Snajper:
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_AWP)
cod_inflict_damage(idattacker, this, damage, 0.5, idinflictor, damagebits);
}
return HAM_IGNORED;
}
Cod Mod:
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_alive(idattacker))
return HAM_IGNORED;
if(get_user_team(this) == get_user_team(idattacker))
return HAM_IGNORED;
if(get_user_health(this) <= 1)
return HAM_IGNORED;
damage -= (damage * (float(PobierzWytrzymaloscGracza(this, 1, 1, 1))*0.002));
SetHamParamFloat(4, damage);
return HAM_IGNORED;
}


Dodatki SourceMod












