
przerobi mi ktos klase Taktyk tak żeby miala : (128 widoczności zawsze, i normalne demage z HE) proszę o sma.

z góry dziekuje
Spoiler
#include <amxmodx> #include <codmod> #include <hamsandwich> #include <engine> #include <cstrike> #include <colorchat> #define nazwa "Taktyk" #define opis "Co runde dostaje 60 HE, 10 smokow i 5 flashy, jest niewidzialny, ma zmniejszone obrazenia HE" #define bronie 1<<CSW_HEGRENADE | 1<<CSW_FLASHBANG | 1<<CSW_SMOKEGRENADE #define zdrowie 10 #define kondycja 55 #define inteligencja 0 #define wytrzymalosc 10 new bool:ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_message(get_user_msgid("SendAudio"), "msg_audio"); register_message(get_user_msgid("TextMsg"), "message_text") register_event("ResetHUD", "ResetHUD", "abe"); register_event("CurWeapon","CurWeapon","be", "1=1"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_changed(id, perk) { if(ma_klase[id] && perk) { new perk_desc[128]; cod_get_perk_desc(perk, perk_desc, 127); if(contain(perk_desc, "HE") != -1 || contain(perk_desc, "granat") != -1) return COD_STOP; } return COD_CONTINUE; } public cod_class_enabled(id) { ma_klase[id] = true; ColorChat(id, GREEN, "Klasa zostala stworzona przez www.PluginyMody.webd.pl"); set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 1); ResetHUD(id); } public cod_class_disabled(id) { ma_klase[id] = false; set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255); } public ResetHUD(id) set_task(0.1, "ResetHUDp", id); public ResetHUDp(id) { if(!is_user_connected(id)) return; if(!ma_klase[id]) return; cs_set_user_bpammo(id, CSW_HEGRENADE, 60); cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 10); cs_set_user_bpammo(id, CSW_FLASHBANG, 5); } public CurWeapon(id) { if(!ma_klase[id]) return; new weapon = read_data(2); if(weapon != CSW_HEGRENADE && weapon != CSW_SMOKEGRENADE && weapon != CSW_FLASHBANG && weapon != CSW_C4) engclient_cmd(id, "weapon_hegrenade"); } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & (1<<24)) { SetHamParamFloat(4, damage*0.4); return HAM_IGNORED; } return HAM_SUPERCEDE; } public msg_audio() { if(get_msg_args() != 3 || get_msg_argtype(2) != ARG_STRING) return PLUGIN_CONTINUE new arg2[20]; get_msg_arg_string(2, arg2, sizeof arg2 - 1); if(equal(arg2[1], "!MRAD_FIREINHOLE") && ma_klase[get_msg_arg_int(1)]) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public message_text(msgid, dest, id) { if (get_msg_args() != 5 || get_msg_argtype(5) != ARG_STRING) return PLUGIN_CONTINUE; new arg[33]; get_msg_arg_string(5, arg, sizeof arg - 1); if (!equal(arg, "#Fire_in_the_hole")) return PLUGIN_CONTINUE; get_msg_arg_string(2, arg, sizeof arg - 1); new player = str_to_num(arg); if (!is_user_alive(player)) return PLUGIN_CONTINUE; if(ma_klase[player]) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; }