Assault Cannon [AGHL.ru Link]
version 0.1
by GordonFreeman
- Half-Life only.
- Weapon Mod
- Fakemeta
Assault Cannon from Team Fortress Classic. Has a high rate of fire and fighting capacity. Has a hight spread, which makes it unusable weapons at long range. Before firing a machine gun should unleash clutching the shooting or using alternative attack. During the promotion of speed of movement of the player drops significantly, and during the fire even more.
Settings:
Code: // Weapon settings
#define WEAPON_NAME "weapon_ac"
#define WEAPON_SLOT 5
#define WEAPON_POSITION 5
#define WEAPON_PRIMARY_AMMO "9mm"
#define WEAPON_PRIMARY_AMMO_MAX 250
#define WEAPON_SECONDARY_AMMO "" // NULL
#define WEAPON_SECONDARY_AMMO_MAX -1
#define WEAPON_MAX_CLIP -1
#define WEAPON_DEFAULT_AMMO 50
#define WEAPON_FLAGS 0
#define WEAPON_WEIGHT 34
#define WEAPON_DAMAGE 10.0
// Models
#define MODEL_WORLD "models/w_tfac.mdl"
#define MODEL_VIEW "models/v_tfac.mdl"
#define MODEL_PLAYER "models/p_tfac.mdl"
#define MODEL_SHELL "models/shell.mdl"
// Sounds
#define SOUND_SPINUP "weapons/asscan1.wav"
#define SOUND_FIRE "weapons/asscan2.wav"
#define SOUND_SPINDOWN "weapons/asscan3.wav"
#define SOUND_SPIN "weapons/asscan4.wav"
// Animation
#define ANIM_EXTENSION "egon"
- VALVe - for awesome mod Team Fortress Classic.
- KORD_12.7 - for help with testing, video.
Do not use webcompiler aka "Get Plugin" button. Get Source and compile it manually.
Attached Files resources.zip (193.3 KB) Get Plugin or Get Source (ac.sma - 6.0 KB)
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