Description:
Games - hl/cs1.6/csz . Adds adrenaline for killing, when adrenaline >= const - Rune will be added
Настройки:
#define Half_Life // hl || cs/csz
//#define zBot_on_server // activate this if you have zBots ("cs/csz") *NEEDS* - "hamsandwich_zBot_FIX" - Plugin! it's in archive
Runes:
// Only runes without comment - player gets (random case)
#define _Quad_Damage
#define _Defence
#define _Regeneration
#define _Invisibility
Options
#define Rendering_Player // approve player rendering
#define Rendering_For_Invisible_Only // only rune - 'invisibility' will be change player rendering (depend from macros - "Rendering_Player")
#define Adrenaline_Points 100 // Points adrenaline to - rune get (from availiables & if player hasn't own rune, else he get new adrenaline -> add seconds)
#define Adrenaline_Add 10 // adrenaline for killing (plugin has random multiple for getting adrenaline - [1.15 - 2.0] depend from last hit point)
#define Adrenaline_Sub 5 // Adrenaline sub
#define Animation_FrameRate 1.0 // Animation speed
#define Adrenaline_Multiple 0.85 // 0.85 - means that 15% current adrenaline will be lost on death. Dropped adrenaline - concentrated & when some one takes dropped rune - player get this concentrated adrenaline & if player hasn't own rune - rune activated on him
#define QuadBonusDamage 2.5
#define DefenceBlockPercent 0.1 // 0.1 = 10% damage received
#define Regeneration_Ceiling 100.0 // Max points regen
#define Bonus_HP 5.0 // regen HP
#define Bonus_AP 2.0 // regen AP
#define Adrenaline_Sub_Timer 1.0
#define Regeneration_Timer 1.0
Special Thanks - Koshak

Attached Thumbnails
https://forums.allie...=1&d=1337172159 Attached Files


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