Author: Turanga_Leela
Version: v0.1 [15.12.2012]
Description
"QuakeIII_Portals_Menu" - clcmd (Menu Call)
Plugin adds in game (all modes - hl/cs/csz ...) portals from quake3 (with solid).
Options
Quote: #define _Max_Portals 32 // Max Portals That Can Create & Use (32 - Max)
#define ADMIN_FLAGS ADMIN_IMMUNITY // Admin Flags For - Menu Using, Can Be - (ADMIN_IMMUNITY | ADMIN_BAN) ...
#define SPRITE_SIZE 1.0 // Portal Sprite Size
#define SPRITE_ANIMATION_SPEED 25.0
#define PORTAL_POINT_TRANSPARENCY 128.0
#define PORTAL_SPRITE "sprites/e-tele1.spr"
//#define PORTAL_TRICK // Enable Trick, When Player Can Duck & Move In Portal Point Location - Without Portation
#define KILL_ONLY_PLAYERS // Only Players Will Be Killed On Portation Point, Else - All Entities
#define SEARCHING_RADIUS 32.0 // Serching Radius In Portation Point
#define ORIGIN_DIFFERENCE 5.0 // Origin[2]++ When Portation Point Add - Utube
Special Thanks
KORD_12.7, PRoSToTeM@ - For Help
Koshak - Excellent models + Plugin Testing
PS
You may apply changes in spectator mode & play with changes whith out map restarting (If you remind save changes - timed changes will be dropped after map changing | restart)
Attached Thumbnails
https://forums.allie...=1&d=1337167958 Attached Files


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