ma byc 1/1 awp 1/4 he i m4a1
To kod :
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <colorchat>
new const nazwa[] = "Kapitan";
new const opis[] = "Posiada 1/2 z HE i 1/1 z AWP";
new const bronie = (1<<CSW_SCOUT)|(1<<CSW_HEGRENADE)|(1<<CSW_M4A1);
new const zdrowie = 35;
new const kondycja = 50;
new const inteligencja = 20;
new const wytrzymalosc = 60;
new bool:ma_klase[33];
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)public plugin_init()
{
register_plugin(nazwa, "1.0", "Enson");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");}
public cod_class_enabled(id)
{
}
ColorChat(id, GREY, "[COD:MW3] Klasa %s stworzona przez Enson.", nazwa);
give_item(id, "weapon_hegrenade");
ma_klase[id] = true;
return COD_CONTINUE;
}public cod_class_disabled(id)
ma_klase[id] = true;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_AWP && damage > 20.0)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
if(damagebits & DMG_HEGRENADE && random_num(1, 2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}