Snajper:
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_AWP) cod_inflict_damage(idattacker, this, damage, 0.5, idinflictor, damagebits); } return HAM_IGNORED; }Cod Mod:
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_alive(idattacker)) return HAM_IGNORED; if(get_user_team(this) == get_user_team(idattacker)) return HAM_IGNORED; if(get_user_health(this) <= 1) return HAM_IGNORED; damage -= (damage * (float(PobierzWytrzymaloscGracza(this, 1, 1, 1))*0.002)); SetHamParamFloat(4, damage); return HAM_IGNORED; }