_mode 1

// Show admins activity
// 0 - disabled
// 1 - show without admin name
// 2 - show with name
//
// Default value: 2
amx_show_activity 2

// Frequency in seconds and text of scrolling message
//
// Default value: "%hostname%" 600
amx_scrollmsg "Koniecznie odwiedz forum serwera !! www.Cs-Bytow.pl" 600

// Center typed colored messages (last parameter is a color in RRRGGGBBB format)
//
// Default values: "%hostname%" "000255100"
//                 "Koniecznie odwiedz forum serwera www.Cs-Bytow.pl" "000100255"
amx_imessage "%hostname%" "000255100"
amx_imessage "Forum serwera Cs-Bytow.pl" "000100255"

// Frequency in seconds of colored messages
//
// Default value: 180
amx_freq_imessage 180

// Ban times for the main ban menu (amx_banmenu)
// Use 0 for permanent ban
// Default values: 0 5 10 15 30 45 60
amx_plmenu_bantimes 0 5 10 15 30 45 60

// Slap damage amounts for the main slap menu (amx_slapmenu)
// Slay is automaticall inserted as the first option
// Default values: 0 1 5
amx_plmenu_slapdmg 0 1 5

// Set in seconds how fast players can chat (chat-flood protection)
//
// Default value: 0.75
amx_flood_time 0.75

// Amount of slots to reserve.
//
// Default value: 0
amx_reservation 0

// If you set this to 1, you can hide slots on your server.
// If server "full" of public slots and slots hidden, you must manually connect with connect console command
//
// Default value: 0
amx_hideslots 0

// Displaying of time remaining
// a - display white text on bottom
// b - use voice
// c - don't add "remaining" (only in voice)
// d - don't add "hours/minutes/seconds" (only in voice)
// e - show/speak if current time is less than this set in parameter
//
// Default value: "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"
amx_time_display "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"

// Announce "say thetime" and "say timeleft" with voice, set to 0 to disable.
//
// Default value: 1
amx_time_voice 1

// Minimum delay in seconds between two voting sessions
//
// Default value: 10
amx_vote_delay 10

// How long voting session goes on
//
// Default value: 10
amx_vote_time 10

// Display who votes for what option, set to 0 to disable, 1 to enable.
//
// Default value: 1
amx_vote_answers 1

// Some ratios for voting success

// Default value: 0.40
amx_votekick_ratio 0.40

// Default value: 0.40
amx_voteban_ratio 0.40

// Default value: 0.40
amx_votemap_ratio 0.40

// Default value: 0.02
amx_vote_ratio 0.02

// Max. time to which map can be extended
//
// Default value: 90
amx_extendmap_max 90

// Step for each extending
//
// Default value: 15
amx_extendmap_step 15

// If you set this to 0, clients cannot chose their language, instead they use
// whatever language the server is configured to use.
//
// Default value: 1
amx_client_languages 1

// Plugin Debug mode
// 0 - No debugging (garbage line numbers)
// 1 - Plugins with "debug" option in plugins.ini are put into debug mode
// 2 - All plugins are put in debug mode
// Note - debug mode will affect JIT performance
//
// Default value: 1
amx_debug 1

// Plugin MultiLingual Debug
// To debug a language put its 2 letter code between quotes ("en", "de", etc)
// "" means disabled
//
// Default value: ""
amx_mldebug ""

//
// Beginning of Counter-Strike package specific configurations.
//

// Rank mode
// 0 - by nick
// 1 - by authid 
// 2 - by ip
//
// Default value: 1
csstats_rank 2

// Max size of the stats file
//
// Default value: 3500
csstats_maxsize 3500

// Whether or not to rank bots with csstats - set to 1 to rank bots, 0 otherwise.
//
// Default value: 0
csstats_rankbots 0

// Duration of HUD-statistics
//
// Default value: 12.0
amx_statsx_duration 12.0

// HUD-statistics display limit relative round freeze end
// Negative time will clear the HUD-statstics before the round freeze time has ended
//
// Default value: -2.0
amx_statsx_freeze -2.0


amx_spree_limit 4
amx_endshow 1


redirect_active 1
redirect_auto 0
redirect_manual 1
redirect_follow 1
redirect_check_method 2
redirect_announce 40
redirect_announce_mode 3
redirect_announce_alivepos_x 1.0
redirect_announce_alivepos_y 0.01
redirect_announce_deadpos_x 0.1
redirect_announce_deadpos_y 0.35
redirect_show 1
redirect_adminslots 1
redirect_maxadmins 0
redirect_retry 1
redirect_hidedown 0








amx_kick_r1 "Lamisz"
amx_kick_r2 "Ping"
amx_kick_r3 "Denerwujesz ludzi i admina"
amx_kick_r4 ";*"
amx_kick_r5 "Ogarnij sie i wróc"
amx_kick_r6 "Spekt dla adminow"
amx_kick_r7 "AFK"



amx_minibans_forum "http://cs-bytow.pl" // okresla forum na ktorym mozna zlozyc zazalenie
amx_minibans_hudmsg "1" // okresla czy pokazywac zielony napis na hud
amx_minibans_moreinfo "0" // dla developerow, loguje wiecej informacji
amx_minibans_logs "1" // wlacza / wylacza logi
amx_minibans_logstype "1" // rodzaj logow, 1 - loguje w logach amxx, 2 - loguje w oddzielnym pliku
amx_minibans_kickdelay "1.0" // czas, po jakim od odtrzymaniu bana gracz zostanie wykopany


amx_minibans_reason "Obrazasz admina"
amx_minibans_reason "Lamisz"
amx_minibans_reason "Ping"
amx_minibans_reason "Czitujesz!! "
amx_minibans_reason "Obrazasz innych "
amx_minibans_reason ";*"
amx_minibans_reason "AFK"


/////////galileo



amx_extendmap_max 35 //Maksymalny czas jaki mapa moze byc grana. Jesli gracze beda wybierac przedluzenie mapy. Tylko do tego czasu bedzie to mozliwe.

amx_extendmap_step 15 //ile mapa ma byc przedluzana jesli gracze wybiora ta opcje (w minutach)

gal_cmd_votemap 0 // Jaki powinny dzialac wzykle komendy HL dotyczace Vota 1- Wylaczone 0- wylaczone

gal_cmd_listmaps 2 // Jak ma sie zachowywac komenda listmaps
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_banrecent 3 // Ile map ostatnio granych jest niedozwolonych w Vote


gal_banrecentstyle 1 // jak maja byc wyswietlane mapy po wpisaniu recentmaps
// 1 - all maps on one line
// 2 - each map on a separate line

gal_rtv_commands 4 // na jak komenda ma reagowac plugin przy rtv
//1- Rockthevote
//2-rtv
//4 dynamiczna

gal_rtv_wait 3
//ile czasu po starcie mapy moze byc rozpoczete rtv

gal_rtv_ratio 0.60
//Ile % graczy musi wpisac rtv zeby zostalo odpalone.

gal_nom_playerallowance 1 //ile nominacji moze zrobic kazdy gracz

gal_nom_mapfile mapcycle.txt// skad maja byc sczytywane mapy

gal_nom_prefixes 0
// prefix przy mapie wymagany?

gal_nom_qtyused 1 // ile nominacji ma byc uzywanych w nastepnym glosowaniu.

//Glosowanie rozstrzygajace nastepuje wtedy kiedy zadna z map nie otrzyma 50% w normalnym glosowaniu. Wtedy dawane sa dwie z najwiekszym %

gal_runoff_enabled 1
//Mozliwe glosowanie rozstrzygajace

gal_runoff_duration 15
//po ilu sekundach ma sie rozpaczac

gal_vote_weight 1
//Czy ma byc wieksza waga glosu admina?

gal_vote_weightflags a
//Flaga z jaka admin ma wiekszy glos (dowolna)

gal_endonround 1
//Ma czekac do skonczenia rundy ze zmiana mapy?

gal_vote_showstatus 1
// postep glosowania ma byc pokazywany gracza?
//0-nigdy
//1- po zaglosowaniu
//2- zawsze

gal_vote_showstatustype 2
//Jak ma byc to przedstawiane gracza
//1- liczba
//2- procenty na mapie


gal_srv_start 3
// jesli serwer sie zrestartuje lub bedzie mial krasza jak ma reagowac plugin
//0- nic nie robi
//1- zmienia mape na ta przed restartem
//2- zmienia mape na ta która powinna byc wybrana
//3- robi Vote
//4- zmienia na jedna z nominowanych

gal_endofmapvote 1

gal_listmaps_paginate 10 // ile map na stronie ma byc pokazywanych po uzyciu gal_listmaps

gal_vote_mapchoices 5
//Ile map ma byc dawanych do vote

gal_vote_duration 15 // ile sekund powinien trwac vote

gal_vote_mapfile mapcycle.txt // skad ma pobierac mapy

gal_vote_expirationcountdown 1
gal_vote_uniqueprefixes 0

gal_vote_announcechoice 1 //pokazuje jaka mape wybral gracz?
//1- tak
//0- Nie

gal_emptyserver_wait 0
// ile sekund ma czekac zanim uruchomi emptyserwer mapcykle,

gal_emptyserver_mapfile mptycycle.txt
// Plik z którego czyta empty serwer mapcyke



[ Dodano: 31-03-2009, 18:20 ]
galileo.cfg (nic nie zmienialem)

// Galileo Configuration File
echo Executing Galileo (GAL) Configuration File


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////

// Specifies the maximum number of minutes a map can be played, if it 
// has been extended. A value less than mp_timelimit will not let the 
// map be extended.
amx_extendmap_max 90

// Specifies the number of minutes a map will be extended each time 
// the "Extend Map" option wins the map vote.
amx_extendmap_step 15


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not   //
// want to function normally, if at all, when using this plugin, so   //
// as to avoid conflicts of map voting procedures.                    //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 0

// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the   //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.           //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a 
// map vote. A value of 0 will disable this feature.
gal_banrecent 3

// Indicates the style in which the recent maps are displayed when a 
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 1


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to     //
// start an early map vote to change maps. Once enough players have   //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////

// Indicates which say commands can be used to rock the vote. 
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type 
//     any one word (i.e. no spaces) that starts with "rockthe" and ends 
//     with "vote". Some examples might be: "rockthedamnvote", 
//     "rockthesillylittlevote", or "rockthefreakingvote". The total 
//     length of the word can not be longer than 31 characters. That 
//     leaves 20 characters for creativeness once you factor in the 
//     lengths of "rockthe" and "vote")
gal_rtv_commands 3

// Specifies the number of minutes after a map starts that players 
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time, 
// regardless of this setting.
gal_rtv_wait 10

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.60

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 2


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps     //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA.  It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 2

// Specifies the file to use which holds the names of the maps that 
// players can nominate. Use * for all maps in the server's maps folder.
gal_nom_mapfile mapcycle.txt

// Indicates if the ./amxmodx/configs/gal/prefixes.ini file should 
// be used to attempt to match map names if the player's entered 
// text doesn't match any.
gal_nom_prefixes 1

// Specifies how many of the nominations made will be 
// considered for use in the next map vote. 
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 0	


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                 //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 15


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as. 
// A value of 0 or 1 will disable this feature.
gal_vote_weight 2

// Specifies the standard access flags needed to have weighted votes. 
// You can specify multiple flags.
gal_vote_weightflags y


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-     //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 1


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                           //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 1

// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 2


////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify   //
// what happens when the server restarts.                             //
////////////////////////////////////////////////////////////////////////

// Indicates which action to take when it is detected 
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
//     been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 0


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a     //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end 
// of the map to decide what the next map will be.
gal_endofmapvote 1


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings   //
// will only display a portion of the total map list at a time.       //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using 
// the gal_listmaps console command. 
// Setting it to 0 will not paginate the map listing.  
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5

// Specifies the number of seconds the vote should last.
gal_vote_duration 15

// Specifies the file to use which either holds the names of the maps 
// that the vote will be filled with or is used in the map group feature 
// to specify how many maps to use from each group as determined by 
// the gal_vote_mapfiletype CVAR.
gal_vote_mapfile mapcycle.txt

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already 
// in the vote.
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players   //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is   //
// shown what every other player's selection was.                     //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 1


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                           //
////////////////////////////////////////////////////////////////////////

// Specifies how many minutes to wait, when the server is empty, before 
// changing to an alternate empty-server map cycle. 
// A value of 0 disables this feature.
gal_emptyserver_wait 0

// Specifies the file which contains a listing of maps, in the style of
// mapcycle.txt, to be used as the map cycle when the server is empty.
gal_emptyserver_mapfile emptycycle.txt

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#10 Szogun

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Napisano 31.03.2009 17:24

o,O No masz dobrze ustawione, lecz mówiłem abyś wrzucił to do załącznika, ponieważ jest to zbyt długie. Niepotrzebnie masz cvary galileo w amxx.cfg gdyż konfiguracja posiada swój własny plik.

Wrzuć jeszcze pausecfg oraz server.cfg
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#11 kasza

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Napisano 31.03.2009 17:38

pausecfg

gdzie ?:D

/////////////////////
// Nazwa Serwera ///
///////////////////
hostname "Cs-Bytow.pl #2 [FFa] @ GameServ.pl"


////////////////////
// Haslo Dostepu //
//////////////////
rcon_password "*********"


///////////////////
// Logi Servera //
/////////////////
log on
mp_logdetail 0
mp_logmessages 1


///////////////////////////
// Konfiguracja Servera //
/////////////////////////
mp_timelimit 20
mp_autokick 1
mp_autoteambalance 1
mp_c4timer 35
mp_flashlight 1
mp_footsteps 1
mp_forcechasecam 1
mp_freezetime 0
mp_friendlyfire 0
mp_hostagepenalty 5
mp_limitteams 0
mp_roundtime 2
mp_tkpunish 5
sv_restartround 3
sv_maxspeed 320
sv_proxies 1
allow_spectators 1
mp_startmoney 800
mp_chattime 0
sv_voiceenable 1
sv_alltalk 0
pausable 0
decalfrequency 60
mp_falldamage 1

//////////////////
// Aim & Czity //
////////////////
sv_aim 0
sv_cheats 0

///////////////////
// Raty Servera //
/////////////////
sv_maxupdaterate 50
sv_minupdaterate 25
sv_maxrate 20000
sv_minrate 0
fps_max 100
sys_ticrate 125
cl_cmdrate 50

////////////////////////
// Ustawienia Dzieku //
//////////////////////
sv_voicecodec voice_speex
sv_voicequality 5

//////////////////////////
// Lan/Internet Server //
////////////////////////
sv_lan 1

////////////////////
// Kontakt & Geo //
//////////////////
sv_contact twój@email.pl
sv_region 3

//////////////////
// Pliki Banow //
////////////////
exec listip.cfg
exec banned.cfg

////////////////////////
// Pobieranie Plików //
//////////////////////
sv_allowdownload 1
sv_send_resources 1


/////////////
// Status //
///////////
max_queries_global 30
max_queries_sec 3
max_queries_window 30 

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#12 bakul. <3

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Napisano 31.03.2009 18:07

Chodzi o plik pausecfg.ini. Znajduje się on w addons/amxmodx/configs
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#13 kasza

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Napisano 31.03.2009 20:42

Chodzi o plik pausecfg.ini. Znajduje się on w addons/amxmodx/configs


no tak to mialem a ze mial napisane pausecfg to myslaelm ze mialo byc pause.cfg xD

;Generated by Pause Plugins Plugin. Do not modify!
;Title Filename
"WarmUP Pro" ;warmuppro.amxx

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#14 bakul. <3

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Napisano 31.03.2009 20:45

kasza, skopiuj cvar`y z galileo.cfg i wklej do amxx.cfg. Sprawdź czy serwer zacznie je czytać.
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#15 kasza

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Napisano 31.03.2009 20:48

tylko ze tam tego jest od groma a ja z angola nie zbyt i niewiem co wpisac :?
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#16 bakul. <3

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Napisano 31.03.2009 20:49

Nie wpisuj nic, tylko skopiuj z jednego i wklej do drugiego pliku. W tym przypadku z galileo.cfg do amxx.cfg.
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#17 kasza

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Napisano 31.03.2009 21:14

// Galileo Configuration File
echo Executing Galileo (GAL) Configuration File


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an  //
// "extend the map" option to map votes which, if the option wins,    //
// will increase the time limit by a predetermined amount, letting    //
// players stay on the current map longer.                            //
////////////////////////////////////////////////////////////////////////

// Specifies the maximum number of minutes a map can be played, if it 
// has been extended. A value less than mp_timelimit will not let the 
// map be extended.
amx_extendmap_max 90

// Specifies the number of minutes a map will be extended each time 
// the "Extend Map" option wins the map vote.
amx_extendmap_step 15


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not   //
// want to function normally, if at all, when using this plugin, so   //
// as to avoid conflicts of map voting procedures.                    //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 0

// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the   //
// map vote. This ensures that a map can not be played over and over  //
// again at the expense of playing a variety of other maps.           //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a 
// map vote. A value of 0 will disable this feature.
gal_banrecent 3

// Indicates the style in which the recent maps are displayed when a 
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 1


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to     //
// start an early map vote to change maps. Once enough players have   //
// rocked it, a vote will begin.                                      //
////////////////////////////////////////////////////////////////////////

// Indicates which say commands can be used to rock the vote. 
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type 
//     any one word (i.e. no spaces) that starts with "rockthe" and ends 
//     with "vote". Some examples might be: "rockthedamnvote", 
//     "rockthesillylittlevote", or "rockthefreakingvote". The total 
//     length of the word can not be longer than 31 characters. That 
//     leaves 20 characters for creativeness once you factor in the 
//     lengths of "rockthe" and "vote")
gal_rtv_commands 3

// Specifies the number of minutes after a map starts that players 
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time, 
// regardless of this setting.
gal_rtv_wait 10

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.60

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 2


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would    //
// like included in the next map vote. Depending on how many maps     //
// have been nominated, it is possible that not all nominations will  //
// make it into the next vote.                                        //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA.  It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 2

// Specifies the file to use which holds the names of the maps that 
// players can nominate. Use * for all maps in the server's maps folder.
gal_nom_mapfile mapcycle.txt

// Indicates if the ./amxmodx/configs/gal/prefixes.ini file should 
// be used to attempt to match map names if the player's entered 
// text doesn't match any.
gal_nom_prefixes 1

// Specifies how many of the nominations made will be 
// considered for use in the next map vote. 
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 0	


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote    //
// counts will be in the runoff vote.                                 //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 15


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more    //
// than a regular player's vote.                                      //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as. 
// A value of 0 or 1 will disable this feature.
gal_vote_weight 2

// Specifies the standard access flags needed to have weighted votes. 
// You can specify multiple flags.
gal_vote_weightflags y


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round-     //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out.                                                          //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 1


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how    //
// many votes the various choices received.                           //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 1

// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 2


////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify   //
// what happens when the server restarts.                             //
////////////////////////////////////////////////////////////////////////

// Indicates which action to take when it is detected 
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
//     been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 0


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a     //
// vote near the end of the map to decide what the next map will be.  //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end 
// of the map to decide what the next map will be.
gal_endofmapvote 1


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps        //
// console command will prevent players from getting kicked when you  //
// are listing a large number of maps. When paginated, the listings   //
// will only display a portion of the total map list at a time.       //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using 
// the gal_listmaps console command. 
// Setting it to 0 will not paginate the map listing.  
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they    //
// think of starting a vote for a new map. It's just your standard    //
// map vote.                                                          //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5

// Specifies the number of seconds the vote should last.
gal_vote_duration 15

// Specifies the file to use which either holds the names of the maps 
// that the vote will be filled with or is used in the map group feature 
// to specify how many maps to use from each group as determined by 
// the gal_vote_mapfiletype CVAR.
gal_vote_mapfile mapcycle.txt

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already 
// in the vote.
gal_vote_uniqueprefixes 0


////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players   //
// that haven't voted, when there are 10 seconds left in the current  //
// vote. The timer counts down from 10 to 0, at which point the vote  //
// will be over.                                                      //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is   //
// shown what every other player's selection was.                     //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 1


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a    //
// lot of players. When the server is empty, you may want the server  //
// to change to those maps.                                           //
////////////////////////////////////////////////////////////////////////

// Specifies how many minutes to wait, when the server is empty, before 
// changing to an alternate empty-server map cycle. 
// A value of 0 disables this feature.
gal_emptyserver_wait 0

// Specifies the file which contains a listing of maps, in the style of
// mapcycle.txt, to be used as the map cycle when the server is empty.
gal_emptyserver_mapfile emptycycle.txt


to wszystko do server.cfg ?
a jesli chce zmienic zeby rtv dzialalo po 3 min ?
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#18 Szogun

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Napisano 01.04.2009 06:32

Masz to wkleić do amxx.cfg

Co do rtv po 3 minutach:

gal_rtv_wait 10


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#19 kasza

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Napisano 01.04.2009 08:57

mysle ze mozna off pozniemialem cvary w galileo.cfg i dopisalem do amxx.cfg niewiem ktory dziala ale dziala ;]

dziki all za pomoc ;]
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